Mordhau Dev Tracker

thats a ue4 thing, real chads use windows tab anyways

Lummeke

Well Triternion has a pro-Free Guard agenda so, even in the lore too, they benefit 'em.

what lore kekw

Stergeary

They should just overhaul the VIP mode or even scrap it. Playing as the King is either exceedingly boring by hiding behind Toolbox defenses in order to win the game for your team, or exceedingly fun for you as you rush the enemy and abuse your unflinchable double-damage Rapier/Longsword/Mace and lose the game for your team.

we've talked about giving boss characters hp on kill. not 30, but like 5-ish hp will make them actually fun instead of a hiding simulator. most map issues in regards to boss characters seem to be more about the boss mechanics than the map designs themselves

reason being is gameplay and readability

the falchion is a slow choppy weapon, visually with a wide, asymmetrical blade. wouldn't visually make sense

arming sword is cut and thrust, symmetrical blade. visually works, works gameplay wise as well.

other weapons have their proportions changed for gameplay as well, like the rapier (which irl has a longsword length blade)

OI ROCK 'EM M8

Yeah we're looking to give more points for more engineer stuff, we'll see what we can do :)

GuidenableYT

Clip from my lastest project that I couldn't wait to share with people.

can i share this on the Mordhau twitter pls i must show the world

play with the trap, get the

s n a p p

play at your own pace, and instead of getting good (if that's what you want to do) work towards getting better.

If you've never played a game like this you shouldn't expect to just top frag right out the gate, but the mechanics are pretty dang consistent and you can improve really fast. Good luck, have fun!

it's good that they are strong. Some people are terrible at the melee combat, but can do something meaningful in a support role. We can always adjust in the future if it's necessary - the weird thing about metas in games is that sometimes it can shift without the devs touching a single line of code. If 20 toolboxes per team becomes the meta, we can rebalance them accordingly.

should update after a match or two 🤷‍♀️

big think

Wasabicannon

Basically just another broken animation that will never be fixed.

this drag can be countered by just kinda moving into the direction of the attack and rotating around the enemy

in my opinion:

CTF isn't really that good of a mode for a melee game. Even with a chase mechanic, if you respawn and try to go chase off after the flag, you have to physically run to the person and kill them. This works in a shooter because you just have to get line of sight and.. shoot them, but in a melee game it's just unnecessary/tedious running.

yor fedback is apretiated! thank for riporting!

if it cuts before you die, you didn't die right?

Sijyro

Why the fuck all of your loadouts are old people ?

an old man in a short-lived career, he's dangerous

Something_Syck

Hello Kitty Island Adventure 2

dope that's my favorite

Foehammer26

Although thank you for responding! Had to do a double take when I realised it was the community manager responding to me. Love the game, it's a work of art (when I can play it).

Thanks for the kind words, and good luck with your rig!

Foehammer26

I'm on the 2nd gen Ryzen, the 2700x to be exact. I've just been reading up on the fact that theres been a lot of issues.

That sucks. it should easily go higher then that as well.

ryzen and ram aren't the best of friends from my understanding, and mordhau is pretty heavy on the cpu so this might exacerbate it :(