Hey everyone, this is a definitely a bug. Something's definitely up with how environmental objects are functioning. This may also be related to some of the weak point issues that are happening as well. We'll take a look.
Knox will just have to use all that Rubber Ducky tape in my inventory to hold him together untill you get him patched up.
Spoken like a true Constructor!
Very interesting! I'll make sure the team looks into what's causing this.
This is definitely a fall out of the new physics system. The DECOY still works... despite it playing dead.
We'll have him rebuilt in no time.
This is some of the fall out of the new physics system. Decoy still works.. it's just feeling a little down. We'll work on this one. (Addressed that in this post as well)
Thanks for the heads up. This does appear to be happening across all of Fortnite. The teams are taking a look into this.
When you say "critical bugs" regarding the skin system, is the problem just visual, like:
- Unintended clipping
- color shifts
- sticky animations
- stiff physics
because I guarantee that those problems are easily overlookable (and at worst would provide the subreddit with hilarity at the the horrors that occur from fringe cases)
What you listed there wouldn't be considered a critical bugs. Something like crashing when a certain combination is equipped, not loading in with the selected skin, abilities locked when using a skin, etc are all things that would be deemed as critical.
Thanks for the tag! We're looking at this now. If this is still impacting you.. Do you mind DM'ing me your account name so that we can dig further into this?
People are not frustrated by "delays".
People are frustrated by stream of lies that you have been continuously feeding us for past 2 years.
The issue is that we communicated about things up front. There's always a risk when you tell players what's coming up front because there is ALWAYS the chance that it gets pushed back for various reasons.. bugs, critical blockers like crashes, further enhancements to features, etc.
Yes, at the time of our initial cosmetic update the locker was planned to be release at the end of 11. However, as we made progress to the system... bugs started to appear that we need to fix before it ships which is why it's been delayed.
They probably want to mass redeem for llamas.
Mass redemption in this case still would have granted Winter Llamas. So hoarding thousands for Lunar Llamas wouldn't have worked if players were banking on the conversion.
However, since all tickets were already converted.. the remaining will now go towards Lunar Llamas.
Reducing propane damage to structures doesn’t fix anything unless they’re doing next to no damage, but then what’s the point of them? I don’t see why you guys are so set on this idea of propane detonating at 33% health from trap damage. Smashers are not mentioned at all which are also a major community concern.
Weapon buffs are good. Please look into the founders weapons, they are extremely awful for how much money they cost. Trap buffs are also good to hear about. Nature traps having the option to roll energy isn’t exactly necessary, but cool nonetheless.
We're actually reducing the range at which Smashers will begin charging as well. I'll add that up top.
Please don't forget about what you guys said about making tar pits and sound walls researchable.
We aren't! They can be found in llamas are will be made researchable in 12. I'll also add this up top :)
Additionally, we’re going to be granting 2 Lunar Llamas to everyone impacted by this early conversion.
lmao
We've always granted the main Llama of the season as ticket conversions when the season ends. In this case, it happened earlier than intended. Had it landed at the end of the Season.. Winter Llamas still would have been granted.
The grant of 2 Lunars are just in addition on top of what you'll get at the end of the season when your remaining tickets are converted into Lunar Llamas.
...but you're not gathering feedback, you're gathering bullet points on feedback. Which is why general feedback has been deteriorating over the past 2 1/2 years of closed beta and why the game is in a state that doesn't promote in-depth review so you get shackled with the 'revert'ers.
I guess step 1 would be reading those long posts that are skipped over-most of them are probably poorly explained mind you but at some point you'll have to bite the bullet. Even most of the "well-known" community advocates don't have a shred of idea on proper feedback and long-term effects of their feedback after all.
We gather feedback from both bullet lists AND long written post. Just because it's a blog post of feedback doesn't mean that it's skipped over.
Hey everyone,
We’ve been monitoring the feedback since v11.50 went live and we want to take the opportunity to address the concerns that we’ve seen.
Locker Update
We definitely understand the frustrations by everyone due to the delay as it's been in the works and promised for quite a while now. We really want to make sure this feature lands in a good spot because we feel it’s extremely important for Save the World. Here’s a line directly from the Homebase Status Report:
“Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s ready to release.”
There are features that aren't cooperating with each other that need resolving before the system is rolled out. We're hard at work testing this internally making sure that all critical issues are resolved and making further quality of life changes on the feature that we think everyone will like when it releases.
Winter Llama Conversions
The ...
Read moreDisagree. Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh shit, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.
What I don't think they should've done is released the first meta change before the Christmas break. They should've waited for the new year first and then started making changes so they could hotfix things as bug reports come in.
Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh shit, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.
This is pretty close. We've been gathering feedback since the release of the latest meta change to see where adjustments need to be made. Once we release the next set of changes.. we'll be doing the same. We want to see how change A impacts change B and how you guys feel about the changes as they interact with each other. Constructive feedback goes a long way vs "REVERT" the changes without actually telling us why it's disliked.
We're still in testing on the new iterations to make sure they feel good in game. To add to that.. we know there has been loads of feedback about the current meta and we're taking that into consideration. We're taking a look at a lot of under performing traps and weapons and brin...
Read more12.10 for outfits. Let’s see if that actually happens
That's the current plan. I definitely understand the frustrations by everyone on the sub due to the delay as it's been in the works for quite a while now. We really want to make sure this feature lands in a good spot.
Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s ready to release.
Calling out the comment in the Status Report. This is exactly why the feature was delayed until 12.10. There are features that just aren't cooperating with each other that need resolving before the system is rolled out. Crashing when equipping specific combinations, making sure they actually work in game, loading in with what you actually selected, etc are all things that would prevent this from going out in the intended time frame. We're also making some further quality of life changes on how it currently works that I think everyone will like when it releases.
Read moreThanks for the extra information everyone! We'll take a look.
Hey there u/Pinar94. Was this in Wargames / Endurance? Or in all other missions?
if you read the post he said endurance
Sorry, should have clarified a little better. Are you only seeing this in Endurance?