Long story short this was my personal project which hit some quality snags at the last minute and had to pull back for extra QoL dev time. I’m a bit slow at iterating as it is, and then my daughter was born the week after, so once I return from baby bonding time I’ll be looking to get these out to players with a bit more polish.
Should've just been fixed. If you're still can't see them, can you try relogging and tell me what server you're on?
- Server: OCE
- Type of Bug: Client & In-Game
- Description: Domination second row runes not replaced in the client. Choosing any of these will lead to no rune in-game.
- Video / Screenshot: Client Rune Page. In-Game.
- Steps to reproduce: Open a Rune Page after updating the client, select the Domination Tree and choose the runes. Go into a practice game to confirm whether runes are there. The middle row will be missing.
- Expected result: Should be the new row of runes added in 15.1 and then visible in game.
- Observed result: The season 14 runes are available in the client and then you have 1 rune less in-game.
- Reproduction rate: 10/10
Investigating, thank you for the report
- Server: NA
- Type of Bug: In game bug
- Description: Hubris formula for calculating AD gain is broken.
- Video / Screenshot: https://imgur.com/a/ux0pLJi
- Steps to reproduce: Buy hubris, it will show the AD gain as 10+1/champ kill. Randomly it will change to 15+2/champ kill. Then it will randomly swap between them.
- Observed result: It seems to swap between two formulas randomly
Note this was on ARAM.
I see you are playing as Jayce, it is swapping between the formula for melee and when you are ranged, depending on what form you are currently in.
Sad to hear that, but thank you for answering! There are still a few popular champions that could benefit from an update, like Miss Fortune and Lux. To be exact, there are champions who are in worse condition (Janna, Kennen, even LeBlanc prior to the update) and I fully comprehend that. However, just like you said, their new skins that are not legendary or something above (Ultimate, Exalted, etc.) will still be lacking and look bad, despite having really great concepts and designs. Although it may seem biased, don't get me wrong. The reason I enjoyed ASUs was because they maintained popular champions with high standards. Moreover, updating them quickly is advantageous as their skin catalogs will keep expanding. I don't want to offend, but it seems like you're no longer interested in doing ASUs because skins still sell. It just doesn't make sense to depict specific champion with a more cohesive design anywhere other than the game, just to keep saying that they're doing well. I will keep Miss Fortune and Lux as an example since they are popular. Just look at all the promotional artworks, figures or anything related to them. Who is trying to deceive whom here? For clarification, I really like their LoR designs. They look much better there and I hope to see them updated in League at some point. There's still a chance I guess!
Popular Champions aren't off the table, to be clear, especially if it makes sense for a seasonal theme, where they might be featured heavily in the narrative.
Further down the line are champion reworks planned to be tied into seasons? I'd love to see the Shyvana rework tied in with a Demacia season.
Most at least will be tied in with a seasonal theme. Still discussing whether it'll be all or just most.
This is in bad taste. Unless you’re trying to make a political point, in which case working for riot is laughable.
Not sure I follow sorry? We can literally see smoke and fire from both the office (which is close to an evacuation border) and from where I live (as is the case for many other Rioters, some of whom have already had to evacuate their homes).
Interesting, any teasers or the other 2 planned champs? Or will there be another dev update video later in the year teasing them?
Plan is that most of the details about them will get revealed as part of their season's reveal or arc (champs won't necessarily be start of season releases each time).
ohh ty for the reply I hope we can see her 2026 but I hope you take the time she needs and deliver a great rework in terms of gameplay and visuals but I hope you wont ice-box her in a year and then tell us last minute again
She won't release this year and we don't currently have a timeline or season planned for her. We just restarted some very early design explorations
So just Mel this year?
3 seasons per year, so 3 champs in 2025
It's a great thing that you pay more attention to VGUs and VUs, just like you used to back in the old days. As a veteran player, I am very grateful for that! Even so, I want to ask you a question. Are the ASUs still a thing since you said nothing about them in the recent devblog? Have things changed? Are seasonal changes affecting them as well? I mean, if I remember correctly someone said that these are specifically made by the skins team, which differs them from classic VUs. Just curious, since I really liked them as a concept.
