People lose track of the good, because when you feel pain you hyper focus on it. I’m still having a lot of fun, but even as a casual player with 97% of the same drops I can tell you something just feels off with league content and most of my friends who play are saying the same. It’s also harder, even though we are all following a meta build. Feels bad to be at the same point in the league with a worse build for no reason. Also Juicing just doesn’t SEEM rewarding. I think it would be beneficial if there was an idea around how much adding something to a map should add to the rewards, something like each new scarab adds 1.5x the cost of the scarab in value, so there was a consistent benefit to investing. Not sure how to fix the crafting stuff since I don’t craft much, other than to say that Tarke had some good ideas I think. If it needs to be drop gated then make the crafts take some new drops! Also on communicating: I know the team I had responded and said things like “league content was out of line”… but it would help if you paired that reasoning with “and here is how fixing that will help us make a funner, better game by opening a design space or giving us room to x”. That way people aren’t guessing that all these changes are just trying to make things harder for hardness sake. Y’all are better game designers on your worst days than most of us are on our best, and lots of us want to trust you, but there’s a gap between what you are saying and what we are seeing. Literally more than half of the new hyped features with the league ended up being nerfs; how am I supposed to get excited for the next league?
Also yeah, thanks for all you folks on the community team do, it’s a hard job.