Posts by DRUNKKZ3

Very nice

clamsPIANOS

Sorry if I missed it, and i understand it's a high FoV but is the run speed at all faster? (ala the trench raider from BF1)

You move generally faster when you have the Katana yes! :)

Hey that's me! 😁

NjGTSilver

Please don’t overreact to the pilots complaints. I’m quite confident that within a week or two there will be far fewer planes shot down by it. After a year of weak AA, pilots have simply developed very bad having of flying too low. I’ve already noticed a marked change in pilot behavior since the FF dropped. I’d recommend leaving things as is for at least a month or two. Thanks!

It won't change until patch 5.2. Changes that will happen will be more about raising the skill ceiling of the Fliegerfaust rather than making it so easy for anyone to hit consistently all rockets with it.

I'm sure players that can aim and track moving targets decently enough will still be doing great with the Fliegerfaust once the changes hit :)

ovie8

Something really feels weird about it, often when I feel like I missed by a mile I'm still getting 50+ dmg hits

Yes, it's currently way too generous, you don't really need to aim accurately right now, just "around the plane".

OnlyNeedJuan

The nerf to the breda makes little sense, especially to the high rof one that is already, for the most part, an inferior gun. It's not good enough at getting a full burst on target, which is something it needs to even remotely function, meanwhile the trigger job variant still gets the hrec buff. The Breda upgrades have been done strangely man.

This adjustment has been done due to a bug that negatively affected the Breda specifically (but affects a lot of other weapons when burst firing them).

ProxyI

Hey, I still personally dont mind. I dont need to leave the game whenever a half decent pilot shows up now!

We don't plan to reduce the full potential of the fliegerfaust in terms of damage output but we're looking at how easy it currently is to hit those pesky planes :)

Mikey_MiG

Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Wait, will we still have the option to keep the current behavior for sliding? I want to keep it as double-tapping the crouch button.

You absolutely can, that's still the default. You might want to change the keybinding though as the default is X.

ProxyI

An AA buff and no FF nerf? It must be christmas

We have some changes that we are working on for the Fliegerfaust but we need some more tuning based on the data we are now getting since it released :)

moonknight999

Damn you just straight up debunked this guys post lmao he was calling this all bs but he was the one coming out with the bs

Well I wouldn't really say it's not bs or fair :) I am just giving reasoning behind what's happening hehe.

Skollops

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

Shouldn't the beacons ideally get removed at the moment the player actually enters battle, and not almost 2 seconds before?

Yes, that would be better for sure.

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

2nd case scenario:

Seems to be that those players spawned on the C flag right before it got neutralized. Admittedly those spawn points don't look ideal (/u/Kenturrac would know better)

3rd case scenario:

The enemy player was spawned on a bit before being set "in com...

Read more
kidmenot

Just wanted to ask: is anybody seeing enemy damage in excess of 120?

I've seen it a few times in the past few days, but at the same time my Internet connection has been acting and most of the time I'm lagging at least ~80ms behind, so I don't know if that's what causing this.

This lag happened only occasionally before the last update, which was supposed to improve on that, but now it's much much more frequent. I can't really tell if it's my connection or the BF client :/

/u/drunkkz3 hey Florian :) By any chance did you get other reports of the 120+ damage on enemies as of late? I'm asking you because I seem to remember you were involved with the fix. Could it be because of the increased latency? Sadly I don't have any videos showing the issue, but I definitely remember damage up to and sometimes exceeding 130 by 2 or 3 points, and AFAIR you said in a comment that damage up to 120 is okay because of the chance self-heal kicked in, and damage beyond that possibly being a problem.

Thanks! :)

I have not heard about 120+ damage on a single target in a short amount of time but keep in mind that with self-healing, you could deal a pretty high amount of damage on a single target potentially.

In other cases, there are chances that you deal damage to multiple players somehow (lined-up targets for instance).

If you have some video examples that look weird to you, please let me know!

I appreciate those moves, nice.

Nice

Awwww yeah!

userename

Friendly spotting flares are now visible on the minimap! Thank you Dice!

<3

Heptonite

Looking forward to the UI changes the most, having health/ammo crates actually show up on the map like the previous games and having the icons for them actually display on screen. Readability has also been an issue so I'm hoping it really is improved.

The pistols being buffed is a major change too, in BF1 the pistols were so good (highest kill weapon was actually the 1911 across ALL my weapons for me) but in this game they're so lackluster. Glad to see they've been buffed.

Having those crate icons was long overdue :)

KillerCh33z

Self heal pouch sometimes shows up as an ammo pouch and vice versa.

This fix was in a patch a LONG time ago but it didn’t actually work.

We're looking at it again I think we know what the actual issue is, no fix for the 4.6 update sadly.

needfx

I obviously didn't read anything yet since it's just been posted...But it looks like this patch is huge. And just for that:

GGDice!

EDIT: Allright, I just finished reading the patchnote. This is impressive, I ABSOLUTELY LOVE those UI improvements (mmm I wanted some of them since the release, so yeah, I'm really glad). Those UI improvements were needed since release and I'm convinced it would have changed how attrition was perceived by players.

Looking forward to seeing those live tomorrow :-)