Posts by Ubi_Aspira

In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.
Y4S4.3 - END OF Y4
Y4S4 - END OF Y4S4.2
Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable. Read more
We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC. For full details on what Vulkan is, why we’re bringing it to Rainbow Six Siege, and how to use enable it on PC - please read up on our Vulkan Blog[rainbow6.com].
The Y4S4.3 patch will deploy to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes[rainbow6.com]!
VULKAN API
The Vulkan API available to test on PC, for further details on what it is and how to activate it, check out our Vulkan blog.
BALANCING ADS
  • ADS time increased for all weapons.
  • Assault rifles: from 0.30s to 0.40s
  • DMRs: from 0.30s up to 0.40s
  • SMGs: from 0.20s up to 0.30s
  • LMGs: from 0.40s up to 0.45s
  • Pistol: 0.10s up to 0.20s
  • SMG in secondary slots: 0.10s up to 0.275s*
  • Shotguns: 0.20s up to 0.25s
  • *(Modified based on feedback from Test Server)

BLACKBEARD We support great beards and more decision-making.
  • ADS penalization will only ap...
Read more
We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC in patch 4.3.
To launch Rainbow Six Siege on Vulkan, please select the appropriate play button when launching the game on PC. You will be able to select either DirectX 11 or Vulkan on your launchers.
WHY VULKAN The Vulkan API provides advantages over DirectX 11 that can help Rainbow Six Siege improve performance on a number of levels.
In brief, the Vulkan API will enable us to make improvements on workload through Dynamic Texture Indexing to reduce CPU cost, and Dynamic Resolution and AsyncCompute to reduce GPU cost. These features are already used on consoles, and the Vulkan API will allow us to do the same for PC.
By combining all these features, we can optimize both the GPU and CPU cost of rendering.
For those interested in the technical details, you can find a more in-depth explanation of these features and the advantages they bring to the PC version below. To ensure proper performa... Read more
In this latest edition of Designer’s Notes, we'll go into more detail about the upcoming balancing changes that’ll come with the 4.3 patch and give you an insight into the reasons behind these changes.
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: “pick rate of an Operator when not banned.” Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per map. We usually compute it per map and per bomb site for more precision. However, we have faced some data gathering issues related to bomb site statistics. A definitive fix is in progress, in the mean time keep in mind that these graphs are computed only through Win Delta per map. There could be minor variations for Operators being particularly impacted by the bomb site selection.
OPERATOR BAN RATE
UPCOMING CHANGES
AIM DOWN SIGHT INCREASE
  • ADS time increased for all weap...
Read more
Updated: 15 January 2020
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
BATTLE PASS PROGRESSION DATA Description: In certain instances, the Battle Pass may take longer than usual to visually synchronize, or could potentially get stuck. You may not be able to access the Battle Pass progression page in these cases. Restarting the game will fix this issue. Please note: Your progress and items will continue to be tracked and granted. This is only a visual issue.
Status: (Target:TBD) We will be working internally to firstly improve on the UI's feedback to players on the status of their Battle Pass status. A more complete fix will take longer and we'll update this page when we have a better estimate.
BATTLE PASS PROGRESSION MENU Description: We’re aware of visual bug... Read more
Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th.
BUGFIXES
  • FIXED – Clash exploit
The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period!
GAMEPLAY
  • FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
  • FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
  • FIXED – Operator hitboxes can clip through reinforced walls and be shot.

OPERATORS
  • FIXED – Goyo’s Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall.
  • FIXED – Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wal...
Read more
TOP ISSUES AND COMMUNITY CONCERNS Updated: 13 December 2019
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
SOUND PROPAGATION ISSUES Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route.
Status: [Target:Y5S1] We are working on a “perfect-fit” solution to tackle the remaining propagation inconsistencies.
REJOINING RANKED SESSION RESULTS IN A TEMPORARY BAN Description: Players who disconnect from Ranked games run into difficulties re-joining the match.
Status: [Target: During Y5S1] We have been ... Read more
“Turn on your phones. Disengage your brains. Live in the moment. Consume.”
EXCERPT FROM A PRINT INTERVIEW, 09-09.
Reporter: What does identity mean to you?
Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you’re never truly in control. You’re always subject to a status quo, a set of expectations about how someone who looks like you *must* act.
Reporter: Surely those expectations don’t carry over when we’re talking about art.
Bosak: Art transcends society only when nothing is known about the artist. I don’t want to transcend society. I want to record it.
Reporter: I see. So what do you say to people who claim your work is shallow and narcissistic?
Bosak: I say that if you can’t see yourself in someone else’s reflection you’re not trying hard enough.
Reporter: But, by doing so, aren’t you simply behaving in the way that society expects?
Bosak: (laughs) Aren’t you?

