Posts by DRUNKKZ3

qlimaxmito

Just like last time, as expected, he joined mid-round and the bugged enemy doesn't appear to get killed by someone else before he runs into them. Good call on using explosives, by the way.

Something I've noticed only now and ignored in the years of running into this bug during BF4, is that in both cases the bugged enemy was in a downed state the moment he joined the server.

In hindsight, the one time I know to have been on the recieving end of this bug back on BF4, I also was in a downed state. I still have the server logs from back then and, sure enough, it turns out that enemy loaded into the game literally 3 seconds after I was killed.
I've also checked the logs for the three BF4 videos I have where this bug happens and in all cases I had joined no later than 6 seconds after the bugged enemy died.


In summary, /u/drunkkz3, I believe this legacy client-side hit registration bug triggers on enemies that were killed just before (or while) you load into a map, and then got revived once you're in the game. The bug then seems to persist till their next respawn (or possibly their next revive). Hopefully some of this is new info and can help the team find exactly what is causing it.

Thanks for sharing this, i agree with your assessment, there seems to be some issues linked to what we call "late-joining" including hit-reg on enemies + issues related to revive icons getting stuck on alive players etc...

StephenUI

Florian - DRUNKKZ3‏

Thanks, shared this to the right people.

That's what he said.

And i did :) Sorry but i am not allowed to share more details when it comes to anti-cheat.

Thanks for reporting, i saw another thread about this yesterday and i took a look at it today. This will get fixed in an upcoming patch (probably not the next one since it needs QA to verify everything :))

Suyogya17

It’s happening a lot. Bullets don’t register. There are countless videos and my experience. Please, try to get this up to priority!

I have seen a lot of videos with different occurrences of bullets not registering but the reason for it can be very different from case to case. There are a lot of potential reasons outside of the hit detection itself. We are definitely aware of the cases that are posted here though.

qlimaxmito

Truck had its tires shot flat, lowering the collision mesh client-side but not server-side:
https://www.youtube.com/watch?v=hlE6qJn73xk
https://www.youtube.com/watch?v=yOx0zD64YNI

Exactly what is happening in OP's video indeed. Sharing with the team so we can make sure the collision updates on the server when the tires are flat. Thanks for sharing those videos. :)

kidmenot

Yeah, and then he posts short clips on Twitter, where you can see other players using the chat to tell him to go fix the game before playing it.

So I guess he should both play more of the game, and also less of it.

I guess you need to be some sort of Schrödinger's player, /u/DRUNKKZ3

I would love that or just days that are longer than 24 hours :D

Can you give some details on what you are encountering? Videos maybe?

6StringAddict

Cool, glad I could reach you!

We have a fix for it, not sure in which patch it will end up since it needs a bit of testing but it is being taken care of :)

6StringAddict

It was immediately clear that there was something wrong with aiming, so I decided to just compile the evidence in one short video.

/u/DRUNKKZ3, /u/partwelsh, /u/braddock512, here it is.

Thanks, i'll have a look with animation.

smokingpolpot

Actually, in regards to the planes, it appears to be that the hitboxes of all the planes were shifted forwards or something. I was just playing and found I was able to consistently hit enemy aircraft by firing in front of them. The bullets flew clear past the front of the planes but still dealt damage. I haven’t seen for certain, and obviously I’m not the Core Gameplay Designer at DICE, but this may be the problem with other hitreg issues as well?

The issue is pretty close to what you are experiencing, let's say that your client is currently seeing the position of the enemy (plane, infantry etc...) in the past compared to what it actually is on the server. If you lead a bit, you will be probably hitting the target at the correct position (which is the one the server currently acknowledges from his perspective and that you obviously don't see)

6StringAddict

Is this the same issue? Happens a lot as well.

I don't think that's the same issue. I would tend to say that this player probably disconnected from the server but remained alive anyway. I'll share with the team.

RobMonarc

Any news on the invisible players yet? I know it might be too soon to even know what went wrong..

This is being investigated as a high priority too

GlintSteel

Is this client sides issue? I mean if u guys succesfully fixed the plane hitreg is this gonna automatically fixed too?

The issue is very likely exactly the same for vehicles / planes and infantry so if the plane hit registration issue is fixed, this will also fix the infantry part.

I cannot give an ETA on a potential fix at this point (especially given the fact it's sunday) but we will be sharing updates as soon as we can.

There is definitely something wrong that has happened with the recent update when it comes to "netcode". This has first been reported and caught with planes hit registration (mostly due to the speed at which they fly) but this is also an issue with general infantry combat, moving targets can be impossible to hit due to that issue.

We're very actively looking at resolving this issue and hopefully we can give an update on this in the next few days.

<3

3.6

Not-the-best-name

Wait, is THAT what happens when a ammo crate is destroyed? O couldn't work out what the point of rebuilding it is when it gives ammo either way. So it doesn't give gadgets?

Sorry, meant interact - phone writing!

BattleSpaceLive

1 meter.

Much more than that actually, the damage starts from higher than 100 so it means the oneshot kill range was extended past the Inner blast radius.

eaglered2167

The nerfs to explosives is nice. Very nice.

Hopefully it is in a better place afterwards. We will keep an eye on those but the goal was just to mostly ensure that effectiveness against infantry goes down while effectiveness against vehicles is unchanged.

spacemonk42

Hey guys, thanks for the update. Quick question... does the ammo aura resupply gadgets like AT Mines and grenades or do you still only get those when picking up the ammo pack at the main supply points?

The aura only resupplies primary and secondary. You will still have to pick-up gadgets with a crate interact. Keen to get some feedback on that :)