Posts by Chris

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I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.
We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.
Thanks again for checking out the announcement and all yo... Read more
Forum Streamline Icon: https://streamlinehq.com
I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.
We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.
Thanks again for checking out the announcement and all yo... Read more
Forum Streamline Icon: https://streamlinehq.com
I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.
We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.
Thanks again for checking out the announcement and all yo... Read more
Forum Streamline Icon: https://streamlinehq.com
I'm keen for feedback on how we presented the Echoes of the Atlas announcement stream that we did today. It was a massive amount of work for us to put together compared to the way we usually do announcements, but it appears to have gone really well. What did you think about how we presented it? What was good, what was bad? What should we do more of, or try to do differently? We're not so much looking for feedback on the actual expansion/content, but on the livestream itself.
We have to decide whether to do similar livestreams for future announcements. We're worried that smaller releases that are just a challenge league (see Delirium for example) might look underwhelming in comparison and could be disappointing if people turned up expecting an amount of content equivalent to today's announcement. But if it's the right format for revealing information then we'll certainly consider whether the large amount of extra work is worth it.
Thanks again for checking out the announcement and all yo... Read more
Forum Streamline Icon: https://streamlinehq.com

New High Priority Issues:
    Known Issues:

    • Game crashing with M1 based systems.

    • Helmet attachment slot missing.

    • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.

    • Window Resolution/Size is too small when opening the game.

    • Pressing the Esc key in Fullscreen exits fullscreen mode.

    • Horizontally resizing the client window can sometimes cause a crash.

    • Cannot rotate while using Channelling skills with RMB or MMB.

    Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry. Read more
    Forum Streamline Icon: https://streamlinehq.com

    New High Priority Issues:
      Known Issues:

      • Game crashing with M1 based systems.

      • Helmet attachment slot missing.

      • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.

      • Window Resolution/Size is too small when opening the game.

      • Pressing the Esc key in Fullscreen exits fullscreen mode.

      Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry. Read more
      Forum Streamline Icon: https://streamlinehq.com

      New High Priority Issues:
        Known Issues:

        • Game crashing with M1 based systems.

        • Helmet attachment slot missing.

        • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.

        • Window Resolution/Size is too small when opening the game.

        • Pressing the Esc key in Fullscreen exits fullscreen mode.

        Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry. Read more
        Forum Streamline Icon: https://streamlinehq.com

        New High Priority Issues:
          Known Issues:
          • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
          Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry.

          Forum Streamline Icon: https://streamlinehq.com

          We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January.
          We still expect to finish 3.13 by early/mid-December. The scope of this expansion will remain unchanged. During the month of delay before release, we will start work on the 3.14 expansion.
          So that you still have some interesting Path of Exile stuff to play over the Christmas/New Year break, we're planning to run at least one multi-week event (for example, Flashback). We'll confirm details of these event(s) once we have put together a pl... Read more
          Forum Streamline Icon: https://streamlinehq.com

          We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January.
          We still expect to finish 3.13 by early/mid-December. The scope of this expansion will remain unchanged. During the month of delay before release, we will start work on the 3.14 expansion.
          So that you still have some interesting Path of Exile stuff to play over the Christmas/New Year break, we're planning to run at least one multi-week event (for example, Flashback). We'll confirm details of these event(s) once we have put together a pl... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more
          Forum Streamline Icon: https://streamlinehq.com

          From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even presented a GDC Talk on this process, which was very well-received within the gamedev industry. I still receive mail every week from developers at other studios who feel that the talk was of great value for their teams. Things were going well and we thought we knew exactly what we were doing.
          Then 2020 hit and exposed just how vulnerable our development process was to unexpected events. To some ext... Read more
          Forum Streamline Icon: https://streamlinehq.com

          From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even presented a GDC Talk on this process, which was very well-received within the gamedev industry. I still receive mail every week from developers at other studios who feel that the talk was of great value for their teams. Things were going well and we thought we knew exactly what we were doing.
          Then 2020 hit and exposed just how vulnerable our development process was to unexpected events. To some ext... Read more
          Forum Streamline Icon: https://streamlinehq.com

          We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January.
          We still expect to finish 3.13 by early/mid-December. The scope of this expansion will remain unchanged. During the month of delay before release, we will start work on the 3.14 expansion.
          So that you still have some interesting Path of Exile stuff to play over the Christmas/New Year break, we're planning to run at least one multi-week event (for example, Flashback). We'll confirm details of these event(s) once we have put together a pl... Read more
          Forum Streamline Icon: https://streamlinehq.com

          We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January.
          We still expect to finish 3.13 by early/mid-December. The scope of this expansion will remain unchanged. During the month of delay before release, we will start work on the 3.14 expansion.
          So that you still have some interesting Path of Exile stuff to play over the Christmas/New Year break, we're planning to run at least one multi-week event (for example, Flashback). We'll confirm details of these event(s) once we have put together a pl... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more
          Forum Streamline Icon: https://streamlinehq.com

          While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.
          Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for players, and this is reflected in our metrics that track player engagement. There is a massive spike at the start of a league, which gradually... Read more