I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.Thanks again for checking out the announcement and all yo...
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I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.Thanks again for checking out the announcement and all yo...
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I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.Thanks again for checking out the announcement and all yo...
Read more
I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.Thanks again for checking out the announcement and all yo...
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New High Priority Issues:
- Game crashing with M1 based systems.
- Helmet attachment slot missing.
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
- Window Resolution/Size is too small when opening the game.
- Pressing the Esc key in Fullscreen exits fullscreen mode.
- Horizontally resizing the client window can sometimes cause a crash.
- Cannot rotate while using Channelling skills with RMB or MMB.
New High Priority Issues:
- Game crashing with M1 based systems.
- Helmet attachment slot missing.
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
- Window Resolution/Size is too small when opening the game.
- Pressing the Esc key in Fullscreen exits fullscreen mode.
New High Priority Issues:
- Game crashing with M1 based systems.
- Helmet attachment slot missing.
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
- Window Resolution/Size is too small when opening the game.
- Pressing the Esc key in Fullscreen exits fullscreen mode.
New High Priority Issues:
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.











