RAM Pressure Dev Tracker

(2020) Patch Notes 17/04/2020

This thread was added on April 23, 2020, with posts from RAM_Pressure.

Original Post

Hi, Redditors! New patch was installed. Please, restart the game launcher.

Patch Notes 17/04/2020

  1. Added training tips in the first mission. You can also have a look at a tip by pressing F1 in any battle
  2. Added mesh highlighting through the grass during battle
  3. Fixed incorrect accrual of experience
  4. Size of the story missions icons increased by 200%. PvP and PvP+ icons increased by 150%. Other icons increased by 100%
  5. Changes in mechanics when operatives detect each other at the beginning of the match. The first turn is passed to the one with a larger detection radius. If the detection radius is the same, turn goes to the one who stood still (didn't move) at the time of contact
  6. Partially fixed interface bugs caused by overwatch activation
  7. Fixed bug where after using “Headshot” skill the accuracy of shot decreased
  8. Fixed display bug of a new artifact on maps
  9. Minor GUI edits
  10. Minor bug fixes on maps
devilhateyou

when will be next update? new mission for players? campaings etc...

Hi! We don't have an exact release date yet. We are planning the next patch on April 30th.

Phyralis

This game certainly has potential. I love XCOM-like games, and this seems to stay true to the genre. I really like the sleek interface, and there is potential for the game to look visually appealing. I also like that the enemies don't stop when your Overwatch is activated, they just slow down. All that said, for me personally, it unfortunately is not in a playable state right now.

  1. The 60 FPS cap. I see that the options support higher refresh rate, so can we have support for high framerate? Is there a way to change this option in the files? Though I suppose I am unsure how well optimized the game is... if I can't run it a high frame rate, it's a no go for me, however I understand this is a very subjective topic.
  2. Movement and actions feel sluggish. A) when you click to move, it takes much too long for your character to start moving. B) when you click to fire, it takes too long for you to get into the action camera view and have the crosshair zone in on the target.
  3. Movement is very unclear. In a lot of places it can be hard to see which square you're actually going to be moving to. When you hover over a location, you see your landing squares plus nearby squares around the landing square; it is too hard to differentiate them. I do not think seeing only a few nearby squares is necessary.
  4. WASD scroll speed is far too slow, and right clicking to alter the camera angle is much too fast.
  5. When observing the battlefield it is very difficult to tell which character you have selected. It is clear on the HUD however it is important to be clear on the battlefield as well.
  6. It is very difficult to see the cover indicators on the battlefield.

I don't think it would take much to modernize this game and be able to enjoy it. I will see if I can push through another round and provide more feedback. Keep up the good work!

We really appreciate the detailed information in your review that you provided. We are still working on the game and making it better! Thank you:)

devilhateyou

then will be some new mission in chapters? continues or something like that?

We'll try to release 1 story mission once a month. But you should understand that PvP component is our priority, so our focus is there.

sovateev

Доброго время суток. поясните как может быть такое, что куратор снайпер с хорошим ружом и в звании капрала со 100% попадания промахивается два хода подряд, а враги из автомата в нее попадают? как я понял для ботов расстояние не имеет значения? они из пистолета в нее попали бы....

Добрый день! "со 100% попадания промахивается два хода подряд" - это конечно баг:( Присылайте такие баги нам пожалуйста прямо из игры по сочетанию кнопок CTRL+ALT+B.