Yoooooooo this is so cool!
These were accidents btw, should be reverted next deploy
They all look dulled down. I assume it's probably the images that they used for the post for some reason being like that, rather than how they will actually end up looking.
Yeah that's correct, they're not actually dulled down side-by-side in game or client.
Optimizing the bots for new players is a hard problem, so I respect the work you guys are doing. Here are a few problem spaces that I believe need improvement:
- Wave management. The bots do not have the ability to freeze/push waves based on the state of the game. For example, being able to see the bots push a wave quickly, then rotate to secure dragon would be a valuable mechanic for new players to learn.
- Lane assignments. The lane assignments feel rigid. The lanes that bots are assigned to are the lanes that bots will generally stay in unless specific situations arise. They might head to mid if mid is being pushed in and help out for a bit, but then rotate back to their original lane assignments quickly. This is obviously very hard to get right, but for example, being able to see bots rotate for neutral objectives (e.g., Voidgrubs/Dragons) on their timers while assigning other bots with TPs/split push power opposite lanes would teach new players the importance of playing the map rather than only the lanes. In addition to this, a low-hanging fruit would be having the bots push lanes that have more towers up. For example, if top lane's 1st-tier tower has not been taken yet but bot lane is already on the 3rd-tier tower, they should swap to top lane and try to finish that tower off (given that the state of the game allows for it).
- Ability to listen to pings. While this is lower priority since most users would not hop into a custom game with bots on their team, it would be nice to be able to ping the bots to guide their decision-making. Also, adding the ability to lane swap with bots/ask them to help defend an objective would be cool.These are a few of the mechanics I think would improve the current iteration of the bots immensely. However, given that the Wild Rift bots already do most of these (excluding wave management logic), I think your team is well aware of these problem spaces and are on top of it. Looking forward to the next batch of updates!
Thank you for your thoughts! I will share these with the team as we want to improve the bots in early Q1 to both increase the skill + improve their current playstyles. :)
This seems to be fixed now. What are you feeding your developers?
Chomps, Runners, and uncrustables. Also if you have recommendations on how to improve the bots for new players, please give suggestions!
Hello i hope you can fix the champion killing that doesn't grant gold!
We have a ticket to fix this in the next patch! Please let us know if there are any other problems you notice.
So is it actually 15.1? Or 25.s1.1
š
Hey thanks for the feedback! Can you give us more information on when Bots go AFK?
Specifically:
Sometimes they'll stand still and do nothing
Also, there is currently nothing slowing down their attack speed, so any videos of this would be highly valuable:
When the bots try to fight the dragons or baron, their attack speed will become slower and not able to use their skills to fight them
Also, we have a fix out for the TP problem that should drop next release :)
Hey, glad you like the feature! Our team worked hard on it :)
Thank you for the feedback! We will investigate now and see if we can get a fix out :)
This is a bug. Weāre aware!
I'm willing to bet your stream would pop off unimaginably if you played hardcore WoW with OnlyFangs.
It has been a catalyst for me to get a basic streaming setup again - so you can all stop by and yell at me (or say hi š )
Ok, but when are you going to raid molten core with Tyler?
I donāt have a big enough streamer audience to make the raid team prolly lol
Thanks for the context here.
Just a simple question - when do you think league's state will improve significantly? 2025? 2 years? 5+?
Different parts of it will show improvement at different time horizons because League is a live game. There will be improvements in both 2025 and 2026 that hopefully will be quite significant.
Do you think that if you were a regular riot employee, hearing public comments from your founding leader like this could lead to feeling disillusioned and affect your morale at work?
Yes. Keep in mind though that there has been a lot of internal discussion about the changes that have been happening and why, so Rioters are aware and have been engaged in driving the changes because we're all aligned that we owe it to our players to keep upping our game.
