but thats what im trying to say, you can put the same builds we used for our 22 min run into the hands of the inexperienced and they'll fail every time, just because we can run DUA legendary in 22 mins doesn't mean anyone can using these builds, we already have needed to formulate strategies and communicate heavily when we were figuring out how to be efficient in our runs, now its just become natural for us, but it required hard work to get to this point, i just don't see it neccessary to make this change, it just seems like every time something gets used too much or by a majority, you guys flip the game on its head and say "nope", if this keeps happening every time, people will just keep moving onto the next best tactic/strategy and then what? its just an endless cycle of this nonsense, there's always going to be a meta, you guys just have to figure out where its going to stay because this constant need to always change things is getting super tiring when it feels fine exactly how it is, you can't keep going off purely data from players, because most players don't really know what they're doing if im being brutally honest.. and then you're changing the game based on false data or data that isn't entirely accurate. i mean..if you guys would just test your game yourselves, relying solely on players for data/feedback is the reason why this game has been a rollercoaster of decisions which most don't make any sense to do..
It is... tough because this is a test-change made with the explicit purpose of making Heroic+ harder, which I can understand doesn't make the Heroic+ content feel better for anyone playing it.
Looking around at the feedback even within the first hours, it's pretty plain to see that it's a highly contentious change. Especially when considering status/damage builds like I originally mentioned.
I think an important question to consider is does this hypothetical change actively turn CC builds into dead-weight/lost potential, better to be replaced by another DPS setup or something else? Or does it make them less dominant on the field; less likely to be the single most impactful presence on the team?
Finding that middle ground is difficult, for sure, but important.
Read more