“We define ... Read more
In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.
Y4S4 - END OF Y4S4.2
Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable.
Remember to follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com] and on our forums[forums.ubi.com]. Read more

“I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal.”
Transcript dated 11/11. Edited for clarity.
Vincente: I’ve met people like you before. I got sent to a shrink after I lost my eye. You know what he wanted me to do? Visualization exercises. He wanted me to pretend that I still had both my eyes, to imagine the life I had before and “project it into the future.” You know what I said to him? “Cara, imagining I’ve still got both eyes isn’t going to get me back on the field. Can you help me or not?” He sent me to an occupational therapist and I never saw him again. So don’t ask me about how I’ve “adapted” or “grown”, or dig into my past to uncover the “real” impact of my trauma. I’m sick to death of talking about the first and only thing people notice about me.
Harry: Then let’s talk about something else.
Transcript ends.

“Kids always ask me how I got to be so strong. I tell them it comes from having something worth fighting for. When they gr... Read more
Find all the latest balancing changes coming with Operation Shifting Tides.[rainbow6.com] Our Dev Team is about to give an insider perspective at what led us to tweak certain abilities, weapons and gadgets.
WEAPON BALANCING
M-12 SMG
  • Increased M-12 SMG damage from 36 to 40
The M-12 is currently one of the lowest damages and slowest firing SMGs in the game. With most players favouring the Luison, there is currently very little reason to select the M-12. Our Devs are looking to give the M-12 a fairer chance during duels.
FO-12 SHOTGUN
  • Decreased damage dealt beyond 10 meters
  • Spread increase and accuracy reduction
Ela’s FO-12 is very strong and frustrating, mostly for console players, but on PC as well. She is targeted by Operator bans by console players and when she is not, her pick rate is very high. This weapon should be more in line with other semi-automatic shotguns. We also want to reduce her ban rate and how frustrating Ela can be.
SASG-12
  • Spread increase and accuracy reduction
The SASG-... Read more
There’s a situation going on at the Bank. A hostage was taken, and it’s up to you to ensure their safety. The heist is ongoing, and the tension is coming to a head.
For Rainbow Six: Siege’s first collaboration with Netflix, we are bringing you a short event themed after their Spanish-language series, La Casa De Papel.
From November 20th to 25th, experience your own heist!
RULES OF THE HEIST The Casa De Papel event is a classic Hostage match, where Attackers and Defenders must fight over a Hostage dressed in the series’ iconic mask and red jumpsuit. Hibana and Vigil are also equipped with the same look, should you pick them to play with.
THE BUNDLES A full set of four items for both Hibana and Vigil will become available for purchase in the shop during the event and will be there for approximately a year.
Hibana’s Heist Bundle contains the Red Jumpsuit uniform, Emboldened headgear, Tokyo charm and Regal Mint weapon skin for the TYPE-89.
Vigil’s Accomplice Bundle includes the Red Jumpsuit ... Read more
In Y4S4 we are changing bullet penetration on character models in Rainbow Six Siege. This new system aims to increase the lethality of shots and provide guidance on where a bullet should land.
The goal of the new bullet penetration system is to reduce the impression of inaccurate hit registration, reducing past player confusion as to where a shot will land. The new penetration rules will be dependent on the type of gun used, and will determine how the bullet will travel after its initial hit.
PENETRATION RULES
NO PENETRATION
A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.
SIMPLE PENETRATION
A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.
For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their he... Read more
Hold onto your seats, Operation Shifting Tides is rising from the depths. NIGHTHAVEN Special Intervention Group joins the fray as this season’s new ORG. Its owner, Kali, joins Six as the new Attacker. One of her best agents, Wamai, is also coming aboard as the new Defender.
These two Operators are unlike any that have come before and bring their particular talents to the roster. With them, expect a newly reworked Theme Park to surface, as well as a few other features worthy of note. You will find more details on these updates in the full Patch Notes below.
View Patch Note[rainbow6.com] Read more
Updated: 29th October 2019
We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here[rainbow6.ubisoft.com] to read up on this again.
RESULTS The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks.
While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves.
CURRENT STATUS Below you will find updates on the status of action items outlined previously.
BAN WAVES
With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed.
Status: COMPLETE
REDUCING MATCHES PER SERVER
Status: COMPLETE
REMOVE ESCALATING ABANDON SANCTION
Status: COMPLETE
We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have... Read more
Something’s not quite right with Doc. Soon after Theme Park closed, he moved in and made the castle his home, where he performs all sorts of disturbing experiments. In the end, he created something more evil than he intended...
Can you survive?[rainbow6.com] Read more
The Y4S3.3 patch will deploy for PC on Tuesday, October 22nd. For full details on the balancing changes, please see our Designer’s Notes[rainbow6.com].
MMR ROLLBACK UPDATE With Y4S3.3 the MMR Rollback system is getting a few improvements that allow us to more appropriately target and address those who exploit the integrity of the ranked system. A drastic MMR change is a sign of massive irregularity and a red flag in our system. So we will now be resetting MMR for such players.
This means that instead of undergoing a significant change in MMR, players will have to redo their placement matches to get back appropriately on the ladder. Players who have their MMR reset will also not receive the seasonal ranked charm for their highest rank prior to the reset.
BALANCING
GLAZ
Stay focused on the details, but detail a bit faster now.
Increased Glaz’s rate of fire to 380 (up from 285)
TWITCH
Less fragging, more tactical dabbing.
Reduced Twitch’s F2 Magazine to 25 (down from 30)
WARDEN
Warden’s Glo Up.
Wa... Read more
In this patch’s Designer’s Notes, we are looking back at what has been shared earlier. Our Dev team had the pleasure of welcoming Prodigio Pete, Rogue-9 and Get Flanked into our Barcelona office, home of our balancing team. The discussion and data shared during the podcastt is available below, as well as the changes that will be implemented in the Y4S3.3 update.
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: “pick rate of an Operator when not banned.”
BAN RATE
UPCOMING CHANGES
TWITCH
  • F2 magazine capacity reduced from 30 to 25
Twitch is still one of the top performing Operators, and despite a minor recoil nerf in an earlier patch[rainbow6.ubisoft.com] she remains a top attacker. We’re reducing her magazine capacity to lower her fragging ability, but no changes to her gadget as we feel her ability remains crucial to teamplay and is i... Read more
The Y4S3.2 patch features an update to the surrender feature, a fix for a bug with attacker/defender side assignment bias, and various other bug fixes. The patch is scheduled to deploy to PC on October 8th.
SURRENDER
  • Surrender now requires a unanimous vote.
  • Surrender feature is now only available if the team is currently losing in rounds.
  • Surrender is still only available starting with the 3rd

