Rainbow Six Siege Dev Tracker

Highlights of the Y4S3.1 patch includes an update to the Reverse Friendly Fire system with RFF Squad Management, and a change to how Goyo (and Capitao’s) fire interacts with Hostage under the RFF system.
The 3.1 patch is typically smaller as it focuses on addressing immediate issues and some lingering ones from season release as we prepare for the next patch. The Y4S3.1 patch will be deployed Thursday Sep. 19th for PC, we will update you on the dates for consoles as soon as possible.
GAMEPLAY BALANCING
GOYO
Hostage has evolved.
  • Hostage is now immune to fire (both Goyo’s Volcan and Capitao)
  • To prevent incidences of team griefing towards Goyo under the RFF system, we’ve decided to make hostage immune to fire.

RFF SQUAD MANAGEMENT
  • We have now expanded the RFF system to squads. If players of the same squad damage or TK other team members, RFF will be activated for all members of that squad.

BUG FIXES
  • FIXED – Crashing issues on PS4
We are also in the midst of investigating crashing issues repor... Read more
When we announced our Y4 roadmap, we revealed several major playlist changes with the addition of the Newcomer Playlist, updates to Ranked Playlists and Casual, and more. For this purpose, we created the Playlist cell, a multidisciplinary team dedicated to working on the Playlists. With the playlist changes, our goals were to provide more guidance in the onboarding experience for new players, foster a healthier competitive scene at the higher ranks of play, while also finding better ways to disseminate information to ease the leap between casual and Ranked.
This dev blog aims to provide insight on the changes and improvements that have been made to Playlists throughout Y4, and will shed some light on the decision process that goes into helping us look for ways that we can improve the player experience for all types of players in our community.
GUIDING NEW PLAYERS
Rainbow Six Siege is a complex game to pick up. Even for experienced FPS players, Siege requires more than just shooting, as ... Read more
"I was two years old when Papá first took me to the museum. I asked to visit my ‘yaya’ so often that we went every Friday, rain or shine. I think it helped him to get me out of the garage! But as I grew up, those visits became less and less important."

“They say time heals all wounds. What does it do for those that never began to close in the first place?”
"Now, looking back on her life, I realise I know so little. My earliest memory is of her smile, but her dreams, her desires – her fears – those are all missing. What I love most is the light her memory brings to my father’s eyes. She is still very much alive in his heart. Now, whenever I visit, I spend hours listening to him talk about her, trying to capture that light for my own.
The death toll of a war never tells the whole story. It says nothing of the casualties that occur after the treaties are signed. Bad habits, old wounds, memories – these kill so much more slowly. We can never understand, but we can remember and maybe, God will... Read more

With Ember Rise release, comes the latest balancing changes. Our goal is to offer you a list of what has been adjusted for the new season and to share our thoughts on these tweaks.
GENERAL CONTENT
SOFT WALL DESTRUCTION
Shotgun destruction
We are continuing to improve the reliability of soft wall destruction with shotguns. Our goal is to make sure that any wooden beam preventing the creation of rotation hole is consistently destroyed. By doing so, we hope to make site preparation easier for defenders.
Keratos .357 and LFP 586.
The Italian and the French revolvers destruction output will be on par with the D-50. We expect this minor improvement to offer more viable loadouts and increase their attractiveness.
WEAPON BALANCING
G8A1 LMG
Added 100 extra bullet to the G8A1 LMG.
IQ’s LMG, which will also be Amaru’s is receiving more ammo to be on par with other weapons of the same class as this LMG had even less ammo than most of our assault rifles.
417 DMR
Expanded magazine capacity by 10 rounds.
To try... Read more
With Operation Ember Rise coming to the live servers, we wanted to shed some light on the Casual Playlist changes coming at the launch of Year 4 Season 3, and around the 3.3 patch.
We currently have a total of 22 maps; 14 in the Ranked Playlist and 20 playable in Casual. As announced on the Seasonal Patch Notes[rainbow6.ubisoft.com], we will implement a new Casual map pool rotation. This Playlist will now have 14 maps instead of the current 20. Moving forward we will rotate 4 maps in and out of the playlist with each rotation.
With the release of Operation Ember Rise, this is what the Casual map pool will look like:
In a mid-season patch, we will replace Skyscraper, Hereford, Fortress, and Chalet, with House, Plane, Favela, and Tower. We will post updates on social media channels before it reaches the live servers.
Bartlett University and Theme Park will not be playable during Season 3. The latter will be receiving a rework with the release of Y4S4 and won’t be available throughout this se... Read more
Something new is on the horizon, and Operation Ember Rise will shed light on it. Two operators, Amaru and Goyo, were recruited from Peru and Mexico, bringing with them innovation and change to Rainbow Six, along with a thrilling rework to Kanal.
Besides that, numerous changes and new features are on their way. As you scroll through the Patch Notes below, you’ll find more information on our plans for a Battle Pass, the new Champions rank and Unranked playlist, our new Operators menu, changes to the Shop interface and Player VS AI, and which Operators are getting a price decrease.
View Patch Notes[rainbow6.com] Read more

