Posts by DRUNKKZ3

LutzEgner

Playing with the new spotting changes finally felt like BF3/4 and is awesome. All my friends think the same, we even pulled two all nighters which hasn't happened once so far in BFV. Please don't always listen to the people who want a permanent hardcore mode in Battlefield - your games visibility is very very bad and these spotting changes helped for fluid and aggressive gameplay.

I think at this point, the occlusion system is not consistent and responsive enough to guarantee a fair experience with those icons. We definitely have visibility issues and while I would argue icons should not be the way to solve it, it does not help that the quality isn't there right now.

Orangecrush554

Having an arrow encourages me to watch the mini map instead of the game screen to know what direction my enemies are facing as I perform my flank. (I play an aggressive flanking play style)

When they were dots, I'd glance at the mini map to note the numbers when a flare goes up or someone reveals themselves then focus back to the game.

Now, I feel encouraged to watch the mini map over the game screen since I get so much information from it for my approach.

Appreciate the feedback, thank you. We're very likely going to revisit this.

King_Kodo

That's fair enough, maybe an option to turn it off in the gameplay settings? I know it wouldn't be a high priority but more options to tailor the HUD to our preferences like that would be welcome.

No promises but yes that could potentially be added.

CreativeSoju

This just begs the question, why have it in at all? What is gained by telling players to play the UI and not the game? Especially the minimap directional information and 'You are spotted' nonsense. Absolutely baffling 180 from you guys considering your promises at release.

The most honest/transparent answer I can give is that the direction of Battlefield V is a bit different today compared to what it was on release. We want to generally tackle some frustration in terms of gameplay and certain elements need to evolve/change to solve that. It does not mean that we attempt to do is always right and patch 5.2 clearly showed that but is a difficult challenge as Battlefield is a franchise that has also evolved over time in terms of gameplay and different players like different things and also have different expectations of what Battlefield should be.

Incongruent

My suggestion would be, in general, stop babying us! We're big boys and girls. I don't want to know if I'm spotted. It makes things less tense if I know I can just run away and be undetected. Same goes for the little arrows instead of dots on the mini map.

Thanks for the feedback. The intent of telling you that you are spotted is not about babying players, being able to tell that you are actually spotted opens up a lot more counter-play opportunities and adds room to add new gameplay opportunities (features, gadgets etc...) in the future.

Giving information allows players to make better gameplay decisions that can create more depth. Spotting never had very little counter-play potential in the past.

I can agree with your feedback on the directional arrows, this is probably "too much".

MartianGeneral

Have you considered the system that's present in Battlefield 2 where ShowNameTag has a delay? Basically, you need to hover your mouse over an enemy for a second or so and then the nametag shows up. That, to me, sounds like a system that is less exploitable and won't give you nearly as many accidental tags as we get now.

That's a potentially good suggestion, would take a bit of work and code but i can see the benefits (and maybe that could also be applied to other spotting information). Being able to delay / make the information not update so often is a nice lever to have for balance reasons.

King_Kodo

Is removing the health bar over targeted enemies an option we could discuss? They feel a little unnecessary.

It could be discussed but this is a feature we've always had ever since BFBC2 (and probably earlier) and I don't think it has ever really been a problem. If anything it helps players with getting relevant combat information in a game where healing has so much impact on the consistency of close range combat.

King_Kodo

Yeah please remove the directional arrow, it should just be the plain red dot from before 5.2. The directional arrows feel like having a wallhack built into your HUD. Spotting is a pretty powerful tool as is, it doesn't need this.

I'd also like to request the "You've been spotted" notification be removed. I might be in the minority on this, idk. It just feels too much like playing the UI rather than using my own situational awareness to spot and remove enemy flares.

Thanks for the feedback. I'll be discussing the directional arrows and chances are that we will remove them in an upcoming update.

