I bet there are some people who are high-octane who would like that, but considering the feedback on that particular condition, I don’t see it going over well
I wish I had the TIME to play this game. I’m actually in the studio right now (whereas I normally work remotely and have the PC with me), and I am not playing there rather than working.
But yes, this is an oversight on my end, apologies. The post has been edited to alleviate some ??? moments.
@Bankrotas The patch notes are up, my friend. Community Update #6: Signal Update
So as mentioned in the post, each week we’ll be focusing on areas the community has feedbacked on. We wanted to focus on stability first for this one as that’s our priority.
Hey, I can check in on the high intensity engagement zone when I’m back in the office in the morning.
Edit: This does indeed seem to be the same thing and it didn’t get caught in the draft before it went up. I’ve removed this to avoid confusion.
As I mentioned further up-thread:
So as mentioned in the post, each week we’ll be focusing on areas the community has feedbacked on. We wanted to focus on stability first for this one as that’s our priority.
So if it hasn’t been addressed yet, it’s likely in our pipeline to address in these updates.
Yes, it’s in our list of issues, but we’re still poking around to see what is causing it and how to fix.

Rejects!
In today’s community update, we’ll discuss our first significant content drop for Darktide. Due to a technical issue we found when testing one of our weapons, we’re targeting this update to arrive tomorrow, December 15th. We’ve been reading your comments on Steam, the Fatshark Forums, and Reddit and acknowledge your request for more communication, transparency, and where we’re at. Since launch, we have released a decent amount of updates and improved stability for many players, but we still recognize the need for more clarity in certain areas. Today’s community update will focus on what this drop, and with it, Patch 10.0.20 will contain, as well as give insight into some of the key areas we’re addressing.
For future community updates, we aim to cover specific topics of concern that you all have brought to us to communicate how we intend to move forward with those areas of feedback.
Stability
First and foremost, we prioritize stability so ...
Read moreThat’s what I’m aiming for!
So this is one of our critical, top issues that has a lot of variables involved in it. We’re working with multiple teams to get this ironed out and are working to push solves each patch.
I see them readying the patch (we ran into some technical issues and had to push the date slightly, and we’d rather have as stable a build as possible), so it shouldn’t be far behind once working hours start again tomorrow. If this changes, I’ll let you all know.
Hey there, I have the post written up, just waiting on the go-ahead for it. Poking my nose about to get that to happen as quick as possible!
This is getting hostile. Anyone who wants to appeal a ban should DM either @Fatshark_Hedge or myself via the forum’s message feature.
@Dougieboi You DMed someone to call them the r-slur after mods broke up an argument. You were not banned without reason.
I’ve asked if we can do more experimental builds actually, but we’ve been pretty heads down working on fixing crashes and other technical issues in the live build as more people are there. Usually we try to keep the variables in experimental builds quite low so we can more easily pinpoint issues we’re looking for there. Once we get the game in a stable spot, I’m happy to push for more experimental builds for a variety of uses.
No, this isn’t NDA, we’re just waiting on further talks on what’s happening there before going out with it. We’re also generally trying to address the larger issues in larger venues rather than 1:1 in various platforms where things are easier to get taken out of context or misconstrued by accident because it’s not in some official announcement that can be easily referenced.
But to your point, this is an issue Hedge and I are chasing up, we just don’t have info to share right now.
Edit: Grammar. “More easy” > “easier”
Yeah, I get the frustration, and maybe this will get me in hot water, and I know people won’t like this answer, but a lot of the times when Hedge and I don’t reply to threads, it’s not because we don’t want to, it’s because we have our own NDAs to attend to, and sometimes we can’t give information until given the go ahead. Every CM runs across this at some point in their career. Part of the job. For now, larger topics we’re generally trying to address when Hedge and I have 100% solid answers on them (see: me sticking my foot in my mouth when the date on console news was supposed to arrive).
So ofc, we’re happy to address this one as we can! We’re still chasing up larger issues this forum has spoken about regarding how things are intended to work, what is changing, etc; we’re just making sure our ducks are in a row before going out with that else, well, this is how we get roasted with accusations of “false promises” when things change. :S
Read moreSo I can answer this.
In general, Fatshark tries to stray away from P2W mechanics. We’ve mentioned this in previous press releases with V2 “loot comes from your gameplay, not your wallet”. Which is why we try to do premium cosmetics vs “buy lootbox, buy level progression, buy boosts, etc.”
However, we have sold weapons and careers with expansion DLC/character DLC in the past (such as Back to Ubersreik, Winds of Magic, and new careers that have cross-over weapons that can be shared between classes), so that’s not necessarily off the table. And in those terms, we generally try not to make those weapons OP by design (SotT not withstanding, we realized she was way more powerful than she needed to be, in the end). We are examining what we have players pay for very carefully and are particularly cautious right now, especially after the feedback we’ve gotten regarding the shop these past couple of weeks.
At least seeing the feedback now, I don’t see us going down that path any time soon, if ...
Read moreIf you DM me your Disccord ID, I can look into it.
Thread locked on request of the OP.