“Save you once, shame on me. Save you twice? Well. You’re family now, and we don’t keep count.”
"They said I’d never make anything of myself. They said that if I couldn’t be taught, I’d never learn anything worth knowing. Well, I’m here to tell you that’s all rubbish. You’ve had to sit through years of them filling your heads with what they want you to think, all for a fancy bit of paper. Worth it, was it? I’ll tell you what. You get out there, you never hold back, and someday some professor who doesn’t remember tossing you out of his class will ask you to come and inspire the next generation. Lucky for all of you, I’ve got a bit of skin in the game as far as young whippersnappers go, so you’d better shape up to be something pretty bloody marvelous.
I’LL BE WAITING."
- PORTER, J., RECIPIENT OF AN HONORARY DOCTORATE IN PHYSICAL AND THEORETICAL CHEMISTRY

“Anyone who says you shouldn’t mix business with pleasure has never made friends with a chemist.” Read more
GARRA HOOK AND VOLCÁN SHIELD – R&D REPORT
https://www.youtube.com/watch?v=m1rfxazAwbg
"Harry -
I understood that our new Operator’s grappling hook made her fast, but I never expected it would have that much of an effect on the pacing of our training matches. In less experienced hands (mine), the Garra Hook is a slightly-more-convenient way of scaling a wall or breaking through a barricaded window. But for her, it’s an extension of her body. The way she swings her legs, the way she tucks her arms into her sides, everything is geared toward making her as agile as possible. I made the mistake of challenging her, one-on-one. Then for a rematch. Each time, she took me down from an angle I wasn’t expecting, with a speed I couldn’t adapt to. I have to adapt to it.
My only consolation is that she works best when her opponents are distracted. If she goes charging in, she’s going to get a bullet to the face. And she’ll deserve it. But for now, with her unpredictability, she’s set to turn our whole... Read more
TOP ISSUES AND COMMUNITY CONCERNS Updated: 22 July 2019
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
TOP ISSUES SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.
CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.
RANK DISPAR... Read more
The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our Designer’s Notes[rainbow6.ubisoft.com].
The Y4S2.3 patch will release to PC on July 22nd and console on the 24th.
GAMEPLAY UPDATES
RFF ANTI-GRIEFING
  • Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
    - Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
  • Putting a teammate into DBNO will activate RFF.
    - Reviving the DBNO teammate will remove the RFF activation.
    - Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.

