TheGrumpyWhelk

Do you know how long we should have to wait until it’s patched? Just like an ETA kinda deal so I can go do things then be back to play

I'm hoping within the next 30minutes.

s-expression

This is a recurring theme where the game is broken in very obvious ways after an update. Do you guys not have testers?

Unfortunately, this is one of them bugs which do not appear until played by the masses.

Staging is tested by ourselves and approximately 400 players compared to tens of thousands on live servers. The change responsible was locked down for the past 16 days.

If you look here, this image is from our error tracker for this particular error, as can be seen, the error never once triggered until we patched.

This is also incredibly frustrating for us as it is for you.

freshmastafunk

https://imgur.com/a/HyZOKNG

Get this nullref kick error continuously. Cant join after trying to connect like 20 times

We're currently investigating and hope to have a fix out shortly.

Update: Client update is now released to resolve this issue.

This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements.
Check out the Devblog[rust.facepunch.com] for detailed information.
Changelist
  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support f...
Read more
Place any gun in your turret to defend your base, A ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to death screen as well as various other optimizations and improvements. https://rust.facepunch.com/blog/february-2020
HyDRO55

The Linux dedicated server wasn't working properly on staging so it might have something to do with that as right after this commit it started working properly again.

If this commit is not to do with the Linux server binary then no other explanation from me.

^

This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
Here's @Shadow_frax with a little peek into what's been happening in this week's Rust Development. https://youtu.be/T59YNUY6BxA
It appears @Steam is having extended connectivity issues currently, which is preventing some players from joining Rust servers. This is unfortunately out of our hands and hopefully, be resolved shortly.
Latest #Rust Community Update is live! Dioramas, databases, and ...The End? Go check it out! https://rust.facepunch.com/blog/community-update-220
Here's @Shadow_frax taking a look into this week's Lunar New Year update! https://youtu.be/g8EqAtNEmJ4
We'll be releasing a client-side patch shortly to fix an issue with the new year's gong, until then we'll be auto removing gongs placed on Facepunch official servers, sorry about this!
Happy Lunar new year to everyone! To help everyone celebrate we have added some new items to the Steam item store.
First off, throughout the Lunar New Year celebration everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
New Year Gong A very large, very loud gong. You can hit it or shoot it and even play music on it as the note changes based on where it is struck.
Rat Mask To celebrate year of the rat we have created a beautiful bronze and gold Rat Mask. Similar to last years Dragon Mask, it replaces the wolf headdress.
Fireworks We've added three styles of fireworks which come in two different packages. The Small Fireworks package contains Roman Candles and Volcano style fireworks but if that isn't big and loud enough for you we've added a Large Fire... Read more
Happy Lunar New Year to everyone! To help everyone celebrate we have added some new items to the Steam item store. https://rust.facepunch.com/blog/lunar-new-year-2020

Haha, this is a good one!

Tamers,
Today is the big day. Temtem is going public in its early access release.
First of all, please check the beautiful animation trailer we've prepared for the launch:
We've pushed a new patch with some improvements and small additions. You can read the full patch notes here[crema.gg].
And last but not least, you can buy Temtem here:
https://store.steampowered.com/app/745920/Temtem/ Read more
Tamers!
Just a quick PSA. Temtem will release on January 21st at 10 am PST / 1 pm EST / 7 pm CET (you can check your local time here[time.is]).
The launch is global, so everyone will have access at the same time. Remember, you will be able to buy the game through Steam[crm.gg] or the Humble Store[crm.gg], you can wishlist the game right now and be notified when it launches.
Recap of latest trailers
Ever since we announced the early access release, we've created three more trailers and while we've been putting them in our Twitter and our Discord, probably some of you haven't seen them yet. So here they are!



Read more
This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse
Here's @Shadow_frax with a look into what has been happening this week in Rust's development. https://youtu.be/fMLPIOrpLoY