The Division 2 Dev Tracker

I'm gonna pass this on and see what's up. :)

Brokeng3ars

Chris I'm not sure what's going on with you guys but you keep talking about not being able to reset CP's is the issue but thats not the main issue.

The main issue is that CP's don't get retaken EVER. There are 0 attack groups and no enemies in the overworld once you take all CP's.

For every single player that has taken all the CP's in NY not one single CP has been even so much as attacked since the moment they took one. This kills all reason and enjoyment to explore the open world.

PLEASE let the community know you guys are aware of this because right now it seems you're not and it's really worrying!

Yes, once you've taken a Control Point it does not reset, ever. With the Manhunt you can now reset things (I know that's a whole different can of worms) in specific Named Zones. That will apply to NY as well, as soon as there's a Manhunt target there.

That's also why we are looking if the option to reset all of them via global difficulty change is better, even though it looked super punishing when we played it internally.

_Sense_

How do you end up with a bug at the start of the release that gives everyone god roll loot? That ruined your first game (falcon lost) and now it’s happened here again.

Like I said...you guys don’t learn anything and clearly don’t QA.

I was not here for the first game so I don't know what happened. We did not have a bug that god rolled loot was freely available. The DZ loot was too good and we wanted to address that to prevent players feeling like it's the only place to get items. I also believe that the amount of loot generated by players gives us much more data than what we can internally test.

ItsAmerico

Please tell me that’s not intended...

https://i.imgur.com/PnfEOUm.jpg

Did you switch the difficulty ?

You need to be world tier 5 before you can access Warlords of New York. :)

Hey!

Just a few questions for you :)

Could we get a video showing the issue please?
Did you finish the last wave to defend the control point?
Were there any friendly NPC's still in combat?
Were you able to take the control point back later

stitchlo

I mean, someone post something on the internet and you guys are here telling people stop playing won‘t help. Then I will say, stop playing the game definitely get your attention and it will be helpful on fixing the game. And maybe you should hear what a veteran said rather than hear some newbie who don’t even know how to put their gear together. Btw, I am welcome if the development team play legendary difficulty on stream, and tell me the same bs you said right here. I don’t care you put all your gear pieces to god roll, just play it once and tell me the same thing again. I dare you will try. Keep up the good work, you guys just ruining the game, nothing serious. I would like to see after borderland 3 release, how much your ‘data’ will get worse. Oh, you remind me, about the endless progression system, take a look at borderland 3. In case if you guys don’t know how to fix the game, I believe borderland, poe or maybe just take a look on division 1, your own work and creation, I guess you guys may find out why the current state of the game make player disappointed.

Something extra though, maybe you should realise division2 is a pve game, I do know some player enjoy pvp but plz stop balance your skill and perks with pvp concept and make a division agent like kids playing nerf gun when the enemy using all the fancy tech and god-like guns.

You have our attention. Sure, if we have 0 players that also gets attention but it won't change things more quickly. Some changes need time and that's all I'm trying to say. And again, if you're not having fun that's valid feedback. But if you just stop playing because you believe it will somehow make things better, it does not.

Also: PvE and PvP are balanced separately. We can adjust skills and other things for PVP specifically.

xstNz

Well here's a PVP'er reaching out. Armor matters nothing in it's current form without some damage mitigation. At 1380 rpm at 85k a bullet with 60% CHC and 120% CHD and 60% HS damage it really doesn't matter. That's 6871400 damage in a 47 round mag at 1400 rpm is 23.3 bullets per second is 3435700 damage per second.
Have 700k health or 1.7m health. IT DOES NOT MATTER. Especially without any sort of damage mitigation. Do I think a 700k dps build should die fast? HELL YEA! But should someone who puts a few points in armor(1.1m for 2 blues 4 reds) die even remotely as fast? No and a 6 blue 1.7m "tank"? EVEN MORE NO!
Did anyone do the math on this at all?

I am going to say a dirty word Division 2 dev's don't like because of Division 1. DAMAGE MITIGATION BASED ON THE AMOUNT OF ARMOR ONE HAS. I am not talking extreme levels like in Division one of 65% percent or 88% pre-1.3. But perhaps EACH BLUE POINT ADDS 3-5% DAMAGE MITIGATION.

But that's just PVP.

I don't want to get started on the issues with PVE by going full in depth but I will elaborate: Scaling health and damage does not make for a fun experience. Loot vs mission time and the aforementioned issue make everything feel TEDIOUS and more like a CHORE than something I enjoy doing. Some people have echoed it before and I totally feel this way: I DO NOT FEEL LIKE A DIVISION AGENT. I feel like a kid with a slingshot and cardboard armor. The only viable builds are FULL DAMAGE and status effect disrupts to stop incoming damage. Cause whether I have 1.7m or 600k if a heroic mob sneezes I lose it all anyway so my only DEFENSE IS A GOOD OFFENSE and even that feels lackluster. AI knows its HP is much higher than yours even when you're a tank and will push you into oblivion. YOu have adressed this issue before but health and damage scaling(which is really all that changes between challenge and heroic) just pushes this issue into complete overdrive.

How the hell is a fire status effect literally the most deadly thing in the game. How is poison second? You don't even get a chance to react or heal or anything.

Finally, I think WONY on the whole is a good expansion. But you have missed a PRICELESS oppertunity with the SHD watch.
Damage mitigation from mobs/protection from elites. If one of the levelup options was a straight PVE damage mitigation/protect from elites/mobs type deal then a level 999 agent would be more equipped to deal with Legendary/raid/heroic and would feel like they would actually get stronger.

