Feel free to submit this to rs.game/ninja :)
Thank you as always for this summary, Rubic!
where can you report bugs? when wearing the volcanic trapper outfit while hunting tortles the outift will try to reset traps before it is allowed to be placed. this then gives an error but doesn't leave the trap anywhere. I always need to bring a full inventory of tortle traps to catch the full 200 because you never know how many you will lose to this bug
I report this ingame every time I catch tortles but I guess that isn't the right place? edit: forgot to include a screenshot https://i.imgur.com/jyADJES.png
The in-game bug reporter is the right place to report bugs. I appreciate it may take some time before certain issues are addressed but it is the best place for us to track down issues.
I have already submitted that one, after first stream about ninjas, same time I submitted this GE bug 🙈
Can you DM me here with some info on what exactly is the issue with the drag and drop?
This is not a drill!
Damn, finally fixed this. Good job. 👍 Now fix ports drag&drop interface. 👌
If you haven't already submitted one, a bug report would be much appreciated :D
This is a bug from Mondays update in that they shouldn’t be tradeable. There’s no way for anyone to trade them so the GE listing is essentially useless. Will be fixed on Monday 🙂
This is amazing <3.
Also, a possible QOL suggestion if it's possible: After you check the Sarcophagus in Barrows for the first time, is it possible for it to have a "quick enter" option or something for the tunnel Sarcophagus to avoid having to space bar the text? Thanks!
Please submit suggestions to Rs.game/ninja !
Hey breezy, I've sent a ninja suggestion in the past, through the dojo link, about Improving the Wicked Hood and spirit trees:
Wicked Hood:
Include a toggle at the bottom of the wicked hood interface (there's plenty of space), that allows you to grab all 5 packs of runes at once, and allows you to craft all rune essence stored in one go.
This helps people who want to craft one single type of rune, but those who want different runes can leave it unchanged.
Spirit Trees:
Also, changing the left click option on Spirit Trees to teleport instead of talk, like the Zamorak Mage.
I wanted to know if they reached the team because i don't want to spam them.
There are thousands of suggestions that have come through the dojo and our team is working their way through it! I don’t personally interact with the dojo submissions so i can’t tell you if they’ve been looked at or not, accepted or not etc. But if you’ve submitted it to the Dojo it will be in the list!
i love u
I think we need to take things a little bit... slower..
Mother
Fucking
Yak packs
Examine one of the Yak Packs ;)
Hi, yeah it's intended! With the Raptor Chest improvements we did in Ninja today, we made it so that you can take items noted from chests. This should affect things like the Elite Dungeons, Sophanem Dungeon, Rax chest etc.
You can still right click to take unnoted too :) Was missed from the patch notes so if we can add it in this week we will, otherwise one for next week!
Seemingly unmentioned update but potions claimed for the Barrows chest appear to be noted now.
https://www.reddit.com/r/runescape/comments/gdbk2k/patch_notes_question/fpgbfj4/
The picture on the left is still the 'old' drop table
Glad you're liking it, enjoy :D
While the drop changes are listed in the tables here, i sent over the specific quantities for Stone Spirits and the Raptor chest drops to the RS wiki guys just before the update so those should all be updated now if not relatively soon. Didn't want to clutter the main patch notes page with too many numbers!
Ah so you dont get the "Kree's wings blow you away" message and etc?
Also may I suggest the Tormented Wrath as a miniboss type thing? (You'll have to remove the Black Equipment restriction)
Yeah you can fight Kree with Melee in the minigame
Is there at least a nice Slayer XP drop or something? Haven't had the chance to test it yet but it sounds like the addition of bosses introduced a new annoyance without an incentive to fight them.
Anima/combat XP drops should be higher for bosses from what i remember.
In general the bosses are balanced in such a way that the time taken to do the world is similar/near to what it would've taken if it was a different objective, with the challenge being in the bosses having slight higher (shattered worlds) stats and of course their mechanics.
None of the Shattered Worlds bosses have style resistances. We made a specific point of making it that way so that you don't have to carry all 3 styles in the event you run in to a boss that doesn't match up.
A similar example is we didn't add KBD because we didn't want people to take antifires every trip on the chance KBD might spawn.