I can only speak for when I was Game Director and we implemented ascension paths but the lore reason for no psi ascension then is that HMs are already psionic but in a different and incompatible way (this is why we made sure they can also talk to the Prethoryn for example). More practically both these ascension paths would have required extensive modification for HMs to the point where it'd have been better just to give them their own ascension paths. With machine ascension you also get major overlap with Machine Empires on top of all that.
Oh hey, Wiz. Been a while. Is the project going well?
I’m referring to Victorian Secrets of course.
Going well! Keeping busy, but look forward to being able to talk about my (non-hobby) work sometime in the future :)
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pdx_wiz
Lurking my old hunting grounds, ofc
Dumb question, but aren’t the scourge running from the unbidden? I could of sworn there was some evidence saying that they were running from them, so they had to go to another galaxy
The Hunters are not the Unbidden
I honestly did not even know this was in a trailer, I will have to give my kudos to marketing on monday.
R5: upgrading the culture building Heritage Site increases the number of culture workers jobs from 4 to 4, ie no change at all.
This is a bug. We'll fix it ASAP.
I don't think comparing absolute growth times of robots is helpful since robots no longer compete with organics for tiles 1 to 1. They're meant to complement organic pops, not replace them (for regular non synth ascended empires, anyhow).
Synth ascension definitely needs a buff, though.
u/pdx_wiz, you’ll find this interesting.
I've read it over, our AI programmer is looking into the issues. Thanks!
Is this defined through a job or by effects applied to a country/planet? As is, how hard would it be to make a primitive civilisation with different jobs without altering vanilla jobs?
Would a new country type have blank slate of a job market?
Jobs can come from any source that provides a modifier to the planet, and are very easy to add.
I wonder if the jobs change for different Ages. Would be weird to see "Feudal noble" or "Peasant" in Stone or Atomic age.
They do.
The planet is producing science. I wonder if they are implementing some kind of system where primitives can progress to the space age based on resource production and not just have it be based on time passing.
It's just for flavor at the moment.
It seems a bit redundant that xeno-ward is the name of the stratum and the job here.
OK, I'll rename the stratum to 'Primitive' instead.
1440 energy i can handle, but ecumenopolis producing 112food?
Something isn't right.
This is a Fallen Empire.
It's unclear whether these are fallen empire exclusives or not.
They are.