Pinging /u/HiRezRadar as that's something they will most likely be interested in
Also, I think Nexus gg sells Diamonds as codes for PC versions, which also allows you to support a creator if youve got one you watch that is partnered with HiRez!
Pinging /u/HiRezRadar as that's something they will most likely be interested in
Also, I think Nexus gg sells Diamonds as codes for PC versions, which also allows you to support a creator if youve got one you watch that is partnered with HiRez!
This is a warning - further attempts at whatever this is will be met with a ban.
Basically this yea - you have a disadvantage because your posts are typically highly upvoted which makes other posts that have important information (but typically wouldn't be interacted with as much) have higher pin priority, as your posts will generally stick around the front page for much longer than those.
Suffering from success lmao
Hey y'all!
Let's talk about the new test assault map, what you like and what you don't like about it, and how it could be improved!
Yep! Per our new rules that are currently pinned - ideally it's one post per day per person with several memes in an album inside, just to prevent complete spam
Its Full Spin -> Full Spin -> Cone Spin. The change affects the Full Spin sections, and mostly should prevent the cases where two full spin hits happen simultaneously or in some cases people could be inside the spin area and it could miss.
First off, a huge thanks to everyone who took the time to participate in the recent survey. Your feedback helps us shape the subreddit into a place you all enjoy hanging out! We’ve taken your input and made some tweaks to the rules. Here’s a rundown of what’s changing:
When? Anytime! We’ll keep an eye on things for a few weeks and adjust if needed.
How Many? One per day per user - keep it tidy by grouping them into a gallery or album post.
The 72-hour rule for self-promotion is staying in place. Keep on sharing your awesome stuff!
Phone screenshots? Generally a no-go.
Post-Game Screenshots? Allowed, but keep it positive - no need for negativity!
Soapboxing & Rants? Bi-weekly rant threads will still be created. We'll make changes to keep them pinned for longer and more easily accessible!
Post away! No hard limit on daily posts, but don’t spam.
Skin Concepts: Keep them in the megathread unle...
Hey y'all!
We know this community is full of talented creators, and we want to showcase your amazing work! We're putting together a wiki page featuring SMITE 2 related fan content, which will be permanently linked in the subreddit sidebar for everyone to see.
To make this happen, we need your help! If you want your content featured, drop a comment with the details or send them via modmail.
💡 What we need from you:
Name of creators involved with the content.
A link to your content (art page, video page, websites, etc.).
A short description of the content.
Any additional details
💡 What kind of creators are we looking for?
🎨 Artists - Illustrations, concept art, etc.
🎥 Video creators - Montages, guides, funny moments, deep dives, and more.
✍️ Writers - Stories inspired by SMITE 2.
🌐 Fan Websites & Resources - Wikis, databases, or cool community projects.
🔥 Cosplay & IRL Creations - Costumes, props, and other handmade work.
🔗 Want to be featured? Drop your submission in the com...
Read moreIf objectives aren't being rushed down as quickly, it probably lengthens the game which helps this case.
Just looking at a random sampling of games, ~500GPM is pretty reasonable pace, underestimating a hair. So this delays the item a teamfight if you are teamfighting around every ult cooldown. Napkin math, but feels fair.
It does delay it but if you are identifying that tank pressure is disrupting your play, saving for a tool that will be more strongly countering to that I think is a fair tradeoff.
Our future changes will make this a bit easier, but if we just buffed it without raising the cost it creates a different side of the % Penetration issue.
Read moreThat is a UI display bug. Because we 'unified' Physical and Magical Penetration across the board, all these items actually have X% Physical Penetration and X% Magical Penetration.
Our tooltips automatically generate what stats an item has, and for these items we have to override it but we missed that on Heartseeker.
tl;dr Yes, it is only supposed to provide 10% Penetration.
No, they will give 25%.
Since Merlin Patch they SAID they give 25%, but were giving 15%. The change means the tooltip is now correct. The note was there just so people didn't think we were nerfing the item by adding ~700 gold to them.
It's something we have kept an eye on, but so long as people who are building Death's Toll, Leather Cowl, and Ornate succeed (outside of top level player most people build these and succeed, with Ornate being a bit underwhelming) the flexibility is cool.
Warrior's Axe was hit mostly because it led to a lot of play pattern frustration. Trading some stats for stronger jungle control near the lane with Bumba's feels like an interesting tradeoff, and I see why top level values it.
That strategy does become weaker as a whole with this patch, so in theory reasons for doing it are also going down compared to the more standard starters.
Another reason for buffing them would be to just bring up carries as a whole, but as a role they seem to be doing OK. So yeah, we could buff them but the urgency for that doesn't seem super high.
Read moreHey y'all,
We wanted to respond quickly to the rushing objective meta that has developed. Most of these changes are targeted at addressing that.
Outside of that Arondight was a top performer and while we want to keep the active strong, it was also too good in the stats it provided.
Titan's Bane and Obsidian Shard are part of a larger scale Penetration adjustment we want to do, but felt like getting this in could allow Carries and Mids to have a much more potent tool against being run down by bruisers and tanks; but with a cost indicative of how strong the effect is.
Warrior's Axe is also being adjusted to discourage Carries from starting it while still keeping it viable for the brawlers in the Solo lane.
Read moreHe's being temporarily disabled. Appreciate the report!
Merlin release pog
No, this is just incorrect.
Hun Batz prot shred doesn't (and never did) proc stone of binding.
Hun Batz ASPECT has a stun, and that stun will proc stone of binding. It still does that even with the balance change.
We allow other blink threads as long as they satisfy our discussion quota. This is a big change to the game, and it's normal that people want to discuss it in more than 1 post, and I don't really see an issue with that.