Posts by Bex_GGG

Forum Streamline Icon: https://streamlinehq.com
" SageMac wrote: Ruthless should have been a November event for testing purposes.
Alpha testing is taking place alongside the other events so it somewhat serves as an additional event type for those who are interested.
Forum Streamline Icon: https://streamlinehq.com
" BearCares wrote: Will you disable Energy Blade? Because I imagine it will directly violate your core Ruthless principles especially on an Inquisitor.
The current plan is to keep Energy Blade but due to the nature of Ruthless, it's harder to get Energy Shield.
Forum Streamline Icon: https://streamlinehq.com
" BearCares wrote: Will you disable Energy Blade? Because I imagine it will directly violate your core Ruthless principles especially on an Inquisitor.
The current plan is to keep Energy Blade but due to the nature of Ruthless, it's harder to get Energy Shield.
Forum Streamline Icon: https://streamlinehq.com
" Sp4rkillz wrote: Hey Team,
This sounds pretty exciting but I was a little concerned about some interactions which require movement skills e.g Grasping vines.
Is this something to take into consideration or is this part of the challenge?
Thanks!
It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game. Read more
Forum Streamline Icon: https://streamlinehq.com
" Sp4rkillz wrote: Hey Team,
This sounds pretty exciting but I was a little concerned about some interactions which require movement skills e.g Grasping vines.
Is this something to take into consideration or is this part of the challenge?
Thanks!
It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game. Read more
Forum Streamline Icon: https://streamlinehq.com
" Errand wrote: Thanks.
I have all those boxes already though. Thought I'd catch up on some long overdue support for you folks. I didn't spend out due to a having a blast with this league however. So no alternative reward box?
If you've already purchased the entire Kalandra Mystery Box series, you'll instead be awarded with 2 x Warlord Mystery Boxes per Kalandra Box earned. So if you reach level 50 in two events, you'd end up with 4 x Warlord Mystery Boxes. Read more
Forum Streamline Icon: https://streamlinehq.com
" Errand wrote: Thanks.
I have all those boxes already though. Thought I'd catch up on some long overdue support for you folks. I didn't spend out due to a having a blast with this league however. So no alternative reward box?
If you've already purchased the entire Kalandra Mystery Box series, you'll instead be awarded with 2 x Warlord Mystery Boxes per Kalandra Box earned. So if you reach level 50 in two events, you'd end up with 4 x Warlord Mystery Boxes. Read more
Forum Streamline Icon: https://streamlinehq.com
" Koxomathical wrote: Nice, thx for update
Any words on Mayhem extra spawns being affected by atlas passives or not?
We are still looking into this - they work in some cases and not in others. We're trying to get them to apply in as many cases as possible. For example, Exiled Will should make your 20 Rogue Exiles possessed but you may not be able to increase the number of Rogue Exiles (e.g. by allocating Ruckus) due to limitations on quantities within maps. Dimensional Barrier would also block the 10 Breaches from spawning in maps during Mayhem. Read more
Forum Streamline Icon: https://streamlinehq.com
" Koxomathical wrote: Nice, thx for update
Any words on Mayhem extra spawns being affected by atlas passives or not?
We are still looking into this - they work in some cases and not in others. We're trying to get them to apply in as many cases as possible. For example, Exiled Will should make your 20 Rogue Exiles possessed but you may not be able to increase the number of Rogue Exiles (e.g. by allocating Ruckus) due to limitations on quantities within maps. Dimensional Barrier would also block the 10 Breaches from spawning in maps during Mayhem. Read more
Forum Streamline Icon: https://streamlinehq.com
" Grinchoso wrote: I still don't understand if the random prizes based on level thresholds have separate draws for standard, hardcore, ssf and ssfhc versions of the events, please clarify.
The randomly-drawn microtransaction prize pool is shared across each event version and PC/Console. Each event has it's own pool, though.
To clarify, Mayhem's randomly-drawn microtransactions are shared across Mayhem, Mayhem Hardcore, Mayhem Solo Self-Found and Mayhem Hardcore Solo Self-Found across PC and Console.
Endless Delve's randomly-drawn microtransactions are shared between Solo Self-Found and Hardcore Solo Self-Found on both PC and Console.

Read more
Forum Streamline Icon: https://streamlinehq.com
" Grinchoso wrote: I still don't understand if the random prizes based on level thresholds have separate draws for standard, hardcore, ssf and ssfhc versions of the events, please clarify.
The randomly-drawn microtransaction prize pool is shared across each event version and PC/Console. Each event has it's own pool, though.
To clarify, Mayhem's randomly-drawn microtransactions are shared across Mayhem, Mayhem Hardcore, Mayhem Solo Self-Found and Mayhem Hardcore Solo Self-Found across PC and Console.
Endless Delve's randomly-drawn microtransactions are shared between Solo Self-Found and Hardcore Solo Self-Found on both PC and Console.

