- Enchanter's Lair:
- Added water collision on blood surface.
- Removed interactable units and flow on the paintings found throughout the level.
- Player camera should no longer break if a player rescuable in the boss room before encounter cutscene.
- Barrel marker should no longer get stuck when hotjoining in to a match in progress.
- "All heroes must be present" prompt now appears for clients when host is not at the door.
- Nurgloth - Final Phase eruptions no longer deal any damage to bots.
- Fixed a few spots where players can get stuck.
- Added water collision on blood surface.
- Old Haunts:
- Fixed a spot where players can get stuck.
- Fixed an illogical respawn.
- Fixed a spot where bots can get stuck.
- Fixed an invisible door that players could break.
- Fixed a case of Face Spawning by the statues.
- The Bottle counter should be sync'd correctly now for players who join a run in progress.
- Fixed a spot where players can get stuck.
Heroes, Welcome to patch 2.4 on PC that brings you some fixes and tweaks to Old Haunts and Enchanter’s Lair as well as some bug fixes. 2.4 Patch Notes Levels
We typically enable and disable double XP the mornings of the dates the event is live, around 10 or 11 AM CEST.
It changes the dynamic and encourages folks to 'rush' for the kills they see are one shot or strike away. We're ok with that when players are watching the battlefield and can determine it from what they can see normally, but adding the bars serves to encourage some players to divert attention away to that end. We see it with green circles already. Plus what Adelion says.
Originally posted by ♔lhagwa♕: Where is ma Coupon of space hulk ?Should appear in your inventory soon if it hasn't already. https://steamcommunity.com/profiles/76561198047962743/inventory/

Heroes! Welcome to another developer update. It’s a short week this week and next, with folks enjoying time out of the ‘office’ to celebrate the season and taking a long weekend. Since we’re working from home, perhaps it just means switching Steam accounts and playing some new releases, or hanging out in the garden with a cold brew. Maybe building legos with the baby sharks (doo doo doo doo doo doo) or learning a new skill, like lock picking, or baking, or something in between. Whatever we’re up to, we hope you have a nice long weekend as well, doing whatever you put your minds to.



Heroes! We've just enabled Double XP in celebration of the long weekend. We hope you're all keeping safe and socialising in responsible ways. So rally the troops and why not smash a few ratmen in the face?

I believe Windows 10 has a simple toggle to force audio to be monaural?

Heroes! Welcome to another Developer Update! We’re still all working from home for the time being. We’re getting to know our new co-workers as we interfere with their normal operating procedures and invade their normal working environments.





Originally posted by Rider of Retarded Lion Prince: Try to verify your game file or restart the game a cuple of time.Steam remembers, so don't worry about DLC disappearing, but it's not the most reliable at reporting those DLC entitlements to us when you launch the game.
Steam is having a hard time remember who owns what DLC and not.
If it's a DLC weapon it might be just a case of relogging a couple times. Sometimes steam fails to report to the progression servers which DLCs a player owns (more so during these times of internet being consumed like mad!)
We've no immediate plans to release linux or mac editions of V2.

Heroes! Thanks for checking out this week's developer post. We don't have a huge deal to share this week. We've been thrilled with your reactions to the latest and last Chapter in the Curse of Drachenfels adventure for Vermintide 2, and hope that Nurgloth isn't being too mean to the Quickplay PUB runs out there! Given most of us are being told to stay inside right now and limit physical interactions with society, we have doubled all XP gains once again and will keep that going until March 29th.


Should be fixed now, boss!
Originally posted by NerfBeard: Many thanks!Is the Twitch crash one of the various fixes?Yep
"If an ironbreaker eats the outer explosions with gromril armor available, while also having the gromril curse talent it crashes"Hotfix inc. tomorrow
Originally posted by Sir Duckyweather:It's exactly this, when clients bunnyhop around and drop dead, or jump off something and just.. die unexpectedly. Read moreOriginally posted by Fatshark Hedge: We've made changes so the chat doesn't take mouse wheel input if it's not focused, before it would scroll when it was visible. Chat will now always scroll all the way down when it is unfocused.Yes!! Thank you for fixing this aggravating problem!I am a little confused about this, though...Originally posted by Fatshark Hedge: Added delay on kill volumes so people with bad connection wouldn't die from touching it when they get extrapolated under the floor on server side. This should dramatically reduce those heart attack moments. Let us know if you experience them still, and specifically where you do if you do.I'm guessing this is about when clients instantly die from small short falls? Or is this something else entirely?
We just updated to 2.3.0.1 with some fixes.
- Fixed crashes caused by Ironbreaker’s Gromril Curse talent during the Nurgloth encounter.
- Fixed some art issues in the Enchanter’s Lair mission.
- Fixed a broken patrol route in the Enchanter’s Lair mission.
- More generic crashes fixed.
- New Map: Enchanter's Lair
- A batch of Weapon Skins added to Lohner's Emporium. These may be familiar to some players just previously not available via the store.
- Righteous Stand: Fixed an issue where the end event would be super bright once the Twitch-mode Darkness mutator expired.
- Old Haunts: Fixed some spots where players could get stuck, also where they m...

Heroes, You can now play the third and final Chapter of the Curse of Drachenfels, Enchanter’s Lair on PC. This update consists of three new missions in total, is part of Season 2 and is free for all owners of Warhammer: Vermintide 2. You can find more information about Season 2 here[www.vermintide.com]. HE'S IN THERE, ISN'T HE? THERE'S A PECULIAR STENCH.

- New Map: Enchanter's Lair
- A batch of Weapon Skins added to Lohner's Emporium. These may be familiar to some players just previously not available via the store.
- Righteous Stand: Fixed an issue where the end event would be super bright once the Twitch-mode Darkness mutator expired.
- Old Haunts: Fixed some spots where players could get stuck, also where they might 'slip' off the map.
- Old Haunts: Fixed some illogical player respawn issues.
- Old Haunts: Fixed some culling issues.
- Old Haunt...

Heroes, Welcome to another Developer Update. First we want to announce that this weekend as of now until Monday around midday UTC, we have doubled all XP gains for players on all platforms!As a studio this past week has been taxing beyond belief. Sending home around 100 people on short notice presents a unique set of challenges that we’ve never had to face until now. The first challenge is one of ‘understanding’. Having the sharks understand why these changes are happening gives the process of shipping them home a head start and thankfully this wasn’t a problem. Logistically there have been heaps of challenges that our IT team can no doubt attest to. Every shark needs to be equipped with hardware and software in order to do their daily duties. Every shark needs a different set up. Some sharks have capable PCs at home that can be repurposed from entertainment and home use and turned into workhorses. Some aren’t equipped in their home office to do their nine-to-five, so IT has been orde... Read more