Visual updates have come back to Champions team. From a development perspective ASUs and VUs are basically the same thing. They both get built the same way. The difference really was in the goals. ASUs were targeting super popular champions that skins team made TONS of skins for, and were super outdated. The old models/rig/animations made it hard for the skins team to make high quality skins for those champions compared to newer champions. Some of them were so dated that it literally took twice as long to make skins for them and then the skins looked twice as bad as new champs. So it was about making it more sustainable to make skins for really popular champs that we make skins for all the time. Hence the name "Art and Sustainability Update." Visual Updates were more about updating old champions whose theme/art were really outdated, or don't really match where they currently at in the modern IP, or in some cases don't make much sense in the modern IP (Like what was jax?)
Read moreSo is Leblanc a VGU or ASU?? In one of the comments shes mentioned as a big update and the guy in the video said visual update, I am confusion.
Its just a visual update
u/RiotMeddler are you able to tell us if Leblanc is a Visual and Game Update? Or just Visual Update? And those collars that she have will it be adjusted to decrease a little bit of her size?
Its purely a Visual Update. We believe that her kit is in a good place. She has a unique space is the game as a Mage/Assassin hybrid and her kit still works well in that niche.
If a seasonal theme is in an alternate universe, would the new champion for that season be from runeterra or from that universe?
From Runeterra
Did you guys consider using LeBlanc's look from LOR? Could you tell why the team decided to go with what we've seen instead of that? (I'm not complaining, I think the new look is even better! Just curious).
We used that as a starting point. That was still heavily based on LoLs old current version though and we felt she needed a bigger overhaul to really achieve who she is portrayed as in the narrative. Overall her facial features/vibe is still pretty similar to the lor version, she just got a new outfit.
Also are you able to share the DNA team working Mel and/or LeBlanc like for old times sake
LeBlanc is just a VU so it doesn't have DNA. Lonewingy has been driving it from the Art side, since its really just a art project. Art and Narrative for Mel was a collab between Frotiche/Champs team with artists/writers on both sides contributing. It didn't go through the normal DNA process because she was already a established character from Arcane (Ambessa was similar) Design was done my Emizery.
We actually locked her spell reflection thing like 3 years ago-ish, when I was still Team Lead on Champs, before production on Arcane season 2 started. Just that one ability, as we wanted to ensure we could make a cool kit out of it.
Read moreREAV3!!!!! ❤️
Ahem. Sorry, had to get that out of my system. Missed ya dude!
LOL! Glad to see your still playing league....and still waiting for that Quinn VGU. Well at least she's getting further long in line every year :P
Lol, what a mess So no hopes for her rework this year, like you guys first said?
Not his year sadly
I hope we can at least still have one update per season! It would be nice if we could have two (say, both LeBlanc AND Vladimir), but I understand that might be too much to ask. I think having a goal of at least one per season would be great especially for the ones themed around regions cause there's always at least one champion who's important to their region's lore and in need of an update (say, Lux for Demacia, Ashe for Freljorld).
The reason we keep it open is that the new champs/VGUs are still the main priority. New gameplay generally has a much stronger effect on engagement then just a VU. We can't know ahead of time how much resources new champs and VGUs will take so it would be hard to commit to any number of VUs. For example, Shyvana has a TON of skins and with a Dragon form that is basically 2 models per skin, plus animations and VFX for both models. If we were shipping a Shyvana VGU for a season we might have to pull a large chunk of our art team into the production of that project, which would probably cause us to stop or drastically slow down VU development for a bit. Likewise a new Champ like Hwei would do similar things because of hoy many abilities he has (though not to the degree of Shyvana of course)
Generally speaking our priority is New Champs/VGUS > VUs. That being said New Champs/VGUs take a lot of design time before we lock the kit, and its hard to predict exactly how long it takes us to lo...
Read moreIs there ever something like going through every single champion in the game, looking at where they are, what they could need and just in general giving all of them attention?
Given some champions can go years without any changes, is that really a case of them being "perfectly balanced"?
Or is it some of them just not getting looked at in the first place?
Not just balance but gameplay too
I mean, yeah we have a list, but that doesnt mean we can work on everything all at once. We think it's important that we continue to evolve SR, make new Champs, and new game modes as well. It's about striking a balance between all of these things. Our design team does release mid scopes here and thier for champs that need smaller gameplay adjustments, and then we have VGUs and VUs for champs who need bigger gameplay changes or no gameplay changes. Its about prioritizing all these projects and choosing the ones we think have the highest value at the time. Different players have different wants/needs. Some want new champs more then updates to old champs, some don't even want new champs or updates, they just want new ways to play LoL (Game modes) and some play SR a million hours a week and want to see big changes/evolutions to that.
Read more