I have made a comment on the "You've been spotted" notification that we added that you can read here: https://old.reddit.com/r/BattlefieldV/comments/e9oxzo/community_broadcast_improving_update_52/fakz3nm/

I think it is commonly appreciated as a feature from the reactions we get so far. While most of the time it is possible to be aware of flares currently spotting you, there are also cases where you will be in interiors and it would not be realistically possible to be aware that a flare is active (for example: flares above the tunnel on Underground, flares that are very high in the sky from planes). The feature also covers other tools that can spot you like:

  • Vehicle radars
  • Spotting scopes (including vehicle spotting scopes)
  • Suppression spotting
Read more
Civildude892

Feedback for all of 5.2 is pretty much go back to 5.0. I don't think any of the 5.2 gameplay changes were a step in the right direction.

I don't believe everything was completely hated globally by players although some of the major changes generally were. I think those same major changes were blowing under the carpet what could be considered as good improvements to the game (5.2 patch notes had quite a lot of changes).

Even if we would want to, reverting to 5.0 would not really be an option as it would take A LOT of time to get there while keeping the content that had to drop with 5.2.

phunkysox

Youre removing passive spotting and replacing it with a narrow verison of passive spotting? So basically nothing has changed?

Nah im heading out thanks for nothing

It is pretty much going back to what it was with 5.0 where it would only trigger if you aim directly at an enemy player, the angle is twice narrower so it is also less likely to accidently happen. The distance at which it happens is comparable to that of BF4 now (with also a smaller angle than BF4).

Again, this is not spotting as this is not information that you share to friendly players, this is not adding a spot on the minimap and this is not activating the "You're spotted" widget of the player you aim at.

wastelander75

All this looks promising.

Just a small other point, is it possible to get an option to see your squadmates names in the UI again?

Its really hard to call out enemies pushing my friends now is they're the same class.

It will be re-enabled up to 20m with this update, outside of that you will have to look at your squadmate to show his name exactly like in 5.0. We could revisit this further again if needed.

BoboTheBurner

That's awesome you're getting rid of the passive spotting. The 20m aim spotting still feels unnecessary though.

This is a part we will very likely keep in some form. Note that this feature has been live way before 5.0's release and the angle was actually quite wide. Further tweaking is of course still on the table.

kH4us

Do enemy acquisition icon’s activate when player is hidden in the bushes or by any vegetation?

If you can see the player and are aiming at him directly within 20m it would. If you cannot see him then it should not.

SometimeNextWeek

Gotta be talking about the enemies on the minimal when flares are up. Showing where exactly the player is and which direction they are heading.

What would be your feedback/suggestion on this?

Rocket78

Can somebody messagel him "Nice, now the same with a FG42!"?

Nice, now the same with a FG42!

Exyppp

Ok. Thanks for your response.. I dont want to sound mean but man the gunplay is trash now and that was the thing we all loved about BF5..

I understand the tone, no offense taken. I appreciate that there is a lot of feedback on those changes, good or bad.

sirdiealot53

Unrelated but can you add name tags above squad mates back?

I can’t tell who I need to help in a dogfight/on ground.

Looking at the vehicle doesn’t help.

nametags above squad mates will come back, no nametags on squad mates in vehicles is a bug i'm looking at too.

Exyppp

Ok. But why is no one from DiC3 responding to the TTK feedback?? Are you guys really pretending that everything is fine just to get christmas kiddies in? And make a better apology than last year when the changes will be reverted.

I'm not the right person to respond to the TTK topic. That being said we are not blindly ignoring the feedback and as you may know, we will be discussing this internally with the right stakeholders on Monday and I would guess we will be responding officially afterward (but I am also not the person that can exactly tell you when/what/how either).

mrhay

But, why is it there at all? Why did it come back, we all thought we were past the mini map spotting spam simulator.

I know BFV has visibility issues but this is not the solution and I think that many would agree with me on that one. The game now spots for you... this goes against everything that BFV was trying to do to give control back to the player, cause and effect.

But minimap spotting hasn't changed with 5.2? If anything most of the actual spotting has been nerfed if you read the patch notes and there is effectively less spotting going on.

I hear your feedback and the common opinion that i can read on the addition of the "enemy acquisition icons" though.

Dill_pickles62

Yeah it’s pretty bad, I was playing on twisted steel and multiple times I could see people right through the buildings with Doritos above their heads.

Playing on Xbox One? Seems like there is an issue since Patch 5.0 where no occlusion is happening on certain maps.