Rainbow Six Siege Dev Tracker

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Hey Epic, how frequently would you say that you experience this?
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Originally Posted by Slyrr7
How about the suggestion of restoring the original/night maps? And adding a feature to 'multiplayer settings' for shutting maps on/off? This can be done in Terrorist Hunt already - the foundation work has already been laid. All you'd have to do is extend it to Multiplayer. It would quickly, easily, and effectively end all the squabbling between the Casual/Pro players. The pro players could enable the reworked maps (which were made solely to please them), and shut off the original/night maps. The Casual players could enable the original/night maps (which were taken away without our consultation or consent) and disable the reworked maps. Every player could have what they want. And I'm sure it would appeal to the developers' current penchant for minimal effort. All that content is already installed in the game - they wouldn't have to do any work to make anything new. All they'd have to do is re-enable an...
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Hey everyone! We definitely do see the call for new maps in Siege, I think it would be awesome to see a brand new map in Siege one day. For now, the dev team is focusing on tweaking and improving existing content in the game (map reworks/buffs, Operator reworks/buffs, new tools for attack and defense, etc) as opposed to adding a bunch of new stuff. That's one of the reasons why we're switching to 1 operator per season in Y5S3.
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Originally Posted by Slyrr7
UBI has been ignoring our demands on this issue. They've been ramming a silly 'map rotation system' down our throats for a couple years now. A system that none of us asked for, or wanted. They've also been ignoring our demands to give back the original and night maps which they unjustly took from us without consultation or consent. All, seemingly, at the behest of a tiny cluster of 'pro' players who apparently have the developers in their back pockets. Which is why even in their recent hints about this season's features, they brag about another map rotation scheme - which still strangles off our access to the maps we paid for, and insults us even further by showing off a 'list' of all the maps they will be using to imprison us for that season.
We've been monitoring the feedback and frustration around the ability to not change which maps you can play on. We try our best to provide as much insi... Read more
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Originally Posted by KABE-KAKABE

A bit stronger, heh? Look at this picture, Castle is already considered to be weak and insignificant. How far in his usefulness should he get? To get less presence than Warden?
Castle looks for a buff or even rework for a long time, people continue asking for that periodically. The last time was... erm... 10 hours ago?
Don't get me wrong, Super Shotty is amazing, that was a bless. But than again no one asked Castle players if they agree to exchange impacts for another shotgun. Was that operator too strong? Obviously not, I believe no one ever complained about that here or on Reddit. Was his camera that important to keep instead of level-reshaping explosives?
Well, developers have their rights to change their game as they want it. It's just the more time goes, the less things I agree with. And, sadly, not just me.
In terms of what his kit was and how much he could offer his team (cutting off... Read more
I'm honestly not sure why it's like that. I never really thought of it. I can try to find out though!
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Originally Posted by wolf74-ITA
I am a player in the early hours of the game with R6, do you recommend the two best operators for attack and defense, in particular suitable for someone who plays for the first time?
For defense, Rook is good! He's a support operator that places down armor plates for his team. Let's see... Frost is a good one as well. She has bear traps that you can place in corners, under windows, or anywhere else you want.
For attack: Sledge. He has a pretty straightforward gadget and you get to smash stuff. It's pretty great if I do say so myself. Hm, lastly, you can go with Ash or Thermite. All of the operators I listed have pretty easy-to-use weapons, except for Sledge's SMG sidearm. That takes a bit of practice to learn. Read more
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Originally Posted by Sgt Astor
They don't care dude. It's not even listed in top concers list so don't expect any changes soon .
It's mentioned in the Top Issues blog post that not everything our team is working on or investigating is listed. We've been keeping an eye on these threads about Vote to Kick and are bringing them to the devs any time one shows up. It's a frustrating thing our players are experiencing. Like I've mentioned previously, it seems these toxic interactions stem from stacked teams who have a "random" join. I've seen suggestions like removing Vote to Kick for players who are queued together, and while on the surface that may seem like a good idea, you then run the risk of punishing stacked teams who aren't toxic and use the system as intended. Read more
Originally Posted by ZOFIA36
First game of the evening, one of our team quits in the first round (after dying ofc), another just goes idle after 1st round until he is kicked.
