Posts by [Fatshark] Hedge

Originally posted by Diakoptes: yeah its a problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1662350490
https://steamcommunity.com/sharedfiles/filedetails/?id=1662350562
these menus are ♥♥♥♥ing massive And ive got a 38" 4k screen and it is quite annoying took a while fiddling with the ui slider to get hud things right,
also subtitles and ingame chat are massive
We are taking on feedback, but we are confused. Like, this is how it has always looked for a player playing on 1080p (following are my own screenshots at 1080)
https://steamcommunity.com/sharedfiles/filedetails/?id=1662410025
https://steamcommunity.com/sharedfiles/filedetails/?id=1662409974
Prior to this, players often asked us to adjust UI elements to support 4k as things were too small. So this patch delivers on that.
We understand some of the in-game HUD stuff doesn't get scaled with the slider, like chat, and that's planned to be corrected in an upcoming update. Read more
0/10
0/10
Heroes!
Patch 1.5 went live yesterday and today we're plugging some holes.
22 Feb - Hotfix - 1.5.0.4
  • HUD scale can now be decreased down to 50% of the actual size (down from 70%).
  • All HUD-components are now effected by the HUD scaling.
  • Fixed an issue where players could select hero skins for salvage.
  • Fixed a crash that could occur when a Chaos Spawn despawned (was killed in Event mode) while grabbing a player
  • Fixed Twitch mode HUD not appearing for clients

20 Feb - Hotfix - 1.5.0.3
  • Kerillian's Glaive - moved the block input up in priority plus added a short block cancel-window at the start of each light sweep which should enable players to cancel out reliably. This should stop cases where the glaive did a light attack instead of blocking, in the case where block input is held.
  • Fixed an issue that could cause a crash if getting interrupted when firing a blunderbuss or grudge-raker before the first pellet had left the weapon.
  • Fixed the unobtainable Grimoire on The Pit.
  • Fixed an issue where the ...
Read more
Ah, yes. I meant to add it in but forgot. You get no XP for failure now.
Title: Check Okri's Challenge book for more info.
Just who picks them up.
Maybe?
Lots (check Okri's Challenge book for more info)
Yes!
Heroes!
Breaking down a few of the bigger known issues in this thread:
  • Mods are a bit knackered. We suggest you check this thread for instructions - https://steamcommunity.com/app/552500/discussions/0/3203652426719631094/
  • First Grimoire on the Pit is unreachable.
  • UI scaling is a bit messed up above 1080p, we're looking in to it.
  • Kerillian's eyes might look a bit bleached out on DX12, and Kruber's face a bit blurry. We're on it.
  • Hero Skins appear in the salvage window (but cannot be salvaged). This will be corrected so they do not appear, and we will also run a script soon which clears out duplicate uneeded hero skins.
  • Some users are reportedly receiving SSL errors. We're investigating.
Read more
Lots of mods are broken but there are also some fairly big crashes without mods, which we are preparing fixes for and hope to get out tomorrow (EU time)
Originally posted by Derrame: I hope this paintings stay after the week event ends, the game chrashes for many people, me included
The paintings are a permanent fixture. The events will continue as well but we will rotate the mutator on offer each week (there will of course be some repetition as we cycle through the available mutators).
It's a known issue with DX12.
I think it's one of the IB weapons interacting with the Third Person Equipment mod.
Current known issues: https://steamcommunity.com/app/552500/discussions/0/3203652426720258207/
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Heroes!
Patch 1.5 is live and today we're plugging some holes.
22 Feb - Hotfix - 1.5.0.4
  • HUD scale can now be decreased down to 50% of the actual size (down from 70%).
  • All HUD-components are now effected by the HUD scaling.
  • Fixed an issue where players could select hero skins for salvage.
  • Fixed a crash that could occur when a Chaos Spawn despawned (was killed in Event mode) while grabbing a player
  • Fixed Twitch mode HUD not appearing for clients

20 Feb - Hotfix - 1.5.0.3
  • Kerillian's Glaive - moved the block input up in priority plus added a short block cancel-window at the start of each light sweep which should enable players to cancel out reliably. This should stop cases where the glaive did a light attack instead of blocking, in the case where block input is held.
  • Fixed an issue that could cause a crash if getting interrupted when firing a blun...
Read more
Originally posted by ihKu47:
Originally posted by KDD!^agof: >>can be found in the patch notes that follow.
>>patch notes do not follow.
I can see the patch notes, but no further details on how to get the paintings :/
EDIT: Seems like an exciting update though!
  • Every level has now been populated with scraps of Ravaged Art. Collect all these and complete your collection.

Tweaks
  • [...]
  • A new Challenge has been added for owners of the Shadows Over Bögenhafen DLC. Once you have collected all Bögenhafen cosmetics, the weekly quests will no longer be available and the new Okri's Challenge will be completed, rewarding you with new artwork for your Keep.

Originally posted by EnragedFountain: Thanks for the update!
One tiny issue tho. I did not get any Bögenhafen quests this week so I should have all the cosmetics, right? But the challenge says I have 83/84.
We'll investigate, hold tight :) (do you have a Stronbox in your inventory?) Read more
Originally posted by AllorNothing: 啥?
You can see the above notes in Simplified Chinese at the following URL.
https://steamcommunity.com/games/552500/announcements/detail/1735477928501906666

Heroes!
Welcome to Patch 1.5 - bringing you two new features and of course some fixes and tweaks.
Introducing the new Weekly Events! We hinted at these live on our Fatshark Stream a few weeks ago and we're pleased to bring you the first set of Weekly Events with this update. Think of these like Mutators that shake up the gameplay and add new interesting twists to the Vermintide experience you know and love.
This update also introduces the long awaited chance to populate the Picture Frames found on the walls of your Keep. You can start accessioning your collection of fine works as of today. Details on how the current batch of available art is acquired can be found in the patch notes that follow.
We'd also love it if you could spent a couple of minutes with our 1.5 Feedback Survey[docs.google.com] once you've had a chance to check the patch out. Feedback is anonymous there, but if you'd also like to discuss feedback with your fellow rat slayers, the Fatshark Forums[forums.fatsharkgames.co... Read more
We're looking in to updating the OST with the next patch. However, some music is actually just small loops and samples weaved together in game play and wouldn't be released as singular standalone tracks.
In V1, for example, the Steam Room in one of the Karak Azgaraz maps wasn't a standalone track. I believe (but need to confirm) the same can be said for the Fortunes of War piece.
All of the file size for Vermintide 2 is the game. There's a potential saving to be had if we were to 'remaster' (so to speak) but that would require every single person re-downloading the entire game client. There's very little space taken up by cut or unused material though.
Sooner than March 8 but not today. The change is indeed a backend change.
Ideally we'd need to see your locally generated log since it doesn't seem to be uploading. fatshark.se/support <- make a ticket there including your latest console log and crash dump from the app data folder(s)
  • WIN KEY + R
  • In the "Run" box, type...
    %appdata%
    ...and press enter.
  • Find the Fatshark folder in there. Delete the Vermintide 2 folder within.