Runescape Dev Tracker

Calling all lorehounds! It's time to hear the Ode of the Devourer... 

Dive in here - https://secure.runescape.com/m=news/ode-of-the-devourer-quest-launch---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

UPDATE: Please refrain from using a Beast of Burden to carry shards during the quest story boss fight, if you fail and are defeated it can cause unintended issues. Our team is working on a hotfix currently but to avoid issues we would suggest avoiding using the BoB.

This issue has been hotfixed.

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Narmoth

I think Mod Jack said this will be looked into, but more of a game jam project than a planned update.

I would rather a 50% reduction of all slider puzzles than a reduction in moves tbh. Elites are just miserable.

EDIT: Found the source:

https://www.reddit.com/r/runescape/comments/1di7yx1/can_we_please_reduce_the_amount_of_fucking_slider/

u/jagexjack

Can we please get an update? It has been 3 months since we heard anything on this.

I'm just finishing up on skilling boss project and then this will move to QA! Have been fairly swamped with getting this project across the line, helping develop roadmaps ect!

Already did the fix, it's just awaiting a round of self testing and a debug tool to auto solve.

takoxbkhavu33826

Tierney60

I've added you, can make sure PM is on or add my choob and catch me: Flying Ramen.

Drop me a message and provided am home, can sort you out

takoxbkhavu33826

One of my friends who has a twitter account tagged Ramen. To give benefit of doubt, I think that was only like 3 days ago.

I don't really check my RuneScape socials much anymore! Sorry to have missed this

This is a manual process! Drop me your RSN and I can sort you out (I'll need to meet with you ingame on my jmod)

Calendar is displaying the spiritual launch of the boss as it is involved in the quest, the quest launch is on the 16th and the boss launch on the 23rd. The calendar will be getting updated to better reflect this.

Check out some upcoming Merch!

Dive in here - https://secure.runescape.com/m=news/september-merch-drop----this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

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Awesome write up, super interesting!

I had a fun time researching how swords were made when i was designing the creation process of the MW sword. Albeit i didn't do the graphics, this was a fun read :D

Fun fact - ex-Mod Bernie, the character artist responsible for (iirc) Solak and the M&S rework armours (and a bunch of other stuff) made us the Masterwork Sword as his leaving gift. It was never planned, just something he surprised us with

Congrats!!

Don't play down such an achievement, everyone has to start somewhere and your RuneScape journey is about YOU! and honestly if i could re-live my days of climbing up the PvM ladder i absolutely would, it feels so good.

Keep at it and best of luck on the rest of the bossing adventures ;)

Legal_Evil

I'd be more on board i think with making 2H compete with DW for single target but with different playstyle (e.g. big slow hits vs quick multi hits) and then 2H having an added bonus of being able to flex into AoE; it'd mean 2H can be more than just slayer/trash clearing. It's a hard situation to figure out in it's entirety though

How about Jagex adds more bosses where AoE dps is more important than single target dps, like how Twin Furies are?

Sounds good to me generally speaking

Caglavasaguros

I think thats not ideal because It's inconsistent with 'known' runescape mechanics: Halberds have extended range, always have.

Masuta's Warspear and Laniakea's Spear already muddy the waters of what counts as a halberd.

Would you be opposed to giving all 2h Melee weapons halberd range? 2h melee just can't compete with dual-wield for single target DPS because it misses out on both Greater Flurry and Destroy, and Quake is way too weak to justify use. If its strength lies in AoE, why give 2h melee a two-tier system of halberds and non-halberds? It puts standard 2h melee weapons in an awkward spot where they can't do their job well, and thus have no incentive for being used unless they're propped up by a passive effect.

That is very true I didn't consider those - DRL too I imagine was the first to muddy the waters?

Would you be opposed to giving all 2h Melee weapons halberd range? 2h melee just can't compete with dual-wield for single target DPS because it misses out on both Greater Flurry and Destroy, and Quake is way too weak to justify use. If its strength lies in AoE, why give 2h melee a two-tier system of halberds and non-halberds? It puts standard 2h melee weapons in an awkward spot where they can't do their job well, and thus have no incentive for being used unless they're propped up by a passive effect.

I wouldn't necessarily be opposed to it as a rule, I do think it reduces the amount of gear that can be relevant which isn't super ideal.
I'd be more on board i think with making 2H compete with DW for single target but with different playstyle (e.g. big slow hits vs quick multi hits) and then 2H having an added bonus of being able to flex into AoE; it'd mean 2H can be more than just slaye...

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Hey thought I'd dispell some of the confusion? here. I don't think anyone on the combat team is actively against Nox scythe getting outclassed, (It's been top dog for a while, and it'll be maintained by components / being the more budget halberd vs a 95 variant - i think more vanilla gear should get unique components really, like praesuls etc)
I think it's a point of us not wanting that outclassing to be from Zuk sword or MW sword that's being misconstrued.

If we were given a fitting piece of content to pack it with I think everyone would be pretty happy to release a 95 halberd tomorrow (there's probably some caveats like wanting Zuk sword to be good first but the point stands)

However we need to be careful with 'good' reward spaces as we can shoot ourselves in the foot by killing them off when it comes to a piece of content that we want to deliver meaningful rewards (and having nothing left in the tank).

There's been some chatter about just slapping extra range onto Zuk sw...

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This is a very fair point/post! Summoning always has (in my short experience) been kinda left to one side, probably because its more support than core combat; in a similar kinda fashion to Prayer, it's just a seemingly random set of buffs without much tying it together. (Prayer at least has the benefit that you can have multiple active at once / different books, potential to tie prayer bonus in on effectiveness etc) Whereas summoning just sort of exists?

I would love to see it get a redesign to an extent and familiars reworked so we don't just see the same ~5 or so being used and thats it. Ways to level up your familiars to make even the lower level ones relevant could be interesting / add some extra variety to combat.

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A few options, depending on your particular self-imposed play style restrictions:

  1. If I remember rightly, you can talk to Challenge Mistress Fara for an option to skip the old set of combat basic challenges if your play style prevents you from completing them.
  2. You can talk to Nastroth in Lumbridge courtyard and get him to block combat XP in skills of your choice (other than Constitution, sadly). You can freely toggle the skills back on whenever you want. If you gain XP in a skill you don't want and the skill level is still fairly low, you can also get him to remove XP in a skill (6 months cool down).
  3. I believe you can kill cows with recoil damage, so if all else fails, wear a ring of recoil, bring some food, and let the cows work out their own beef with you.
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Hey, I just want to provide some clarity here. First off, please ignore the last email regarding this that was sent to you - it was sent in error and gives incorrect information.

Our price changes come into effect on 27th September 2024, and as long as you renew your membership before then, you will continue to pay the price you are paying currently. You will not be subject to our new prices until you renew after the 27th September.

A new email will be sent out to anyone who received incorrect information to clear things up but I wanted to share it here too.

Sorry for the confusion!

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Sea_Incident_853

Unfortunately I'm normally working during the down time, they'll need to take this one solo.

One main goal which usually splinters off into a bunch of smaller goals.