No, the amount of spawns is based on the worldsize.
An example would be a 4k worldsize will always have 16 minicopters.
Unfortunately, in today's update we've had to revert some changes made in December's update to resolve an issue with clients crash on joining a server.
You're using the "Rust Staging" client which is for testing the latest changes, this is often unstable and has a lot of work in progress features as can be seen in your screenshot.
I highly recommend installing and using the normal "Rust" client.
Changes include:
Server performance optimizations
Exploit fixes
NRE fixes
Skin bundle update
Added options toggle for Rich Presence
the turret has become useless, you can just run to the side and it will not shoot at you, the tower will constantly turn and not keep up with the players. It can be useful only in 2 cases, if the player runs straight to the turret directly (or runs away) or stands still...
upd video: https://youtu.be/8DpNIMCuSZ8
The auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo and server performance and could not reproduce the results as in the video.
Read moreThe auto turret rotation speed was never slowed in the last patch, in fact, we increased the rotation speed when locked onto a target.
This my testing on a vanilla server:
https://files.facepunch.com/Alistair/February/10/2k59bw383n4/TSNkSOiADl.mp4
https://files.facepunch.com/Alistair/February/10/8921IU270Fc/lAO6cse7XU.mp4
I further tested with a variety of weapons, ammo, attachments and server performance and could not reproduce the results as in the video posted.
Read moreRustafied EU Medium 3 is running a 4K map that has neither launch nor military tunnels nor excavator. Yes, that's primarily an admin failure, but perhaps there's an underlying problem with the procgen.
While this is not a bug, the feedback is useful and we'll look at improving this going forward.
Keep getting a sound glitch after hover looting placing things in and out of the TC. Keep hearing the same clink noise or clunk depending on what I'm moving around for a few repetitions until it eventually goes away
We're still investigating this issue, are you by any chance near the launch site?
my server crashes anytime a turret targets an NPC. It has also crashed when I was at Large Oil and scientists targeted me. Another time when a scientist on the road targeted me. The entire server basically resets. We've instructed our players not to place turrets until future notice.
We're not currently aware of any such issue. If you're running umod / Oxide please make sure you're using the latest version.