I have no objection to an NPC commenting on or recognising your cape, I think that's a cool suggestion. In our workflow though that's the sort of thing a dev slips in while they're working on something else nearby, which is why you tend to see that sort of detail in quests (where you're working on a lot of NPCs and dialogue already) and not so much in systems projects like comp (where no NPCs or dialogue are involved).
Understandable, but you were already working on an update to the cape - so I figured that would be in the "related-to" kind of thing.
I could open a project, book a meeting to agree it, get dev and testing time scheduled for it, and implement a line of dialogue to this end, but honestly while I think it's a fine idea I don't think it's such an important idea that it's worth taking up a good two dev-days of time on.
Well what we got took months, and barely did anything.
Just feels like a largely missed opportunity, for having been that long of an update-design process.
It didn't fix the incorrect naming. (Completionist is now even less Completionist than it originally was.)
It didn't fix the fact that the lore, that totally is there, is loose-ended.
It didn't really fix that "only a true completionist should earn this cape" either.
Anyway, it's whatever I guess.