I can spend an hour in DZ and get 100 items of which 10 are godrolled.. or I can spend 45ish mins doing a heroic mission and getting around 10 items maybe 1 of which has some decent stats.

But.... even when I am done farming the DZ, there is no pve content I want to do because it literally all feels like a chore. I don't feel like a division agent. I feel like an officeworker.

The gameplay loop is broken for me and whilst I would like to tackle things like Legendary Capital hill, the only option is to run 3glass cannons(1tardigrade) and a vanguard. And guess what, I still am not having fun doing it. I really wish I was though.

The damage the mobs put out is too absurd. I don't even use armor kits anymore. Cause it doesn't matter.

This has great details, thanks so much for putting the time in. I know it can be a bit tedious to put all that together in a coherent way. Really appreciate this.

helloledbetter

I'm not sure if you are gonna read this but I hope you take some feedback from many points of view back to Massive. For instance, I don't want Massive to change too much as a knee-jerk to this reddit. As a mostly solo/solitaire but also small group player I really enjoy the sandbox now compared to before. Engangements are actually challenging both my tactics and skill somewhat. Having thie fights be longer and more drawn out adds a layer to that we were definitely missing before. I actually feel motivated to go out and get god rolls where before even half-assed builds would blaze through challenging missions so what was the point of min/maxing? I feel like the new talent system might be a bit boring ATM (plz I can haz stop, drop, and roll back?) but it has ALOT of design space (room for power creep) where the old system was already allowing everyone to be OP so what else could possibly be added that people wouldn't say is pointless/useless. I'm excited to see how Massive uses that new space in the first couple seasons. If Massive "rebalances" the game to quiet everyone down here, I'll be disappointed, as will my clanmantes. We all feel the game should be this hard, and people should not be able to have builds where you're a god in everything. Named enemies are definitely more bullet-spongey, but before I was killing General Ridgeway before he even got to cover every time. Now? Even on Hard he put up a good fight- I had no idea about the mechanics of that fight because it was always over so fast, I'm glad I actually had to dodge some rockets and shoot his drones. If you made it this far, thanks for reading, Chris.

We definitely don't want to over-do it in one direction or the other. Doing a huge nerf to just "everything" would likely cause us to having to buffs soon after. We have smaller changes (in smaller I mean more specific ones) coming and will talk about them this week. One immediate topic is definitely Black Tusk Warhounds and Support Stations.

mugulu

Currently it seems like we didn't make it clear enough that you shouldn't be able to speed run heroic a few days after the expansion launches but it's also clear that there seems to be a difficulty spike for players that happens somewhere between hard and challenging and causes frustration.

There is a difference between speed running heroic and spend more than 1 hour on a mission for trash loots. I was lucky enough to have a good LMG build (90WD/60CHC/90CHD/100HSD) and I can say the NPC's health pool is ridiculous. I' won't even go on the damage scale were NPC kill me with one burst at any difficulty.

Seriously NPC have huge amount of health, they walk toward you in the open while taking damage, flank you and kill you with one burst. Tha's fun ?

I'm not saying heroic isn't doable, it just a chore and not fun at all especially for the loot quality and time invested.

\ sorry for my poor english*

You have given great feedback in detail, do not worry at all about your English. Thank you!

Pluth

Why can't the team just play the game and see all the problems for themselves? It shouldn't be hard to just fire up the game, put on 1.6m armor and then proceed to get blown to bits.

I'm sorry if it came across as if we were not engaging with the team. My job is to engage with the community and take your feedback to the team. We are doing our own playtests and data analysis. Your feedback is part of the package.

UserProv_Minotaur

Except you don't get the season levels until the season starts.

Yes, for a week there was no rewards, that is true.

Hey!

Coney Island is the prequel main missions for Warlords of New York.

The Zoo and Camp are also main missions which can be accessed at any time from becoming WT5.

You should be able to play after finishing the campaign in New York :)

Ubi-Toon

NOTE: Once you’ve started your journey through the narrative campaign in Lower Manhattan, you will be unable to return to Washington D.C. until the campaign is completed.

Also, you will still be able to do the other missions back in Washington when you have completed the campaign in New York :)

NOTE: Once you’ve started your journey through the narrative campaign in Lower Manhattan, you will be unable to return to Washington D.C. until the campaign is completed.

We are aware of matchmaking issues currently affecting The Division 2 servers and are investigating this.

This is SPECTACULAR !

onframe

Reddit has a huge design flaw with upvote system, only 1 opinion gets through sometimes, that's why it would be nice if mods here pinned FAQ/Guide thread on top page including some guides for current update to help new/returning players.

After each update we see emotional reaction, it's a bit sad because new players might get a wrong idea as well and this game really deserved Destiny 2 levels of attention I feel.

Anyway good luck with development, I'm sure you guys already have some nice data on how it all went after release, also Manhunt system looks good as much as I managed to try it, feels like a new PVE mode in a way.

Thanks! I actually also look at heavily downvoted comments in these discussions to check if there are some other opinions. The voting system definitely has some flaws but we still get a lot of good interactions out of reddit.

Bill_Dexhart

Difficulty: Challenging/Heroic

No Directives

Coordinated Co-op

I have 2 builds. One focused on 3 yellow and 3 reds that has nice rolls. The other build is a work in progress shield build. I expect to be squishy but 2/3 shots.

I have a friend who used a full skill build with the chem launcher and revive hive.

My other friends build I don't know much about but he has at least 1.2 mil armor and he says he doesn't see the difference between 600k and 1.2 mil and I don't either.

Thanks a lot for the details!