Rimworld Dev Tracker

Hello RimWorld players! I've just released RimWorld version 1.3.3101. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full changelog is below.

Fluid ideoligions: The big feature in this update is fluid ideoligions.

You can start the game in a new mode where you define a simple, minimal ideoligion to begin with. Then, during play, you'll earn development points by completing rituals and taking actions that satisfy your beliefs.

With enough development points, you can reform your ideoligion to alter memes, styles, precepts, and everything else. You'll be able to build up the complexity and intensity of your belief system as the game progresses.

The original system with stable ideoligions also remains available, if you want to play a specific belief system from the start.

Compatibility: This update should be compatible with all savegames and mods.

Thanks: Thanks to everyone who helped us test this update on the official development Discord se... Read more
Viklove

What part of atheism do you think defines "the moral structure of the universe," or makes "predictions about the future?"

What rituals does atheism have?

Answered in the first line in my post above. You need to specify which atheist system of belief you're talking about.

OneWithMath

While I agree with this statement overall, the game mechanics of ideologions do not jive with the real-world concept of ideologies.

Real-world atheism is not an organized institution with set rituals and clerical hierarchy, but hypothetical RimWorld atheists would demand regular rituals, the presence of certain specialists, and have identical restrictions on diet/activities/furnishings etc.

It isn't a big deal, but more 'neutral' pawns could give good chances for conversion opportunities, anyway.

"Atheism" is a supercategory like "religion" so it wouldn't make sense to try to find specific ideoligious beliefs for "atheism" and more than it would for "religion".

However, within the vast category of 'atheists' there are many real ideoligions.

They're fuzzier on the edges than traditional religions because they're not formalized this way (usually). But if you just look they're not hard to see.

Nationalists from America or China or many other places, LGBTQ activists and social justice warriors, communists of various stripes, radical feminists, men's rights activists, transhumanists (in the Ray Kurzweil sense), rationalists (as in the rationalsphere), environmentalists and eco-fascists all exist. Individuals mix them together to fill the hole of meaning left by religion.

In these belief structures you can always find some story about the moral structure of the universe, and generally a prophecy for the future. You can always find the rituals, symbols, shibboleths. You can alway...

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We'll look at this, thanks.

RT @MickWPM: Finally ready for #RimWorld 3D save viewer private testing! The plan is to work through any bugs and fill out a bit more conte…

This was addressed in today's unstable build update.

https://discord.gg/u2ZkKe3rj6

doodthedud

Any plans to give actual value to the seeds themselves? As someone who is playing tribal tunnelers with human primacy, it'd be nice to be able to sell off the 7 seeds I've gained from sprout events happening on my map, even if it's just a small amount per seed. Their value right now is literally $0, which seems weird for something that must realistically be so wondrous in-world.

You're right. I'll add some value to make sense a bit, but these aren't meant to be super valuable trade items (they appear for free after all).

Game designers! Ludeon Studios is looking for a design lead to help me work on awesome projects like RimWorld. No crunch, remote async, work your own hours, games people love. Please apply here: https://ludeon.com/blog/work/

Yes, these are getting buffed in the next patch.

I've been collecting more balance feedback and will be dialing in various things over time. (It's better not to rush these things, I've found.)

@CopyPaste_2 @TheNobleOne16 It's available for download via Steam. All money goes to the composer (after Steam's cut). RimWorld soundtrack https://store.steampowered.com/app/990430/RimWorld_Soundtrack/ Royalty soundtrack https://store.steampowered.com/app/1244270/RimWorld__Royalty_Soundtrack/
@i_Gleeson Yes, we're working on this!
@iamsailordrew No, actually. It seems to have gone out quite clean (we've had problems on other updates but not recently). You could hit the official dev discord and post your log file for analysis: https://discord.gg/tm3UBFDj

Are you guys sure this still works on the latest patch?

@CitationNerded More or less; the whole game is designed around it. I wrote about this here: https://www.reddit.com/r/RimWorld/comments/ot6ngr/giving_away_your_colony_for_the_archonexus_quest/h6uy21m/?context=3
RimWorld update 1.3.3087 is out! Now you can replant trees. Plus a ton of other improvements. Full announcement: https://steamcommunity.com/games/294100/announcements/detail/2990939117312133997
Hey everyone! I've just released version 1.3.3087 of RimWorld with a variety of improvements for the base game and both expansions. Full changelog is below.

The main visible feature in this update is tree replanting. You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replanted. Anyone can do this, but it should be especially useful for colonies who believe it's immoral to kill trees since now they can move trees out of the way of building sites.

This update should be compatible with all savegames and mods.

Thanks to everyone who helped us test it on the official development Discord server[discord.gg], and to everyone who has submitted bugs and constructive feedback. We're happy to have all this great information to use while improving the game.

Change list

New stuff

- Added tree replanting. You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replant... Read more

We'll look into this, thanks.

@gamertagz_ftw A game can't make your computer freeze even if it wants to; the operating system prevents that. Something deeper is wrong in drivers, hardware, or OS.
RimWorld's developers are looking for a game design lead to help us put together awesome game systems. -No crunch ever -Work when you want -Remote since 2013 -Games people love -Unique games and unique challenges Read more and apply at https://ludeon.com/blog/work/
@vox_vis You're right.