Pagan Online Dev Tracker

Our first Big F... Patch is about to drop!

By popular demand, we are introducing our first version of the long-awaited hero build customization aka the Ability Tree, and a completely new campaign arc: Act VI!

We will be introducing Patch 0.5.0 on July 11 2019 at 07:30 UTC.

Servers will be down from 05:00 to 07:30 UTC.

We're also adding to our reset compensation, so make sure to study our patch notes before tomorrow!

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[deleted]

Since patch 0.4.0. you don’t ;) so yeah we’ve been listening

Drevs

I know that you wont or probably even can not answer to this but I have to try:

Is there any plans to port this amazing game to the Nintendo Switch? I would love to play it on that platform.

Keep the great work!

Hey /u/Drevs ! Switch and other platforms are not excluded for the future, but for now and until we release, our focus is on delivering one kickass PC game to full launch. Once we've achieved that, we'll be able to sit down and think about whether we want to bring Pagan Online to other platforms and formats, and what those will be.

Not too precise an answer but I hope it help!

You’ve seen the roadmap and you’ve been getting hyped, so it’s time to tell you all about Big F**king Patch #1 – which is coming next week!

BFP #1 takes us in a new direction we hadn't dreamed of before starting this Early Access. We tried our very best to avoid a reset because we didn’t want it either, but this is the only way we can turn Pagan Online into the game you want.

Watch the full Devlog right here for more on BFP #1: https://youtu.be/tICIyN6AGcU

Hey /u/shaints13 ! We're actually chasing this one hard right now. Could you take another look at Discord and try the steps we listed here? https://discordapp.com/channels/491178626230779906/564719892490747907/595991790478163968

If you could fill out the form with the info, it would be a great help.

underpaidgamedev

It's not mentioned in the roadmap but I assume co-op campaign is on the list still too right? :)

For sure. It's not a question of if, it's a question of when ;)

DropsyDropsy

Will you eliminate the gates/trails to progress? They are currently near impossible solo or maybe I’m terrible.

Which gates or trails are you referring to?

If you're hitting a rough spot and need some 1:1 advice, make sure to drop by our Discord server! We have some folks there looking to help out: discord.gg/PaganOnline

Punchinballz

When will the Japanese servers be ready?

We'll be available in Japan later this year ☆(・ω・*)ゞ

We still want to hear your feedback, so please let us know what you think! Stay tuned for more info, you lovely humans.

WE'RE ON THE HIGHWAY TO RELEASE 🤘

So, we spoiled you already but we couldn’t be MORE excited to share with you the fantastic news that we’re gearing up to leave Early Access! Now that the news is out there, we can take a deep breath and dive into the juicy details of what amazing things are to come and when. Gather round...

We’ve been listening to your feedback since November 2018 when we embarked on this journey together during our closed tests, the Trials. We’re now at a point where we know what the release version of Pagan Online should look like, as well as how long it will take for us to get there.

Our intention from the very beginning was to co-develop this game with you, our players. To do so, we’ve read everything you’ve written, whether it be on Steam, our community channels, social media, or from our focus groups and surveys. We have based our game design decisions on this feedback analysis.

The patches we’ve released so far have addressed some of the issues raised b...

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It's summer and the bugs are out in full force. Luckily, you won't get bitten to death in Pagan Online any more after patch 0.4.2, which is full of bug fixes!

Servers will be down on 27/06 from 05:00 to 06:00 UTC.

Which one bugged you the most? Let us know in the comments!

qh0zzy

Since you dont mind tough questions id like to ask about future content and endgame. Whats your plans to keep player base entertained? What's your ideas for endgame modes? What's your plan on new mechanics and modes?

I fully embrace the No Spoilers creed but I understand that having a sensible roadmap is an important feature as an Early Access game so here are just a few teasers: we have high ambitions for endgame - some of it involves bringing you more content, but we also have plans to add to the current endgame loop. This new loop of cool things will come before Early Access is over, and the plan still is to deliver it in the months if not weeks to come. We're playing it tight to the vest, but more news will come very soon.

EDIT: and by big news I mean this right here! https://www.reddit.com/r/paganonline/comments/c67a9z/pagan_onlines_roadmap_to_full_launch_is_out/

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RoboRetro

Hello everyone!

Looking forward to working with the community! If you have any questions for me please dont hesitate to msg me :)

⊂(´・ω・`⊂)

I'd like to add that most folks on here are absolutely lovely and I don't mind any questions, even tough ones. I've only had one unfortunate encounter on here so far, and the mod team has been very diligent so kudos to them. I also don't want this to discourage anyone to PM me about the game! If you have any questions, feel free to ask, and if you want to share feedback, you can do so on here. Just don't DM me things that most humans don't want to see to begin with and we'll be all good :3

Was scrolling back down memory lane on here and oh! We did!

In this latest Devlog, Tanaram goes over Patch 0.4.0. changes to the balance of your heroes and enemies and our brand new unlock system: Hero Souls.

Jump in for some insights into what the team is working on right now!