I don't wanna take sides or anything, but can anyone provide any kind of proof or corroborate this? There must be a clip of a streamer who had this in the past 8 years surely.
happy to provide some clips!
here are a few others from Tuesday:
https://www.twitch.tv/surebert_/clip/AntediluvianWiseGrasshopperMingLee-bHG6VHmMmHW8tnMf
https://www.twitch.tv/spicyappies/clip/LovelyGeniusElkWoofer-kDi8Wn3kYMc96O8f
https://clips.twitch.tv/ConcernedCharmingFerretSMOrc-5WJOF6xisfmN-J1j
https://www.twitch.tv/omg_mom_play_lol/clip/AgileFastStapleBudStar-ZrtYSaVhGmann5pd
Here is some from pride earlier this year (similar vibe, just celebrating pride not the holidays)
https://clips.twitch.tv/DependableGeniusGuanacoJKanStyle-QahhXT92kTF4oaXa
https://clips.twitch.tv/ImportantSneakyTubersDoggo-xrSZF0Rk32yeiTl1
https://clips.twitch.tv/FitFancyCucumberUnSane-7M9QlB2JUY94GpNq
and here are some clips from holidays last year!
https://clips.twitch.tv/ComfortableQuaintOryxNerfRedBlaster-A4sa4w1h6L9wUCK4
https://clips.twitch.tv/OilyConcernedMangoResidentSleeper-yr5Tc2Atnnu4tVCDhttps://clips.twitch.tv/OpenBashfulEndiveRalpherZ-1eSiI5c6QwOCPL-0
https://clips.twitch.tv/D...
Hey everyone, let me add some context to what I was talking to Tyler about.
To take a step back, Riot has grown a lot over the past several years both in some good ways and also in some ways that were not great. Projects were spun up that didnāt make sense for the company to pursue, the companyās structure had changed which created operating silos, our teams were struggling to collaborate really effectively across the new org lines and yes, in pockets, in my opinion we were complacent. A lot of new people had joined and we werenāt doing enough to onboard and support them in the right ways. Additionally, given all the growth and expansion, many Rioters were battlefield promoted and took on a lot of larger responsibilities without being sufficiently prepared for those expanded roles, but they were trying their best.Ā
All of that manifests in inconsistent execution over time where we let our players down. Is this all ultimately my fault? Yes. We put all of the leadership in place and s...
Read moreOhhh. That's why they were giving rp to streamers...
Hey all: Riot Swimbananas here. Taking over top comment for a sec. Iām the influencer strategist who worked on this. Let me clarify.
I want to confirm that this 100% has nothing to do with the Jinx skin and not in any way tied to any promotion of it. Every year we do an internal activity called āRioter Raiding Partiesā where we find streamers of all sizes (but mostly small) to take Rioters to. We have been doing these raids for the past 8 years or so, we just donāt really advertise it.
During these āraidsā we encourage Rioters to give those streamers part of their employee stipends to the streamers to celebrate, thank them for playing, and spread some holiday cheer. How much every rioter gives is 100% up to them, but most give about 100-1000 of their game stipends per person. I also act as the āRiot Gamesā account, give out some gift subs to the streamers community, and chat as Riot to make sure the streamer knows itās not fake.
We did our annual internal event this Tuesday and ...
Read moreNot exactly the same thing, but in a similar note: Is it likely that we'll get to have champions who are usually kept with low winrates due to pro play/very high elo allowed to be stronger in this mode?
I think champions who are kept low because they're too good in the coordinated team environment are allowed to be stronger in this queue.
It gets more complex for champions who have low average win rates because they are demanding, but who are extremely powerful when mastered - is the mode better if Akali and Leblanc mains stomp most of their games, as the cost of letting Akali and Leblanc feel good to play for players who haven't yet put the time in? That's less clear to me.
I'd predict balance ends up being more forgiving here, but not infinitely so. There will still be lower and higher win rate champions.
Read moreyou'd pick supports who could buy non-support items and continue to scale instead.
Is this not still the case? I think Vel'koz support feels extremely strong in this because I can use my increased support income to buy full damage mage items. It felt silly how much stronger I was than a support building support items.
If full damage mages end up being the best supports, would you consider nerfing support passive income and making actual support items a little cheaper to compensate? I get the goal was for supports to get their items faster, but that just doesn't feel right when the item is deathcap.
I think that those supports are likely very good in the mode, yes, and I think that's cool. If they're OP, we'd balance on an individual champion level, but for now we're leaning into supports being able to have a much better economy and buy 'real' items.
The goal for inflating Enchanter items is to make sure that they're viable, not guarantee that they dominate the position - had we not done anything, they wouldn't be viable.
The reason we're leaning into supports getting more gold is because the riskiest thing for the queue's health is if there's a position that demands players 'take one for the team' - and then players just don't sign up to do it. But yes it's possible we'd change support income if having supports with gold just ruins the game.
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