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Maybe? I think so
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Maybe? I think so
I guess if we're voicing bugs here, any chance y'all can look at notification pips again? I keep getting told I have a new banner when I definitely don't.
Don't work on that unfortunately, I can ask around but no promises
If possible please checkout Bel'Veth passive reducing Void Grubs true damage to turret. And a much less important bug if you have empowered true form and use R on a champion in the middle of a wave that wave does not transform into Remora
The first bug is kinda a fundamental part of how our game works I'm afraid. Very complex to fix and requires a big overhaul. Unlikely to happen anytime soon.
Bonus question, if Bloodletter was so well received/fit in, is there any other items from Arena etc that the team would love to port over?
Definitely, most are a pretty hard sell though. We tried Atma's Reckoning and Sword of the Blossoming Dawn but they weren't good fits. Others are definitely not out of the question in the future. Though worth noting many are ex-Summoner's Rift items and were removed for various reasons.
While we are piling on, any news on the Briar frenzy losing vision on champions with w and ult? đź‘€
I saw zeri W and akshan ult also had vision bugs reported so I was curious if it was a similar system at work for all of them.
Should be fixed in 15.2
Just here to confirm the dragon bug. There were three of us in my practice tool and I wanted to spawn a cloud dragon. But every time I clicked it, it spawned a mountain dragon instead. After killing the dragon, it only spawned ocean dragons. Like it was stuck spawning the predetermined dragons in the xyzzzzz pattern.
Will take a look, no promises on a fix timeline
Also can we look on ahri's passive sometimes not healing her if she's on stasis or stunned?
Also if she gets a reset while she's dashing 2 ults are wasted and only one of them does dmg
Havent heard of either, if you have clips thatd be helpful
Already submitted a bug report for this but you never know if it gets noticed, is there a bug fix for axiom arcanist not working with karma rq coming or is it intentional that only rq does not work with it?
Will hopefully fix a bunch of the Axiom bugs in the next few patches. Karma RQ is highest priority.
Can we fix lissandra ult not refunding mana when it cancels due to the enemy going untargetable?
<3
Also lissandra q has a chance to go off angle to the direction your cursor is in. I can provide video evidence if necessary.
Also when lissandra TPS and uses q it will go a the wrong direction based on where you're tping to on the map.
Sure, Liss ult not refunding mana if it fails is fixed in 15.2.
The other bugs are a little more complicated but I can pass them along
I feel like this launch patch was a lot buggier than last years. I've noticed some years first patches are very few bugs and others are chock-full.
Is there any specific reason?
Big patch, many changes
Lobby UI is atrocious. It's like trying to do champ select on â…“ of the normal size. Champions Sort by: Mastery would be great.
For swiftplay itself, some elements of summoners still feel so sluggish. Why do we still have to afk for nearly 2 min before minions spawn?
Death timers also feel really rough. Having to afk for 65+ seconds at 20 minutes is awful
Definitely noted feedback, appreciate it
Would making objectives and waves come up in less time help with this? I was thinking something similar to Wild Rift which has really quick games. The accelerated gold is neat but I also feel like getting full build quicker doesn’t necessarily make the game faster, especially if a full build is tanky.
You run into an issue where all you are doing is fighting objectives if we reduce their spawn times. Making objectives give more powerful rewards is a more likely direction.
Yea I played 4 swift matches this morning and every game was between 28 and 36 minutes long. I feel like we need more damage to structures of even 3 less towers per team. Maybe even start us at level 3 or 6. I love the concept of a faster game and more even gold generation. I just want it to actually be a shorter game lol.
28 minutes is far above the average so that is quite surprising, but either way we will definitely look into cutting down game time on the high end. Average game time is still hovering around 20-25
Have you considered having the nexuses (nexi?) coming alive and moving towards the centre of the map to attack each other. Pretty cool idea imo.
Haha not out of the picture but any sudden death would likely be slightly more serious than the one from nexus blitz.
Hi Galaxy!!! how are you i hope that you are fine!
Swiftplay is good addition, i had fun playing some games and the fast pace.
Would it be possible for you to experiment with a new "slot" for games that go beyond 30 minutes or something like that? like a new slot for another item that only unlocks after certain amount of time or objectives? It could be filled with a new item, or a powerfull elixir, or maybe a dropable item when you are killed?
maybe this would help with those games that go beyond 30 minutes.
Having 7 item slots (6 normal, 1 for trinket) is a bit of a core foundation for our game. Changing it is probably quite complex and would only be reserved for a massive update to our game. That being said, I wouldn't rule out any additional changes to gameplay that are specific to swiftplay.
Some spells might need adjustments in their CD's, i understand that the game is meant to go faster but there's been times where in order to keep a solid pace and scale, I don't really have a chance to retreat and purchase items and refill mana. Makes it incredibly punishing if you have to use resources to even contest your enemies when they are resourceless. Since all they need to stay relevant early games is d shield + second wind, makes it almost impossible to not lose gold/xp to stay relevant.
Will be submitting some balance adjustments for Swiftplay soon, including in future patches https://x.com/RiotPhroxzon/status/1877822985421402230
Do you know when/if swiftplay is coming to OCE, alot of my ARAM only friends are excited to use it as a way to ease back into summoners rift
Definitely something we want to do, but it has to make sense given OCE's player population and the distribution of ranked play versus casual. When you say ease into SR do you think you'd want to play only Swiftplay or would you use it as a bridge back into Ranked/Draft pick
Hey Galaxysmash, do you know when it’s arriving in OCE? There’s been zero communication and we still have quickplay?
Swiftplay currently will not be enabled on OCE per the patch notes.
In my head it's just the clash sudden death where the outermost structures slowly burn when the soft time limit starts guaranteeing a Nexus hits 0 by a hard time limit. (which would need to account for respawning Nexus turrets now too.)
most likely that would be what it looks like, at least in the short term.
Do we have a timeframe for when? It doesn’t say in the patch notes.
There is no plan at the moment to enable Swiftplay in the future for OCE. That is of course subject to change.