
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, Resistance
Offensive Attacker who overpowers his enemies with debilitating effects.ABILITIES:Basic: Flinching Shot



Star Wars: Galaxy of Heroes Dev Tracker
This thread was added on January 21, 2020, with posts from CG_SBCrumb.
Critical hit immunity has priority over Vunerable. The attacking unit won't critical if the target has Crit Immunity even if the target has Vunerable as well
- AvatarofCynicism;c-2049603
hey @CG_SBCrumb could you clarify the wording on vulnerable? Right now it states "Vulnerable will not allow a unit to critically hit an enemy if a unit has Critical Hit Immunity" but that reads as if the attacking unit can't crit if the attacking unit has critical hit immunity. Is this correct, or does it just mean that if an enemy has vulnerable and critical hit immunity, critical hit immunity has priority?
- newershadow;c-2049604
- CG_SBCrumb;d-223003
Unique 1: Spark of Resistance[/b]FINAL TEXT: (ZETA) If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn.If Resistance Hero Poe is Inspired when he uses a Special ability during his turn, he can Inspire another target Resistance ally.[/quote]So just to confirm - is the 5% protection here is current protection, not max protection, so it does nothing when an enemy without protection loses a debuff, right? Or is it max protection?[/quote]
Yes, it's referring to current Protection. In regards to the 5% loss when they have no Protection, then that part of the kit doesn't do anything additional.