IDLE KICK TIMER
  • Idle kick warning timer will display 10 seconds before a ...
Read more
The constant work of our balancing team aims at improving the game experience and the overall game balance. Statistics gathered since the beginning of Operation Phantom Sight have played a major role in the upcoming changes detailed below.
Balancing changes are also motivated by community feedback, which is often an indicator helping us to pinpoint specific issues. A careful analysis relying on data gathered with our internal tools help us to picture what needs to be done. We are about to give you an insight about these statistics and to explain why certain changes have been made.
ATTACKERS
DEFENDERS
Note: these statistics are using a pick rate projection taking into account the Operator ban rate.
CURRENT STATUS TWITCH
With Phantom Sight release[rainbow6.ubisoft.com], we have increased the recoil of the F2 assault rifle. Therefore, her pick rate has reached a more acceptable level: from 60% to 43% presence per round. However, she continues to boast a high Kill / Death ratio from 1.25 to... Read more
TOP ISSUES AND COMMUNITY CONCERNS Updated: 15 July 2019
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
TOP ISSUES SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.
CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.
TOP GAMEPLA... Read more
The Y4S2.2 patch will be primarily bugfixes aimed at cleaning up issues raised during the Test Server and during the early weeks of season release while we prepare for the next update and work on other major issues. Clash and deployable shields have previously been re-enabled on live servers across all platforms, but we are continuing to monitor the fix that went out.
GAMEPLAY
Updated parameters for Reverse Friendly Fire interactions with hostage
  • RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters
Lesion Gu Mine Cloaking
  • Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.
Idle Kick
  • Reduced Idle kick timer during prep phase.
  • Additional new idle-kick feedback warning prompt.
BUG FIXES
  • Fixed – Attackers can break their rotation axis through a series of steps, allowing them to spin like a top. No more Beyblade.
  • Fixed – Placing certain gadgets (Jammer, Prisma, Evil...
Read more
Over the course of the Test Server we've made a number of changes based on feedback and addressed a number of bugs reported on the TS.
For the full season patch notes please go to: http://rainbow6.com/phantomsight.
GAMEPLAY BALANCING CHANGES
STEALTH GAUGE
  • Vigil’s ERC-7 cloaking and Caveira’s Silent step now use the same new gauge behavior system that we have introduced with Nøkk.
  • All three abilities can be activated at any time (even while refilling) if above 20% ratio.
We have unified the stealth gauge system to maintain gameplay clarity and consistency.
FROST
  • Reduce Frost's Welcome Mats to 66 HP (down from 100 HP)
By reducing the health points of Frost traps, we aim at making them easier to destroy. At 100 HP, we felt Frost Mats were sometimes too hard to destroy, and we want cautious players to be rewarded accordingly.
KAID
  • Swapping Kaid’s barbed wire for Nitro Cell.
We are replacing Kaid’s barbed wire for the Nitro Cell after reviewing Kaid’s performance and player feedback. By adding the... Read more
"Operation Phantom Sight is coming our way, and it brings with it two haunting operators, Nøkk and Warden. Both of them greatly skilled specialists, they bring Rainbow Six to new heights with a steadfast and dangerous approach. Phantom Sight also brings with it a refreshing rework of Kafe Dostoyevsky.
Additionally, there are a few gameplay updates worthy of mention. The Reverse Friendly Fire feature is getting an upgrade, and the shop is being refined even more, while the Ranked playlist is also seeing quite a few changes.
View Patch Note.[rainbow6.com] Read more
Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.
With this in mind, we are in the process of deploying a server side update that will disable the following:
CLASH
  • Clash removed from the Operator Selection screen
DEPLOYABLE SHIELDS
  • Ammunition count set to 0
CLAYMORES
  • Ammunition count set to 0

This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed.
We will provide an update on Tuesday, May 21st. Read more
Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it.
Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning.
The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can’t tackle.
His tendency to follow his gut and his unshakeable confidence have proved that he is in a league of his own. It’s no wonder that he was recommended by h... Read more
In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback!
ATTACHMENTS AND TWEAKS
  • The Desert Eagle can now be equipped with a muzzle break or a suppressor.
  • Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie's scope).
  • Out of consistency, Finka's ability will now cleanse the resulting tinnitus, While affected by an explosion.

GLAZ
In order to use the OTS-03 scope at maximum efficiency, Glaz players will now have to stand still. Moving in any direction will progressively cause the bright yellow colour to fade out. Extra information will also be displayed on the side of the scope. In the original Operator design, Glaz was suppo... Read more
Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.
Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.
On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came to that.
https://youtu.be/zoRWqiIjUR0
Her gadget is just the icing on the cake for an already dangerous operative. The HEL, which she worked on to improve with spec... Read more

Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.
The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.
Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.

EFFECT OF REVERSE FRIENDLY FIRE
ON WEAPONS/THROWN OBJECTS
Impacts:... Read more