Mordhau Dev Tracker

(2020) Give me CTF or give me Death

This thread was added on January 22, 2020, with posts from Jaaxxxxon.

Original Post

I think capture the flag would be an amazing addition to Mordhau. In my opinion - The existing game mechanics and maps would lend themselves really well to the game mode with a few tweaks.

How it could work:

  1. Add a flag item for each team that can be picked up. A big fuck off banner of a flag,

The flag will keep you from mounting a horse, has to be actively equipped, and slows your character down equivalent to if you were wearing a heavy chest. This effect would stack on existing worn armor - making anyone rocking 3/3/3 picking it up go slow af but still allowing naked dudes to be fast but not turbo speed.

  1. Could be 1 or 2 flag CTF - depending on map.

Mountain peak would be great for your standard 2 flag ctf, For a map like grad, have round based or timer based 1 flag CTF. Each team gets X minutes to attack and steal the flag up to 3 times - if both teams tie after their attack then there is a shorter tiebreaker round for each team. If they tie after that, it’s a tie.

  1. Making a map out of the Feitoria Castle would be fuckin awesome.

Ignore the outside completely. One team flag is on top of the keep, the other is in the town square. All out urban medieval combat over a flag.

  1. When dropped, flag can be reset by the owning team, similar to how weapon bundles/barrels are destroyed now.

  2. That’s really all I thought about.

Extra credit ideas:

• Tiebreaker - finishing a game tied (1 flag or 2 flag CTF) triggers overtime. In 1 flag - Each team gets a round with a shorter amount of time to steal the flag. In 2 flag - a short amount of time is added to the match where next score wins.

If both teams are tied after overtime, both 1 flag and 2 flag, then it triggers a skirmish. Both teams square off in a single round of skirmish to determine the victor. The map area will be really restricted to force resolution and prevent ppl from hiding. Ex: town square on feitoria/grad courtyard. Timer would be short (2/3min) to prevent ppl trolling and not fighting.

• Flag emblem voting - have 3/4 different styles of flag with different emblems. Each team can vote at the start of the game what they want their flag to look like.

in my opinion:

CTF isn't really that good of a mode for a melee game. Even with a chase mechanic, if you respawn and try to go chase off after the flag, you have to physically run to the person and kill them. This works in a shooter because you just have to get line of sight and.. shoot them, but in a melee game it's just unnecessary/tedious running.