Posts by FatsharkQuickpaw

Would appreciate a bug report!

Hotfix 5.3.2 - 8th of March|

Fixes

  • Fixed a number of miscellaneous crashes.
  • Fixed an issue where the chat message target did not switch back correctly when changing between Adventure and Versus modes.

Hotfix 5.3.1 - 7th of March

Tweaks

  • Disabled quickplay play button for modded realm.

Fixes

  • Fix crash when hotjoining while another pact sworn is very close to spawn
  • Fixed crash when starting the game and getting a backend disconnect
  • Fixed client crash when being hoisted at the same time as picking up a barrel
  • Fixed music crash when joining a game
  • Fixing crash when shooting with crossbows, javelins, or steam pistol while having a buff that makes it not consume ammo.
  • Fixed crash when blocking with Kruber’s Spear & Shield variant Talabecland Waldguarder
  • Fixed shutdown crash from leaving a lobby as host
  • Fixed various other crashes
  • Fixed bug where player is awarded talent related steam achievements when they enter versus, even though they haven’t met the requirements yet.
  • Fixed bug wher...
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I’m afraid there’s nothing I can reveal here for now that wasn’t already said in the dev blog, we’ll be able to reveal more once we’re ready :pray:

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Can confirm that this will be fixed in the patch this week!

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Consoles will still get the Anniversary event, so the new Frame, the ‘A Quiet Drink’ map, double XP, all the goodies.

Other than that, we have other content in the works other than Versus in the near future, and this content will come for consoles.

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We’ll be revealing more details on Thursday, but it’ll mostly be quite similar. There’s some adjustments made in response to feedback from the Closed Alpha Test as well as some other minor additions.

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And there’s a juicy extra going along with it!

Heroes,

It’s been six years! You’ve been slaying rats, northlanders, goats, and sometimes each other (More on that later, eh?) and we couldn’t be more grateful that you’re still around, having fun with our game. At the end of the day, this game wouldn’t be worth making if it wasn’t for you guys, so from the bottom of our hearts, thank you for being part of this great community!

The 6-year anniversary event will start on all platforms on March 7 and finish on March 17. As always, our heroes will be able to celebrate by having a proper night out in the ‘A Quiet Drink’ map, which will be enabled alongside the event. There’s also a brand-new portrait frame to go along with it, as well as double XP!

But that’s not all! We’re doing something special to go along with this particular celebration…!

Versus Alpha Test, open to all owners of Vermintide 2 on PC!

You probably know this if you saw last week’s dev blog, but we’re holding another Alpha Tes...

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In this dev blog, Vermintide 2’s Design Director, Joakim, talks about the takeaways and solves that Fatshark learned from the Versus Closed Alpha Test.

Greetings Heroes and Pactsworn alike,

My name is Joakim and I’m the Design Director for Vermintide 2. In this dev blog, I want to look at some findings from the Versus Closed Alpha Test and give you an update on the state of Versus.

To kick this off I want to extend our deepest gratitude to all of you who participated in the Closed Alpha Test. From a developer standpoint, it is always a scary feeling putting things out to you players for initial impressions, but we came out of this with the feeling of overwhelming success. You seemed to have a good time, we got a ton of good feedback, the servers were fairly stable and we did not see any overly alarming crashes or issues preventing play. In short, we couldn’t have hoped for anything more.

Now, on to some stats!

The Closed Alpha Test saw slightly over 3600 players on PC participating in ...

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Bit late, but console is not abandoned, not at all! This issue in OP is already fixed and compensation was rolled out to users, for instance, and more content is coming out for console for sure, alongside any regular updates and fixes.

Regarding Versus and console, we’ll have a dev blog coming out sometime soon that will touch on this subject.

Heroes!

Here are the patchnotes for the Console hotfix for the Gifts of the Wolf Father patch!

Gifts of the Wolf Father Console Hotfix - 14th of February

Balance changes

  • Reverted the monster damage nerf to Dual Daggers and instead applied a 15% damage nerf to Shade’s career skill, to follow along with the general nerf to monster killers in patch 5.2.0
  • Increased the base crit chance of Dual Dagger heavy attacks by 10%
  • Reduced the base crit chance of Sword & Dagger’s second heavy attack by 10%.
  • Outcast Engineer: Increased “Ingenious Ordnance” bomb craft time to 120 seconds.
  • Outcast Engineer: reduced the bonus crit chance from “Perilous Overclock” to 8%
  • Falchion, Crowbill, One-handed Flail: Reduced stamina cost for pushing to 1 (half a shield)
  • Reduced the Masterwork Pistol’s damage modifier vs monsters by 22%
  • Chaos Wastes: Reduced Grudge Mark bonus health modifier by 16%

Fixes

  • Fixed crash when bots use true flight attacks like Waywatcher ability or Necromancer “Lost Souls” which targe...
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For everyone that missed it, we’ve opened up a Versus CAT specific forum!

