I don't have a good explanation for why this would only happen with Moira. If you have Contextual Comms Wheel off, you shouldn't have had to look down to get a different response. Enable Automatic Need Help is a feature that will cause your hero to call for help when you ping if an enemy is attacking you at very close range and your ping hit no targets.

Hey there, thanks for the post. We've been digging into this since we first heard about it and are working to get a fix out quickly. We do consider this an exploit, and we want to caution people not to abuse this bug.

Cheers

Forum Streamline Icon: https://streamlinehq.com

Wow, time sure does fly!

I’ll never forget working at the first Overwatch Blizzcon demo. At the time we only had 12 heroes and 3 maps but the pure joy and excitement on everyone’s faces after they played the demo and jumped back in line again and again was overwhelmingly beautiful.

A heartfelt thank you to the Overwatch community for an amazing four years and really bringing this game to life with your thoughtful involvement and passion! Looking forward to many more.

Forum Streamline Icon: https://streamlinehq.com

Are they working now?! I’m seeing them load on my end, but want to make sure its working! :slight_smile:

You’ve pulled off incredible POTGs, pushed millions of payloads, booped your foes off the map and into oblivion, and danced your way into the hearts of your teammates. It’s been an incredible four years of Overwatch. For the Overwatch team, it’s also been years of ingenuity, of creating a game that is a love letter to an auspicious future in which anyone––soldiers, adventurers, scientists, oddities––can become a hero. Years of art, engineering, programming, and development to bring together millions of players worldwide and foster the creation of bonds and memories. And, since the inception of Overwatch, we’ve made countless memories of our own.

To commemorate the game’s fourth anniversary, a few team members took the time to share some of their favorite moments from the development of Overwatch and the past several years of fun that the game has brought.


Dylan Jones, lead character technical artist:

Once upon a time, when trying to figure out how Brigitte’s flail wo...

Read more
Forum Streamline Icon: https://streamlinehq.com

Hello everyone,

We have a new update to share regarding Hero Pools. We’ve been listening to your feedback and constantly iterating on the feature behind the scenes. We initially implemented Hero Pools to address issues with stagnating metas and to keep match-ups exciting and fresh. However, we’ve found that the introduction of Experimental Card and increased hero balance updates has helped us work towards a healthy, changing meta in Competitive Play without needing to disable heroes.

Going forward, we’ve decided to make the following changes to Hero Pools starting immediately:

  • Hero Pools will be removed indefinitely from Competitive Play, with no tentative date for re-implementation.
  • Beginning June 13, the Overwatch League will utilize a single Hero Pool for the first two weeks of each tournament cycle, which consists of three weeks of qualifier matches and a tournament weekend featuring bracket play. Hero Pools will not be used for the week before each tournament or during tournament...
Read more
Forum Streamline Icon: https://streamlinehq.com

We’re currently looking at lowering the minimum activation time between when you throw the Concussion Mine and how soon you can detonate it to help bring back the way some players double mine or side jump.

Thanks for the feedback, appreciate it!

Forum Streamline Icon: https://streamlinehq.com

My biggest “annoyance” with Moira is how the projectory changes with her damage orb. I feel this is more of a map design issue rather than a hero balance issue, but it can he pretty frustrating to evade that purple ball when you think it should turn left and I go right but the orb just goes right as well and melts any remaining HP I have.

Forum Streamline Icon: https://streamlinehq.com

Hey folks!

Earlier this afternoon, we ended our most recent test on the Experimental Card - thanks to everyone that participated in the experiment while it was up. If you missed it, check out the Past Experiments notes: HERE.

Overall, this test was meant to take a balance pass at some of the heroes we feel are not currently in-line with their counterparts. We saw lots of discussion and feedback surrounding two heroes in particular: Genji and Moira. So, we wanted to take a moment to share some insights into what we were trying to achieve, as well as some learnings from the experiment.

GENJI:
We are generally trying to find a stronger niche for Genji, especially now that he’s competing against both Echo and Doomfist as a mobile burst damage hero. In this experiment, we tested pushing his strength towards dealing with hitscan heroes through Deflect. Additionally, we made adjustments to his Shuriken damage and Secondary Fire spread to improve his close range damage consistency. We feel bot...

Read more
Forum Streamline Icon: https://streamlinehq.com

Please be advised that this is not a feedback forum. The original technical issue has been resolved. To provide further feedback, please go to #general-discussion.