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The dev blogs from beta (which we’ll be continuing), the recent stats blog, the Moira blog, are all examples of us moving towards more transparency and involving the community in our development process. Shifting our philosophy and comms strategy to a new approach takes time, and iteration, to get right.

I know that Jodie and I haven’t been as active on the forums for the last few months. TBF, we’re heads down on planning for the next phase of beta and beyond at the moment. Hopefully I can carve out some more time soon to jump in here (I had 2 meetings cancelled today, which allowed me time for posting and responding)

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If I’m here talking about it, it’s highly unlikely :slight_smile:

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communication =/= being a hype machine on the forums

Please don’t try to conflate the two

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Symm has some balance changes in the upcoming beta.

To manage expectations, we’re not talking about a full rework (that would require new vfx, anim, etc), however they are some rather meaty adjustments that will both require some adjustments in playstyle and some time to acclimate

As always, we’ll be closely monitoring feedback and performance data

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As I’ve said on multiple occasions here, we’re far less interested in hyping and promising, and more inclined to show the work. For the forum community, it doesn’t add a lot of value for us to be out there talking about how excited we are for next week (even though we are very excited™)

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Hiya, everyone!

I wanted to pin this in announcements, as well!

We have pulled the Overwatch Experimental update that we released earlier this morning while we work through a few bug fixes.

We will get the game mode back up as soon as possible!

Thank you for understanding, and we are so sorry for any inconvenience this may have caused!

Thanks, y’all!

Jodie

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Hiya, everyone!

We have pulled the Overwatch Experimental update that we released earlier this morning while we work through a few bug fixes.

We will get the game mode back up as soon as possible!

Thank you for understanding, and we are so sorry for any inconvenience this may have caused!

Thanks, y’all!

Jodie

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Overwatch Experimental Patch Notes – June 9, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting help, visit our Technical Support forum.

HERO UPDATES

TANKS

Orisa

Fusion Driver

  • Weapon spread removed

Protective Barrier

  • Maximum duration reduced from 20 to 4 seconds
  • Health increased from 600 to 1200
  • Cooldown increased from 10 to 12 seconds

Halt!

  • Pull radius increased from 5 to 7 meters

D.Va

Fusion Cannons

  • Weapon spread reduced by 15%

Reinhardt

Charge

  • Can now be cancelled by pressing the ability input again

Wrecking Ball

Roll

  • Knockback increased 36%

DAMAGE

Bastion

Configuration: Recon

  • Weapon spread removed

Cassidy

Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration

Sombra

Machine Pistol

  • Damage increased from 8 to 9

Hack

  • Cast time reduced from 0.65 to 0.5 seconds
  • Hacked duration reduced from 5 to 3 seconds

EMP

  • Ultimate cost reduced by 15%

Doo...

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Overwatch Experimental Patch Notes – June 9, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting help, visit our Technical Support forum.

HERO UPDATES

TANKS

Orisa

Fusion Driver

  • Weapon spread removed

Protective Barrier

  • Maximum duration reduced from 20 to 4 seconds
  • Health increased from 600 to 1200
  • Cooldown increased from 10 to 12 seconds

Halt!

  • Pull radius increased from 5 to 7 meters

D.Va

Fusion Cannons

  • Weapon spread reduced by 15%

Reinhardt

Charge

  • Can now be cancelled by pressing the ability input again

Wrecking Ball

Roll

  • Knockback increased 36%

DAMAGE

Bastion

Configuration: Recon

  • Weapon spread removed

Cassidy

Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration

Sombra

Machine Pistol

  • Damage increased from 8 to 9

Hack

  • Cast time reduced from 0.65 to 0.5 seconds
  • Hacked duration reduced from 5 to 3 seconds

EMP

  • Ultimate cost reduced by 15%

Doo...

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Hey there, sorry for the problem. We pushed a small build update that unfortunately had an issue, and we’ve reverted back to the older build for now. Updating should work correctly for everyone now.

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Hey there, sorry for the problem. We pushed a small build update that unfortunately had an issue, and we’ve reverted back to the older build for now. Updating should work correctly for everyone now.

We’ll be sharing more data and information from this beta phase in a separate post that’s currently being worked on. This blog was meant as a “thanks for testing”, and to set expectations on when you can expect to hear from the team about our future plans.

TLDR: it’s coming, just not today

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Overwatch Retail Patch Notes – May 17, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report forum.
For troubleshooting assistance, visit the Technical Support forum.

GENERAL

Overwatch Remix: Vol. 2

It’s the sixth anniversary of Overwatch, and we are expanding the annual event into a three-volume series. Let’s up the tempo with Volume 2, featuring new remixed Legendary skins like Poison Dart Lucio, Dark Wolf Hanzo, Hydra Symmetra, and more. We are also bringing back past weekly challenges in case you missed out on these stylish skins: Dr. Ziegler Mercy, Mardi Gras Ashe, and Maestro Sigma. Play Overwatch Remix: Vol. 2 May 17 – June 7 to secure these legendary skins, earn weekly rewards, and play all of your favorite seasonal brawls.

Overwatch League Kickoff Clash Skin

Celebrate the Overwatch League Kickoff Clash with the Luchador Reaper Legendary Skin! This skin is purchasable for a limited time with Overwatch Leag...

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Welcome to Season 34 of Competitive Play

Season 34 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Within the standard Role Queue competitive mode, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve. Open Queue will utilize the same rating and tier system, but since the...

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With the significant amount of changes to both Doom and Orisa, the Hero team wanted to take a bit more time to monitor and consider any tuning.

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we’re glad to see so many of you getting into game

I’ll be around a bit longer checking on this thread periodically (gotta get my games in too). Hope to see you in game

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We’re still here running through the full list. Thanks for hanging in there.

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still here, still troubleshooting with the team

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Do not do this. it will add to the delay

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Just to be sure, did you check it again today?