Here's @Shadow_frax with a look into this week's Rust Development. https://youtu.be/NJQeEGP05Jc
This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
Here's @Shadow_frax with a look into this week's Rust development. https://youtu.be/siXKFHsEnjE
Latest Community Blog is live! Got some sweet artwork and ...talking vending machines? Check it out! https://rust.facepunch.com/blog/community-update-221

No, the amount of spawns is based on the worldsize.

An example would be a 4k worldsize will always have 16 minicopters.

Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with clients crash on joining a server.

We've released a client+server update to address the client freeze/crash after joining a server and a fix for melee hit detection
Once again, @Shadow_frax returns with another peek into this week's Rust development. https://youtu.be/-wqOz6lhmRw
This week's skins are released! Made with love <3 https://store.steampowered.com/itemstore/252490/browse/?filter=All

You're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.

I highly recommend installing and using the normal "Rust" client.

Changes include:

  • Server performance optimizations

  • Exploit fixes

  • NRE fixes

  • Skin bundle update

  • Added options toggle for Rich Presence

scorp2007

the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...

upd video: https://youtu.be/8DpNIMCuSZ8

https://youtu.be/MGVQrcrwe3w

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.

Read more

The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.

This my testing on a vanilla server:

https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4

https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4

I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.

Read more
Here's @Shadow_frax with a look into this week's Rust development. https://youtu.be/Q_F3NZKEomM
Mad_OW

Rustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.

While this is not a bug, the feedback is useful and we'll look at improving this going forward.

nthnkirsch1

Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away

We're still investigating this issue, are you by any chance near the launch site?

A client update has been released to fix players disconnecting from servers and not being able to rejoin, please update your clients if you are affected by this issue.
tallbartender

my server crashes anytime a turret targets an NPC. It has also crashed when I was at Large Oil and scientists targeted me. Another time when a scientist on the road targeted me. The entire server basically resets. We've instructed our players not to place turrets until future notice.

We're not currently aware of any such issue. If you're running umod / Oxide please make sure you're using the latest version.