Posts by Bex_GGG

FallenStar08

They look sexy, what's the little counter on the skills' icon bex? Number of exerts?

Yes

MudslimeCleaner

The new system now counts magic, rare and unique enemies proportionate to their power so that your Warcry scales more effectively with the content you're facing.

Is "power" a real thing or is it just an alternative to using "rarity"?

I'm not used to GGG using words with a meaning in the place of a word with less meaning. Shaper having the same "power" as Hillock for example seem wrong.

Hopefully this gets changed to rarity if it means that.

Currently this works by counting normal monsters as one, magic monsters as two, rare as ten and unique as twenty.

tempoltone

So General's Cry is a 1-hit minion+atk skill, does it consume corpses?

It doesn't consume corpses.

lauranthalasa

Thanks Bex!

Only one mystery remains:

Do the corpses get used? :D

No

Realyn

Its benefits are purely offensive. It achieves this by intimidating nearby enemies and exerting your next few attacks to deal double damage.

Does exert in general and the double damage work with ailments?

In this particular case double damage is a hit-only mechanic. With Rallying Cry, which has x% more damage - that would work with ailments.

Kinmuan

There was no demo of the General's WC in that example vid right? I'm not imagining things?

You are correct. We will preview that one a little closer to launch.

elpadremg

do they count as minions tho? are are they just an mirager archer type of thing where you cant build around that specific type?

They don't count as minions. They're Mirage Warriors, similar to The Saviour.

bgodbgg

Do all warcries have the same base range? Would it be possible to get the base range for each of them?

They have the same Area of Effect, yes.

Forum Streamline Icon: https://streamlinehq.com

In Path of Exile: Harvest, we're adding four new Warcry skills, one new support and are reworking three existing ones. We've generally improved the options available for those who want to utilise Warcries in their builds. Today's news post reveals new skills and what to expect in terms of changes.

Changes to Warcry Skills

Some time ago we decided that it would be good to do a balance pass that focused on two-handed weapons and the "slower but stronger" playstyle. While we were exploring how best to achieve this, it became clear that giving Warcry skills some long overdue improvements could be of great help.
Our first step in doing this was to define for ourselves what a Warcry should be and what function it fulfils. We found that Warcries should:

  • Release a shockwave that taunts enemies.

  • Apply either a buff or debuff where its power is based on nearby enemies.

  • Exert (or "power up") your next few attacks with special properties.

These rules can be ... Read more
htsukebe

does that comes from a timeless jewel (karui) now?

No, it's a core keystone.

airy-0

Rip Iron Grip?

https://i.imgur.com/vEVFE1M.png

We haven't revealed much about it yet just that we're putting some focus on two-handed weapon improvements through the passive skill tree, new slam skill category, Warcry buffs and various other means that we'll reveal over time.

ClassicsMajor

What's great about GGG is that when they say soon they mean soon and not soontm

The post is roughly an hour away.

serejalolshto

any news on celestial elephants? :(

I wouldn’t put news on an elephant.

We use all the development time we have. If we provided it a few weeks in advance it would change pretty drastically by the time it was live and wouldn't be much benefit for planning.

I spent the morning with my family. I have two lined up for today.