Second game, two teammates reinforce walls between objectives, then quit.
Why the **** am losing rank as if I've just played a couple of fair games?
Stuff like this is why our team is slowly rolling this feature out. It's not launching with Steel Wave, so that gives our team enough time to gather data and see which ways Match Cancellation is abused by certain players. I'll be sure to let the team know about this in the coming days, so thank you for sharing this tidbit of information with me! Read more
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Originally Posted by KABE-KAKABE
I just noticed that.
Good job, Ubi. After taking away shields from operators that relied on them (Echo, Tachanka), you came to a "wonderful" decision and replaced Castle's impacts with alarming device %) Yes, he's still a "map architect" with a variety of shotguns to reshape a level. But how on Earth is he supposed to remove his own panels quickly? It all seems like a random finger poking the operators list. "Let's give a new device to him, him, her and those two. Because why not, someone had to recieve them anyway"
You also have to keep in mind that he has the Super Shorty, which is just another, more efficient way at making rotates. I think the trade-off is good, especially because of how good that weapon is at doing its job. Having impacts as well would just make things a tad redundant. I do agree that the Castle trick you're referring to was useful, however, impacts just made him a bit str... Read more
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Hey Hair! Yes, you absolutely should, this is definitely considered griefing! You can find the support site here, though I've heard that some folks are having issues navigating making a ticket right now, so just in case you can also check in and ask about this with out support Facebook or at our support Twitter! Read more
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A reminder that necro-ing old posts is against forum rules! I am going to close this out, however, if you feel passionately about this, feel free to make a newer post to open the conversation back up!
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Originally Posted by Thor_Wodenson
I also don't understand why R6 can't give us a notification when someone we've reported has been banned. It's against their privacy policy or whatever, but so many other games including Rocket League and Warzone/COD MW have this feature.
Hey Thor, would you be talking about a notification that says that "someone specific's name" has been banned? Or just notifications that your ban took effect against another players account? Read more
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My stack and I usually ban Nomad. We're aggressive and roam-heavy, and she's a massive thorn in our side when she's on the board. On defense, it's usually an Echo or Mira, nothing special.
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Hi Se4, as it stands, we do not currently have cross save features in Siege
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Hey Potato man! You can also lose the MMR you earned after beating a cheater. The system works to nullify any and every game in which a cheater exists, in order to make is so it essentially didn't happen. Do you think it's possible you played against and beat a cheater?
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You can also check out the R6 discord here to find folks!
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It is against our forum rules to necro old posts, so I'm going to close this one out, but if you feel strongly about it, please feel free to make another, more recent post!
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Originally Posted by skills.peek
In Pro League, there are tactical pauses where when called the game is paused for some time allowing each team to talk to each other about possible improvements they could make or quickly develop counter strategies based on the other team's plays.
This feature would work similarly to surrendering, in where one player clicks a button named "Tactical Pause" under the surrender button in the menu and a vote is initiated. All 5 players must consent to the tactical pause for it to be scheduled. Of course having tactical pauses right in the middle of games would be unfair, so once a tactical pause vote passes, it will be scheduled for the next operator selection phase where both teams will be given a 45 second break. Each team will have 1 or 2 tactical pauses per match. If both teams have a tactical pause scheduled, only the first team who passed a tactical pause will lose a tactical pause while the other team w...
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Originally Posted by ColdyMC
Almost every time i join a game someone teamkills me, and then the whole team kicks me
i am really upset that people that play this game are so toxic.
Hey Coldy. This can definitely be a really frustrating experience. I'm hoping that the upcoming reputation system will help deal with some problems around toxicity so that we can have a healthier community! Read more