For all your Versus needs (for now!)

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For real this time!

Heroes!

Ready for some mayhem? We’re once again ready to go ahead with the previously announced Closed Alpha Test this week! We apologize once again for the previous delay but now we’re extra ready!

To reiterate! On February 8th, we will send invites to over 10,000 of you to participate in this alpha; so keep your eyes peeled on your emails (and that pesky pesky spam folder)!

If you weren’t selected as part of our alpha test this time, please don’t fret; we’ll have more opportunities for you all to test in the future!

Join the stream February 7th, 5:15pm CET/11:15am EST/8:15am PST to learn more!

Stay tuned for more details coming this very week, including a stream with Joakim our Design Director, and Erik our Product Owner on February 7th, 5:15pm CET/11:15am EST/8:15am PST! We’ll hold a Q&A where we’ll be answering many of the questions you’ve asked throughout these past weeks, alongside questions from the stream and talking about the test itself and the design phil...

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Hotfix 5.2.3 - 25th of December

Balance changes

  • Reverted the monster damage nerf to Dual Daggers and instead applied a 15% damage nerf to Shade’s career skill, to follow along with the general nerf to monster killers in patch 5.2.0
  • Increased the base crit chance of Dual Dagger heavy attacks by 10%
  • Reduced the base crit chance of Sword & Dagger’s second heavy attack by 10%.
  • Outcast Engineer: Increased “Ingenious Ordnance” bomb craft time to 100 seconds.
  • Outcast Engineer: reduced the bonus crit chance from “Perilous Overclock” to 8%
  • Falchion, Crowbill, One-handed Flail: Reduced stamina cost for pushing to 1 (half a shield)
  • Reduced the Masterwork Pistol’s damage modifier vs monsters by 22%
  • Chaos Wastes: Reduced Grudge Mark bonus health modifier by 16%

Fixes

  • Fixed issue where some Gifts of the Wolf Father illusions were not showing up in the crafting menu for certain players.

The Shade nerfs are meant to bring her in line with the nerfs to other monster killer careers without targeti...

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We can’t publicly say any dates for now but we honestly don’t expect this to take too long and we definitely won’t be keeping you guys waiting for months or anything like that. That’s about all I can say without getting in trouble at the moment :sweat_smile:

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Unfortunately due to a few technical issues we are going to have to delay the Versus Closed Alpha Test, and thus also delay the Stream that was scheduled for today.

We are sure to still hold a test and will update you all with the new dates as soon as possible!

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Heroes,

Today, we sit down with Vermintide 2 developers—Joakim, our Design Director, and Erik, our Product Owner—about our goals and design philosophy for the closed alpha test for Versus happening in the near future.

Editor’s Note: As of this dev blog, the test has been delayed; but it is still sure to happen, and quite soon. We’ll keep everyone posted on new dates once we iron out this last wrinkle!

What is Versus and how can players expect it to work?

We see Versus as a casual asymmetric 4v4 PvP+E game mode that pits the Ubersreik Five against our AI enemies and up to 4 player-controlled Skaven specials (known as the Pactsworn). The gameplay is based off of our adventure mode maps, but split into multiple sections. Heroes progress through a map section, completing objectives as they go. For each objective they get a certain amount of points.

The Pactsworn goal is to stop the Heroes from getting points by killing or disabling them. When the Her...

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Unfortunately due to a few technical issues we are going to have to delay the Versus Closed Alpha Test, and thus also delay the Stream that was scheduled for today.

We are sure to still hold a test and will update you all with the new dates as soon as possible!


Versus is a new a player vs player plus enemy game mode for Warhammer: Vermintide 2. Featuring 4 vs 4 gameplay where players can fight as the Ubersreik Five and also join the dark pact as Skaven specials.

We’re super excited to announce our closed alpha will run from January 18-January 21. TBD!

We’re blown away by your support during our closed alpha signup period. In the coming days, we will send invites to over 10,000 of you to participate in this alpha; so keep your eyes peeled on your emails (and that pesky pesky spam folder)!

If you weren’t selected as part of our alpha test this time, please don’t fret; we’ll have more opportunities for you all to test in the future!

Join the stream January 17, 4:30pm CET/10:30am EST/7:30...

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Should be fixed in the next patch, sometime next week!

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I know we said we wouldn’t be responding to any questions for now and leave them all for the future when we’re ready to talk more, but! We had to nip some rumors in the bud elsewhere, so we’ll make an exception and confirm this:

Versus will have its own separate balancing from the other game modes: if something is problematic in Versus specifically, then it will be changed for Versus specifically.

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In case you missed it on our stream, we can confirm we’re still working on Versus!

We can’t reveal anything right now, but feel free to drop questions here and we’ll be looking into them when we’re ready to answer them :smiley: