Can we get more details on the hero bans system you are looking at? Would it be a single ban per team? Or would we get one for each role? Would there also be protects? I've always loved the idea and I think it's great you're giving it a chance!
Want to clarify here that the first time we do this it will be for a limited time as an experiment. With that said, we're still discussing how exactly it will work in the match flow and where we put this experiment. Should everyone get a ban against one hero in their role? Should this experiment actually run in competitive for a weekend or should it get its own queue? How long is this phase before you select heroes, how much time does a team need to feel like they are strategizing but not so long it significantly increases the match length?
Those are the sorts of questions we talk about in our design meetings around this. I think any sort of ban system in Overwatch has the chance to be fairly polarizing, especially when your main gets banned. The point of the experiment will be to gather some initial feedback and make sure that if we ever move forward with permanently adding bans, we've covered all our bases.
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