Before we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreWhat's going on with the Servers?
For the last six or so hours, we've been having some quite bad server issues. This manifests in several ways: some players getting disconnected from time to time, various actions serverside timing out, and rarely, items being duplicated or destroyed. This news post explains what we know about the situation and our timelines for fixing it.This release has seen 11% higher peak player numbers than any previous Path of Exile release, and that would likely be even higher without the server issues. While this would normally be something to celebrate, right now it's causing some big server problems.Path of Exile's server architecture consists of a central set of database servers and an arbitrarily large pool of game servers. We can add more game servers easily (and have to vary that number constantly to take into account player numbers), but the database servers are much harder to change.For the first time since 2013, our database servers are ... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreBefore we launch Echoes of the Atlas tomorrow
Hey everyone, As you know, tomorrow we will release the Echoes of the Atlas expansion. At the moment we're putting the finishing touches on our preparations for the launch.As you know, 2020 was a difficult year for our team and for the world at large. Echoes of the Atlas is the first expansion we've developed under our new development principles. Our team has worked really hard in an effort to make this expansion one of our best yet. It has been very helpful to have the extra month for polish, as it has given us time to find problems that normally might slip out in the released version. Just yesterday we added a bunch of new rewards for the pinnacle fights based on our internal feedback that they needed to be more rewarding, for example.I can't wait until tomorrow when we get to see how players react to the new content. Watching developers playtest the multi-boss fights has been a lot of fun, so I'm really looking forward t... Read moreNew High Priority Issues:
- Game crashing with M1 based systems.
- Helmet attachment slot missing.
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
- Window Resolution/Size is too small when opening the game.
- Pressing the Esc key in Fullscreen exits fullscreen mode.
- Horizontally resizing the client window can sometimes cause a crash.
- Cannot rotate while using Channelling skills with RMB or MMB.
New High Priority Issues:
- Game crashing with M1 based systems.
- Helmet attachment slot missing.
- While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.
- Window Resolution/Size is too small when opening the game.
- Pressing the Esc key in Fullscreen exits fullscreen mode.
- Horizontally resizing the client window can sometimes cause a crash.
- Cannot rotate while using Channelling skills with RMB or MMB.