Posts by JagexHooli

We hear you on this, especially so when it comes to Ironman players who have wracked up a lot of Oddments and need something to do with them.

The team are looking into options for Ironman rewards for the future in Hero Pass and/or discussing ways we could make the Oddments Store better for Ironman players based on the feedback so far.

It won't be something we can address for Hero Pass launch, but we're working on this and looking at what we can do. If you have any suggestions/thoughts on Ironman based Oddments uses, please do share them as we can add them to the discussions.

Read more
ghostofwalsh

However, we also don’t want to drive more ‘Dailyscape’ pressure.

Also Jagex:

Every day that you log in to RuneScape, you'll have a Daily Mission to complete, with three tiers of potential rewards.

EDIT --> So instead of dailies that take a couple minutes to do we get "missions" that take a lot more time? Yay I guess? Just what RS needs is more dailies.

If the design didn't include any Daily Missions, players who play regularly naturally would also be asking us to provide them something. There's always a balance.

The difference here is Daily Missions are designed to be good hits of Hero Pass Points, but not essential every day for progress. You have Weeklies (which stockpile even while you don't play / login), Special Missions and the ability to progress through general play outside of them.

The intent of the team is that you can progress playing on your own terms, but for those players who already like to log in every day, there's still some additional Missions to progress.

The inclusion of Lamps does change that design intent a little, but as we mentioned on stream, the team didn't want to go so far as to remove XP entirely from Dailies without further discussion/feedback from your time hands on with Hero Pass once it's out.

Read more
ExtremeHunt

Hero Pass is a brand new part of the core RuneScape experience, designed to make the game even more rewarding whenever - and however - you choose to play.

So that was a lie? See:

And while the bonus progress skills or objectives required to complete Daily and Weekly Missions are assigned randomly, you can use Vis Wax to re-roll Daily missions into a particular Skill, to optimise your Mission progress in synergy with what you're already doing.

If objectives are assigned at random then you can't look straight into my face and tell me that I can play the game however and whenever I want. I do not want the game to tell me what I need to do. At least yak track got this right with skill & kill task, I can almost play the game however I want, from skilling, killing to clues and even minigames. I also bet the option to reroll them into what you actually want is nothing more than introducing a problem and later selling the solution. Truly disgusting game design, but Jagex is no stranger when it comes down to predatory and disgusting game design, so I'm not surprised.

That refers to specific Mission benefits that just give you double progress.

All Daily and Weekly Basic Missions can be progressed by playing anything in the game - this just allows you to use Vis Wax to re-roll the double progress skill to what you are doing if you really want to. This is purely for optimisation though - the Daily Missions for example are balanced at 40 minutes for all 3 reward Tiers doing whatever.

Only Special Missions and Weekly Content Missions - which you have for the entirety of the Pass, with one added each week for Content Missions - are more specific. They are not compulsory for progress though.

Read more
Chemical_Molasses_93

Are we losing the free 3 daily keys from premier? (Not the daily challenge keys)

No those are unchanged.

79215185-1feb-44c6

Keeper doesn't seem to be a forward facing EP.

This is very much true.

Keeper works with us a lot, and is a big champion for a lot of the moves we've been making to be more in tune with player feedback development wise.

Whereas Warden liked to be out front, Keeper prefers to let the team speak for themselves and focus on everything internally. He's very much out here reading and paying a lot of attention, it's just a different approach.

fireclod34

Yeah, I'm shocked they didn't do *something*.

The visibility of the targeted tile is what I'd like addressed.

Mod Ryan mentioned in his post last week, but our first week was dedicated to fixing more immediate issues as the priority and start digesting feedback for future updates.

You'll see more general improvements and refinements over the weeks ahead.

justHereForTheGainss

Still have not received lost Praesul Codex from day 1 bug. Lost item request submitted a week ago

Sorry for the wait. The team are getting through any tickets as soon as we can. We'll check in with them today to see what the latest is on response times for these.

Yolomasta420

T95 still not augmebtable?!

That was fixed today!

  • Rasial's equipment will now be correctly augmented when using augmentors.
RedEyeJedi993

Any chance of looking into the Saga quest requirements for 'Remains of the Necrolord'?

Nadir is borderline impossible to 100% on mobile & thats the only platform I currently have access to.

Amending the requirement to an initial completion of each required saga rather than 100% completion would be great, as its currently the only thing standing between me & Rasial.

We'll pass that feedback to the team.

CraigBeepBeeps

Necromancy is the most fun I've had playing in a long time, I hope it doesn't end up being balanced around the top 0.1% of players like other combat styles.

Any ETA on fixes for the pathing issues with rituals and events? It's atrocious at the moment if you don't manually move to the event first.

We're definitely aware of the feedback and it's being considered. No ETA to share on any changes in that area, but we may have more concrete news at the end of the week in our next Necromancy Community Update blog.

Paranub

Redacted due to the addition of
(This update was added on Wednesday August 9th) in the notes! thanks!

This was hotfixed last week so there's no change from what you've been experiencing today.

bigboy1173

from notes:

Reapplied the damage buff from stat boosting (this will apply for all styles excluding necromancy) whilst the team looks at a more elegant replacement for the system.

This. We reverted the change today.

We'll look at adding a specific mention of Overloads here for clarity though.

skyhigh655

No pathing fixes, or anything to address the disgraceful state of the ritual site content?

- Shambling horror is not visible with so many players, and sometimes doesn't produce a particle effect at all

- Protection Glyphs are content that serve no purpose whatsoever

- Defile random events can reset progress without glowing purple, and some spawns can't even be siphoned because of pathing

I actively avoid rituals because the content is so broken. I understand you can't address everything in a week, but how could you possibly leave such an integral part of the skill in such a mess?

We're looking at the feedback on Rituals. Thanks for sharing your key feedback points so clearly.

Our dev time last week was spent more on immediate issues and just absorbing core feedback to be worked from this week (or started last week for a future update). We'll be prioritising the most impactful stuff, and Rituals are a core focus of the team to look at as part of that.

DrMcSex

The patch note format is fantastic, but I really wish Jagex would respect the players enough to be upfront about why the black crystal is being changed. This and the overload change were both tucked away in patch notes when they should have been discussed at least a little before going through with the change.

I don't have that much of an issue with the change itself, but how Jagex has communicated it. It's phrased like a bugfix instead of what it actually is: a targeted nerf to the functionality of an item that was used for a specific purpose that it no longer fulfills.

Fair point. We'll talk to development and try to respond early next week with more context - at the very least, we'll cover it in next week's Livestream.

Just to add to this - our first Necromancy update post is dropping at 3pm Game Time today which give even more detail on where we are today (and as Mod Ryan said, more valuable conversations to happen next week).

We'll also have a stream next week focused on Necromancy to keep the conversation flowing.

Yeah this is definitely something we're aware of - we're discussing the feedback and how best to address it.

Nice! I got to Hermod last night as well, and it's been awesome to be playing Full Manual while bossing for once. Good luck on your learning journey - go get Rasial!

We just hotfixed this. Thanks for reporting it.

You'll hear from us soon - it's a conversation we'll definitely have and take feedback on.

The dev team's time right now has been focused specifically on Necromancy and initial feedback / bugs specifically on that content as the priority. Once the dust settles on release a little bit, we'll work with development on having a conversation around this - won't be long at all, we're talking days/weeks not months.

All your thoughts are being read by the team - here and elsewhere - to consider already though.

We are investigating reports of Login Issues and availability of certain Worlds. Please stand by for further updates.