Rimworld Dev Tracker

@WakaCanal [email protected] please
@pianojosh You can keep pen animals without pens, you just have to grab them now and then when they roam. Not hard to make a small chinchilla pen though.
@bashfoal This site? http://rimworldgame.com/getmygame Please describe what you're seeing?
@gamerghoul69 You get used to it, so not excited joy, but it does bring satisfaction every day. I'm happy my work matters to people.
Xeltar

Thanks for the reply! I think it's fine for gameplay purposes to reset the research tree, lets you have something else to work on whilst still having continuity and having fully kitted out pawns and animals is a great help.

I also don't really mind harder raids since well, having valuables means you are a more attractive target but I would suggest if it's possible maybe soft capping expectations of your new colonists so they don't immediately demand stuff that's impossible to build. They were the ones who probably made the decision to sell so having high expectations and desire for rituals in a brand new place seems strange. Maybe a separate expectation category like slaves have that caps out expectations to low for some time to show the pawns are optimistic for having made a very successful colony.

I'm going to review how expectations play out here.

It would be good if I could get a savegame just after archonexus restart to inspect the game state. It'd be great if you (or anyone else reading this) could join the official dev discord and post one!

I had to tweet this one.

I love this.

Anima tree went really bonsai-style!

I need to get this on my front door clearly. Laser-engraved RimWorld storytellers https://www.reddit.com/r/RimWorld/comments/oszecl/wife_and_i_passed_1k_hours_in_the_game_so_we/ http://pbs.twimg.com/media/E7Z0hCkWUAUSlue.jpg
Sosiwatermelon

It's funny, but after a recent patch, this problem no longer appears in new colonies for me. NOW I HAVE ANOTHER BUG that randomly causes the fps to drop to 30 or lower for no goddamn reason.

Life just mocks me. Thank you for responding btw, you are one of the best developers.

We've love to hear about the new issue as well, especially if you can get it without mods! That Discord link should still work if you're willing.

LedVapour

These people went from crafting hi-tech armor, flatscreen TVs and advanced powerplants to "make stick to throw rock at". I even took the guy who researched everything with me. This is really demotivating.

You also lose all progress with relics....

It's worth noting that in the Crashlanded or Rich Explorer scenario, they already had all that high-tech stuff before the game started in their home planets or on the ship. They they got dropped off by a ship in a new place on this planet. Then they have the research everything. This is basically the same situations as the archonexus restart.

Not that it's exactly clear what 'research' means in this game physically anyway. It never made sense. Is it peoples' memory? That makes no sense because many of them have backstories about being scientists so they should already have the tech, plus you keep your tech if your researcher dies. Is it some kind of document or blueprint? That makes no sense because no such object exists in the world - you can migrate naked to a new map and still keep your research. In truth it's just an abstracted game mechanic, like so much else, and if you want you can pick it apart a hundred ways but there's no point because it's not harming peoples' play.

Becau...

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Hey everyone, we're here with another update. Tons of great feedback has been coming in and we're working to translate that into high-value improvements as fast as possible.

It should be compatible with everything.

Thanks to those who helped test it on the Official Dev Discord[discord.gg]. Come join us!

Improvements:

- Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only.
- Slaves no longer slight or insult non-slaves
- Slaves never start social fights with non-slaves if insulted.
- Allowed saving all ideos and allowed saving ideos in-game.
- Allow non-ideo members to participate in leader speech.
- Melee-ing a slave now increases suppression.
- Rebellion chance per slave now relates inversely to the number of slaves on the map, so overall rebellion chance shouldn't climb so aggressively with higher slave counts.
- Adjust slave rebellion base MTB 50... Read more

In real life, jealousy and anger over unequal treatment among poly-wives is reportedly widespread [1].

In fact, your solution of swapping out the wives nightly is basically what these people do in real life: https://www.theguardian.com/world/2006/nov/21/religion.gender

That's not to say these outcomes are universal. Human behavior is extremely diverse. But, from my research, these seem to be common patterns pretty much globally.

So some amount of struggle here was anticipated and designed-in.

That said, perhaps we need some signposting in the game to make it clear that these situations are an intended part of the mechanics - like special though texts that explicitly call out the situation. We could also tune things a little more finely.

[1] https://www.justice.gc.ca/eng/rp-pr/other-autre/poly/chap2.html#a2c

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We will look into this. Thank you for reporting.

Can anyone send us a savegame of this happening? We really need it to reproduce and fix the problem. Here is the easiest place: https://discord.gg/mdfgVN4W

CannedSmeef

Agreed, but it should be made into a unique rebuff for the sake of clarity to players. Maybe even make it a bit worse?

-6 Forbidden to sleep with lover. “I want to sleep with my lover, but my peers disallow it. If only they could understand…”

I came to the same conclusion and that's where we'll end up in the end, I think. This is more of a quick fix for now and we'll come back and refine/rebuild it later in a better form.

There was a compatibility issue with the Replace Stuff mod; I've just pushed a fix for that.
@julius_schouw It's old Unity registry entiries. Your friend should please follow the first thing on this page: https://ludeon.com/forums/index.php?topic=4805.0
Just pushed an update to RimWorld, 1.3.3072! It adds some help for growing an ideoligion from a single believer. (You'll need to disable the Replace Stuff mod until the author recompiles it.) Thanks to all the testers. https://steamcommunity.com/app/294100/eventcomments/3058491773347618743?snr=2_groupannouncements_detail_&ctp=2
Hey all, another update! This one hits a lot of various points game-wide. See change list below.

It should be compatible with everything. Please let us know on the official dev Discord[discord.gg] if you have a problem and we'll get right on it!

We're continuing to collect feedback and improve everything we can. I much appreciate everyone who has helped out!

Change list:

- Having 1 or 2 colonists of a player's original ideoligion boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
- When a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
- Tune slave rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10 to 6.9.
- Burka now covers neck and shoulders.
- Gauran... Read more
@OnionDove It should be possible for all to attend. We'll look into it. Thanks for reporting!
Robot_Basilisk

It seems to be fixed! Major props for putting in hours even on the weekend for stuff like this, too.

Awesome thanks for replying!