Rare and Magic Monster Balance
Okay, we shipped them a little overtuned. We have just deployed a hotfix that reduces rare monster life and damage and slightly reduces that of magics.I'll explain how this occurred.Transitioning from the old monster mod system to Archnemesis was meant to make rare and magic monster fights more challenging. And it certainly did. We tested it extensively, and were happy with the level of difficulty when we released it. In general, we feel that in Path of Exile it's better to introduce things slightly too challenging than slightly too easy, and so we awaited player feedback and death data to see if it was actually too hard for the average player.Well, 12 hours of feedback and data is enough to know that we need to take the edge off the difficulty. Rare and magic monsters are still going to be hard, just not as difficult as they were today. We will follow up with more tweaks (including to more specific mods) in the coming days once we get ti... Read moreRare and Magic Monster Balance
Okay, we shipped them a little overtuned. We have just deployed a hotfix that reduces rare monster life and damage and slightly reduces that of magics.I'll explain how this occurred.Transitioning from the old monster mod system to Archnemesis was meant to make rare and magic monster fights more challenging. And it certainly did. We tested it extensively, and were happy with the level of difficulty when we released it. In general, we feel that in Path of Exile it's better to introduce things slightly too challenging than slightly too easy, and so we awaited player feedback and death data to see if it was actually too hard for the average player.Well, 12 hours of feedback and data is enough to know that we need to take the edge off the difficulty. Rare and magic monsters are still going to be hard, just not as difficult as they were today. We will follow up with more tweaks (including to more specific mods) in the coming days once we get ti... Read moreCommunication and the Sacred Orb
Hi everyone,I wanted to post myself to clear up some misunderstanding, because when our communication about new items is through bite-sized single sentences and pictures that are designed for easy sharing on social media, some explanation and context can be missed. This often leads to fun speculation by the community, but can occasionally lead to misunderstandings.This league, we've been working hard at improving our communication so that we are more transparent about what to expect from future changes and what our intentions and thoughts are when making these changes. When we posted the Sacred Orb teaser earlier today, there was a strong reaction to it which is understandable given that we failed to provide enough context for how rare this item is. I am really sorry about that and I hope that I can clear things up by explaining our thinking. The senior designers and I have spent a lot of today going through your feedback and discussing ... Read more



Engine Performance Bug Found
Today we tracked down a bug that causes local shader compilation to stall other engine tasks such as texture streaming. This means that if you were playing content that used shaders that were not present in your local cache, then the loading of necessary assets would be stalled (causing the low-quality stand-in textures to be used for way longer than intended). This doesn't resolve all graphical/performance issues that we are investigating, but it should help. We have deployed this change and it'll automatically download next time you run Path of Exile. We are continuing our investigation into other weird behaviour and will keep you updated. Thanks for your feedback and patience!Read more
Engine Performance Bug Found
Today we tracked down a bug that causes local shader compilation to stall other engine tasks such as texture streaming. This means that if you were playing content that used shaders that were not present in your local cache, then the loading of necessary assets would be stalled (causing the low-quality stand-in textures to be used for way longer than intended). This doesn't resolve all graphical/performance issues that we are investigating, but it should help. We have deployed this change and it'll automatically download next time you run Path of Exile. We are continuing our investigation into other weird behaviour and will keep you updated. Thanks for your feedback and patience!Read more
20 Users Banned for Exploit Abuse
Earlier today, we learned of a bug in Ultimatum that allows players to generate excessive rewards. Shortly after its discovery, we deployed a hotfix that capped the amount of experience and items that Ultimatums could yield.We have banned 20 accounts that abused this exploit multiple times. These bans will last until Ultimatum ends in July. We will also void the characters they made in Ultimatum so that they (and their items) will not be transferred to their parent leagues.If you uncover an exploit in Path of Exile and abuse it for your benefit, we will ban you.Read more
20 Users Banned for Exploit Abuse
Earlier today, we learned of a bug in Ultimatum that allows players to generate excessive rewards. Shortly after its discovery, we deployed a hotfix that capped the amount of experience and items that Ultimatums could yield.We have banned 20 accounts that abused this exploit multiple times. These bans will last until Ultimatum ends in July. We will also void the characters they made in Ultimatum so that they (and their items) will not be transferred to their parent leagues.If you uncover an exploit in Path of Exile and abuse it for your benefit, we will ban you.Read more