Read more
Forum Streamline Icon: https://streamlinehq.com
" Aggnog wrote: 50 = 90 confirmed.
It's now 100 because there are two free mystery boxes available across the events.
Forum Streamline Icon: https://streamlinehq.com
" Aggnog wrote: 50 = 90 confirmed.
It's now 100 because there are two free mystery boxes available across the events.
atrocious6

us signaling this early is not meant to set an expectation of many and/or severe balance changes

3.20 already dead OMEGALUL

This line isn't meant to indicate anything at all about what to expect in terms of the balance changes, only that the manifesto is going to be split into several individual topics and posted early like usual.

atrocious6

us signaling this early is not meant to set an expectation of many and/or severe balance changes

3.20 already dead OMEGALUL

This line isn't meant to indicate anything at all about what to expect in terms of the balance changes, only that the manifesto is going to be split into several individual topics and posted early like usual.

In an upcoming patch, we'll be making some further small changes to the Lake of Kalandra expansion. This news post outlines what you can expect.

In a previous post, we mentioned we were discussing issues related to magic find/culling feeling mandatory as well as cases where it feels bad to get a lot of quality currency or flasks from killing a monster with specific Archnemesis modifiers. In both of these cases, our discussions are ongoing. However, in order to provide a bit more certainty, we can say that we don't have easy solutions for these issues mid-league and will be looking at what's possible for 3.20.

Upcoming Changes
We're planning to remove Gems as a possible reward from Tier 3 and 4 generic encounters in the Lake of Kalandra. For the most part, these will be replaced by Currency Chests.

We're planning to reduce the number of monsters that spawn in the Reflection of the Dream encounter. Additionally, we're planning to reduce the open and close time of the Breach. This...

Read more

In an upcoming patch, we'll be making some further small changes to the Lake of Kalandra expansion. This news post outlines what you can expect.

In a previous post, we mentioned we were discussing issues related to magic find/culling feeling mandatory as well as cases where it feels bad to get a lot of quality currency or flasks from killing a monster with specific Archnemesis modifiers. In both of these cases, our discussions are ongoing. However, in order to provide a bit more certainty, we can say that we don't have easy solutions for these issues mid-league and will be looking at what's possible for 3.20.

Upcoming Changes
We're planning to remove Gems as a possible reward from Tier 3 and 4 generic encounters in the Lake of Kalandra. For the most part, these will be replaced by Currency Chests.

We're planning to reduce the number of monsters that spawn in the Reflection of the Dream encounter. Additionally, we're planning to reduce the open and close time of the Breach. This...

Read more
Asteroth555

I guess the thing I'm trying to remind people of is that it's responsible for the good stuff too.

And now is seemingly being used as a bludgeon to force mechanisms and changes that are overwhelmingly disliked. Is this really where we're at? That us making fun of "The VisionTM" is triggering to GGG staff?

Like I totally get that there are valid criticisms to make and my team is doing their best to make sure that the rest of GGG is aware of them.

And the rest of GGG is roundly ignoring feedback in favor of their own data/gut feelings. I have so little sympathy when all I want to do is to want to play this game, but can't even force myself to.

I only said that it's hard to read and undermines the value of the feedback. So if you're wanting to provide feedback that will reach us, you're now better able to.

Asteroth555

I guess the thing I'm trying to remind people of is that it's responsible for the good stuff too.

And now is seemingly being used as a bludgeon to force mechanisms and changes that are overwhelmingly disliked. Is this really where we're at? That us making fun of "The VisionTM" is triggering to GGG staff?

Like I totally get that there are valid criticisms to make and my team is doing their best to make sure that the rest of GGG is aware of them.

And the rest of GGG is roundly ignoring feedback in favor of their own data/gut feelings. I have so little sympathy when all I want to do is to want to play this game, but can't even force myself to.

I only said that it's hard to read and undermines the value of the feedback. So if you're wanting to provide feedback that will reach us, you're now better able to.

Spirited_Owl1114

People lose track of the good, because when you feel pain you hyper focus on it. I’m still having a lot of fun, but even as a casual player with 97% of the same drops I can tell you something just feels off with league content and most of my friends who play are saying the same. It’s also harder, even though we are all following a meta build. Feels bad to be at the same point in the league with a worse build for no reason. Also Juicing just doesn’t SEEM rewarding. I think it would be beneficial if there was an idea around how much adding something to a map should add to the rewards, something like each new scarab adds 1.5x the cost of the scarab in value, so there was a consistent benefit to investing. Not sure how to fix the crafting stuff since I don’t craft much, other than to say that Tarke had some good ideas I think. If it needs to be drop gated then make the crafts take some new drops! Also on communicating: I know the team I had responded and said things like “league content was out of line”… but it would help if you paired that reasoning with “and here is how fixing that will help us make a funner, better game by opening a design space or giving us room to x”. That way people aren’t guessing that all these changes are just trying to make things harder for hardness sake. Y’all are better game designers on your worst days than most of us are on our best, and lots of us want to trust you, but there’s a gap between what you are saying and what we are seeing. Literally more than half of the new hyped features with the league ended up being nerfs; how am I supposed to get excited for the next league?

Also yeah, thanks for all you folks on the community team do, it’s a hard job.

This is really solid feedback. Thanks! I will share it.