RFF In hostage mode, anyone who detonates a Volcan shield is now responsible for any explosive damage it does once the hostage is picked up. Prior to hostage pick up Goyo is still responsible.
BUGFIXES
  • FIXED – Fixed an issue with Attacker side logic bias during lobby creation. Attacker and Defender side assignment is now completely random
  • FIXED – Users are able to vault over an operator with extended shield if that operator stays between a player and a vault prompt.
  • FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on.
  • FIXED – Defenders can keep using thei...
Read more
DDOS, DOS, AND OUR NEXT STEPS We have monitored an increase in the amount of DDoS and DoS attacks against our servers following the release of Operation Ember Rise. Below you will find our next steps for how we plan to address the situation and move forward.
NEXT STEPS
BAN WAVES
We have identified the worst offenders perpetuating these DDoS/DoS attacks, and will be initiating a ban wave. This will apply to both PC and Console players.
Impact: Players that have been found to be initiating DDoS/DoS attacks will be banned.
Target: Next Week, will continue as needed
REDUCING MATCHES PER SERVER
We currently host 3 matches per server. When a server crashes, or when a DDoS/DoS attack occurs, this results in 3 matches being impacted and taken offline. We are splitting this to have each server host a single match to reduce the impact
Impact: 66% reduction in the impact of DDoS/DoS attacks.
Target: End of this week
REMOVE ESCALATING ABANDON SANCTION
We have noted the unintended consequences of the escal... Read more