RT @brettpennings: WHAT IS HAPPENING ๐๐๐
this is the kind of energy we all need right now
Clip from @ShaunZomGaming's stream https://t.co/โฆ
@PottyMouthTTV I can submit your team manually but I need you guys to sign up by tomorrow morning
WHAT IS HAPPENING ๐๐๐
this is the kind of energy we all need right now
Clip from @ShaunZomGaming's stream http://pbs.twimg.com/ext_tw_video_thumb/1246304626875478017/pu/img/Fr9c64sRORcwgzP2.jpg
BUG FIXES
- Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
- Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
- If host leaves during draft, draft no longer hangs
- If host disconnects while loading, new host no longer kicks other players
- If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
- Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
- Game now ensures match-updated message from the matchmaker fires on each client before server updates scores, roundsJoined, and draftedSpells
- Ending a game on Islands no longer breaks the practice range
- Added a...
@PottyMouthTTV Is CoM going to have a team for IGL?? Mike D could be one of your subs if his computer starts running MageQuit again
@HarrisFoster http://pbs.twimg.com/media/EUlAITUUEAA0TjD.jpg
RT @RocketJuiceGame: Neon Tail - an open world skating game ๐
#indiegame #gamedev #madewithunity http://pbs.twimg.com/tweet_video_thumb/EUIKxCUX0AA3RhY.jpg
RT @magequitgame: Registration closes today! Get signed up ๐ https://twitter.com/IndyGaming317/status/1243297293899575299
@ChamberArranger Sounds epic ๐
RT @CodeerStudio: Procedural animation in 10 steps
#madewithunity #unitytips #unity3d #gamedev #indiedev http://pbs.twimg.com/ext_tw_video_thumb/1243708153910497280/pu/img/NtY-yXQaAg_KDUP-.jpg
@GamingEuphoria1 Thank you! Looking forward to the review โค๏ธ
Registration closes today! Get signed up ๐ https://twitter.com/IndyGaming317/status/1243297293899575299
@ChamberArranger Thanks! We've been at Youma every year since ๐ you gonna be there this year?
@Leapdown1 We already changed the art style once! We aren't looking to do that again ๐
RT @jordy_j_s: I'm excited to announce that #Arbiter finally has a Patreon! If you'd like to help support the game's development, I'd be etโฆ
RT @FarrukhAbdur: I made a garden in #Blender3d ๐ฟ
Artstation: https://www.artstation.com/artwork/nQemJ4
#artistsontwitter #gamedev #indiedev #b3d #b280 #bleโฆ
RT @EYEZMAZE: [The final Crowdfunding (please RT)]
I want to have a heart surgery.
I want to recover my body and live as a creator again.
hโฆ
RT @playtunche: And something you all have been waiting for, @HatInTime 's Hat Kid SMUG DANCING in Tunche!
#indiegame #gamedev #AHatInTimeโฆ
RT @ElsieLovelock: ๐๏ธโผ๏ธMy Character Voiceover Demo is now upโผ๏ธ๐๏ธ If you know anybody looking for a female voice actress, RTs would be increโฆ
Hi Ullebadulle,Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?Thanks!
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