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Overwatch PTR Patch Notes – March 31, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

General

  • Echo’s cosmetic progression content is now available to view and unlock

BUG FIXES

Heroes

Echo

  • Fixed a bug where Echo could reach unintended locations
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Overwatch PTR Patch Notes – March 27, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

General

  • Added stats and tips

BUG FIXES

Heroes

D.Va

  • Fixed a bug where D.Va’s aim pitch would reset when leaving her Mech

Echo

  • Fixed a bug where a Duplicated Supercharger would not grant damage boost after Duplicate has ended but before the Supercharger has been removed
  • Fixed a bug where Echo did not properly track deaths or count for eliminations
  • Fixed a bug where a spectator’s camera may become detached from Echo when clone ends
  • Fixed a bug where Echo’s Sticky Bombs wou...
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thanks for sharing your amazing story. it’s very heartwarming for all of us to read. times are challenging right now so i am glad people are finding ways of “being together” however we can in our own isolation.

i think we all needed to hear something like this today. thank you.

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Overwatch PTR Patch Notes – March 25, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Ashe

The Viper (Secondary Fire)

  • Updated lever action sound to better line up with when she can shoot again

Echo

Sticky Bombs

  • Explosion damage reduced from 30 to 25

Duplicate

  • Ultimate cost increased by 16%

BUG FIXES

Heroes

Tracer

  • Fixed a bug where blinking mid-air could allow Tracer to move slightly vertically upward

Echo

  • Fixed a bug where a Duplicated hack or sleep wouldn’t persist 3 seconds after the duplication ended
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Overwatch Retail Patch Notes – March 24, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL UPDATES

  • Achievements listed on the Career Profile page can now be earned in Quick Play Classic

BUG FIXES

General

  • Fixed several AI pathing issues in the Archives missions
  • Reduced volume of Slicer’s pre-attack sound in Uprising as they were previously a bit too prominent
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Overwatch PTR Patch Notes – March 20, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Echo

Flight

  • Flight speed will now return to regular movement speed if canceled during the initial speed burst
  • Added the option for Hold for Flight within Echo’s hero options

BUG FIXES

General

  • Fixed a variety of crashes

Heroes

Tracer

  • Fixed a bug where Blink would sometimes not move at all

Echo

  • Fixed a bug where Duplicate could target enemies through barriers
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Patch 1.47 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release. This list will be updated accordingly.

ECHO

  • Being on a moving platform when Duplicate is expiring can cause Echo to be moved off the platform.
  • Sticky Bombs can visually appear to still be on Moira when she uses Fade even though they’ve dropped to the ground.
  • Echo’s Ultimate UI can have display issues when death spectating.
  • Echo’s reload sound effect can’t be heard by those around her.
  • Duplicated Roadhog’s hook chain looks like a normal chain when used by Echo.
  • Echo’s Duplicate has visual texture issues with certain hero skins and abilities.
  • Ultimates used while Echo Duplicates display as the enemy teams instead of hers in the Custom Game combat log.
  • Duplicated Wrecking Ball Minefield can damage Echo after Duplicate wears off.
  • Pieces of Echo’s halo can be seen during her Heroic ...
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Our latest hero, Echo, is now live on the Public Test Region (PTR)! However, because of the current lockdowns due to the COVID-19 pandemic, we haven’t been able to localize some of her voice lines & web content. Rest assured that these will be made available in the future.

We wanted to make Echo available for testing as soon as we could - please pardon our dust as we finish construction! Thanks for your understanding, and we hope you enjoy playing Echo on PTR.

2075D57BA5WD1584634020360.png4677×2160 Read more
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Overwatch PTR Patch Notes – March 19, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

NEW HERO: ECHO (DAMAGE)

Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots ( Tri-Shot ) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates aft...

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yes. confirmed. achievements can now be earned in quick play classic.

it was an oversight that it did not get listed in the patch notes

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being backfilled into a defeat screen is not ideal, no matter how long you wait.

we want to address these issues. with backfilling, we’ll never be able to entirely eliminate them because of how some of the game modes work. but certainly it can be better than it is today.

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backfilling as it relates to role queue and possible long queue times (damage) is a separate issue that we’ve also been working on. we agree that it’s an issue.

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perhaps OR16…?

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Unfortunately, it’s best for matchmaking to sometimes substitute you into a match as a backfill. With that said, we would like to make some improvements. These are tricky and take time.

We did recently fix an issue that has not gone live yet. Once you serve as a backfill, there is supposed to be a cooldown on subbing you in again. But currently if you switch modes a lot (i.e. from quick play to mystery heroes), you can be backfilled multiple times in a row. In an upcoming patch, this will be fixed.

Again, we want to do more improvements to backfilling over time, but simply removing the system is unlikely to happen.

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This normally indicates your audio settings are set up for surround sound, but you are listening back in stereo. Please check your windows sound settings.

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Patch 1.46 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

ARCHIVES

  • In Retribution, Eradicator AI can have trouble reaching players.
  • In Retribution, Talon AI can temporarily have pathing issues.
  • The Leaderboards screens for the Challenge Missions doesn’t use the arcade card’s name.

HEROES

Ashe

  • Her “The Spoils” Victory Pose is not centered in a Deathmatch POTG.

Genji

  • Certain cameras don’t see Genji’s Reflect swap team color.

Sigma

  • The VFX for the math equations during his “Postulating” Victory Pose are delayed when swapping between poses.

MISC

  • Loot Boxes can appear darker than normal on certain lobby screens.
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Overwatch Retail Patch Notes – March 12, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

OVERWATCH ARCHIVES 2020

Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.

GENERAL UPDATES

New Feature: Share Replays

Players can now share their in-game replays with others!

A replay is shared via an alphanumeric code typically 6 characters long. The code ...

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Thanks for the report. As mentioned above, any additional information you can share about your specific setup would be helpful to us.

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Thanks for the report. We will be addressing this issue in a future patch.

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Sorry to see you are experiencing this issue. Can you share back with us the error message you are encountering when starting a game? Any additional information you can share would be helpful for us to better diagnose the problem.