League of Legends Dev Tracker

Electromasta

What's the win rate for going maw or defensive items on an adc? Usually if I build defensive my team flames me and I do no damage. When I build damage i have a lot easier time playing.

I wouldn't go Maw first item in any case except in a 1v1 lane, and even then I'd probably stop at Hexdrinker and finish other items first.

I think almost every finished ADC build needs 1-2 defensive items. Sometimes that's Maw + GA. Sometimes that's PD + Scimitar. Death's Dance and Bloodthirster also count.

Electromasta

Is there an adc solo lane duelist I can play? I don't want to play with a support or vs another support. I want to be able to ward into jungle or make plays on my own.

There are midlaners, toplaners, supports, and junglers that can do better in solo scenario. People always say adcs are one dimensional right click machines... maybe that's because you haven't made them varied enough.

Lucian, Vayne, Tristana, Kalista, and Jayce are all fairly common solo lane marksmen.

Lethality Varus in mid lane, Kindred/Graves for jungle. On-hit Teemo and On-hit Neeko also probably fit the bill as well. As long as your desired output is "I'm primarily a ranged auto-attacker" there's a dozen or so scattered across top/mid/jungle.

Soxviper

Wasn't the masked champion supposed to be a melee carry, not an assassin? What happened?

Its kind of a Assassin/Skirmisher hybrid, but leans a little closer to Assassin

These are awesome!

lol g2 aren't even that good

Spideraxe30

Can you share if any of the projects this year is the one Zeronis is doing

They are not

Jason-Griffin

I think it’s funny how only mid lane has different play styles that warrant additional champs. Jungle has assassin, bruiser, supportive, and tank play styles and it deserves one champ. Support has tank, enchanter, or damage and it deserves one champ.

The point wasnt that only mid lane has different playstyles, it was that the 2 playstyles in midlane have a similar amount of players as entire other positions. It's true top has tank and fighters, but the vast majority of top laners play fighters. Fighter players tend to play skirmishers, juggernauts, divers, and they aren't very picky between those classes, so making something in one of those classes is usually appealing to a majority of our top lane players. The amount of top lane tank players is pretty small in comparison to top fighter players or mid assassin/skirmisher players. The amount of people that play top tanks really doesn't justify making a tank every year. The same can be said for tank jungler players. We will still make tanks for these positions just not as often, and not every year. Support is interesting in that, though there are a lot of playstyles, most support players play all the different styles, this is probably due to the mentality of support mains, who tend ...

Read more
biokrekka

Can I ask why in the roadmap u say the masked champ is an assassin? Didn't u say it was a solo melee carry like Jax, Yas, or Fiora?

We weren't sure back then if the Champ would end up a skirmisher or Assassin, as we got further into development it became clear it should be a Assassin, though i still think it will be a bit of a hybrid assassin/melee carry

PoolPartyTaliyah

Can you share the designers of marksman, mage and tank? u/Reav3

Marksmen is Squad5, Mage is RiotJag and tank is Stashu

bz6

/u/Reav3

6 champions a year is that less or more than we've had in previous years?

more

Spideraxe30

Can you share who is working on the new marksman now that it dropped

Squad5

bz6

/u/Reav3

Will this new approach hinder the flexibility of the newly released champions? I love the fact that Sett is played in Support / Jungle for example. I hope the releases don't become too narrow.

Nah, we usually have a primary position we balance around, but that doesnt mean champs wont have other positions they can flex into as well

Excellent song choice. 10/10

Ezzie350

What? OK, same scenario but Kassadin has flash up. Does this still apply, does it change the point of this post in the slightest? Most definitely not.

He fully opted into this situation. Kassadin in no way could force that engage. Only Sneaky could put himself there.

It matters because League of Legends is not an arena brawler. Range and distance matters. Jhin not using either is a direct nerf to how he interacts with other champions.

SheerFe4r

So if ADCs can't 1v1, and they can't bust tanks, wtf do they do?

IDK ask literally every pro team ever who still pick them in 99% of every game they ever play.

[deleted]

[removed]

my dude I would kill to have my A1C around 7%

11% is bad, but 7% would be a blessing for me.

Also fuck diabetes

XoXeLo

I agree with you on everything you wrote Phreak.

One other question: Do you think them being the same level is ok? Considering how many kills and cs Sneaky had vs Kassadin? Maybe that's something that needs some balance?

Eh, minions have always been a far greater source of experience than champions. In pro play, supports often leave the ADC alone, thus closing that gap somewhat. It's something that could be discussed, but I don't currently have an issue with it.

Oxen_aka_nexO

If I'm behind, well, that's how the game works. I'm not very useful on a 0/3 Xerath, either.

Why is the 2/7 5k gold behind Kassadin useful then?

He got solo killed by the character he's supposed to counter face checking him. IDK what your definition of useful is.

DragonApps

I’m sorry but any person whose 15 and 1 shouldn’t be able to be 1v1’d by someone doing poorly. There is a fundamental disconnect in design philosophy if there’s anyone justifying how strong mage items are while saying AD carry items are in a good place right now.

Another way to look at it is, if you’re a kassadin in that situation, what makes you think you can kill someone with 13 more kills and 40 cs up on you? I remember a while ago where taking 1v1’s vs the not just fed, but double digits kills type of fed was considered bad decision making.

I think this is a worthwhile discussion, so here's what I think is relevant here:

Jhin is unequivocally more powerful here. This is the best possible fight Kassadin could ever hope to get and still lost. Granted, it was close, but the scales were tipped absurdly in Kassadin's favor here, yet gold in inventory won the day.

In any other remotely fair situation, this isn't even a discussion. Keep in mind, Skarner didn't touch the guy. He got solo killed in four basic attacks. Maybe a Q for good measure. He didn't use summoners. He just clicked on him until Kassadin died. That's the gold lead at work. Sneaky could have taken his hands off his keyboard and mouse and won that fight. (Small asterisk: The Jhin Q might have been required).

The point I totally agree with you on here is a fundamental disagreement of design philosophy. I want to break apart four concepts:

  1. Stop talking about kills, deaths, and cs. The real comparison is level and value of inventory. I don't care how they earn...

Read more
NeXeMxD
  1. Riftwalk was stacked, watched the stream.
  2. I don't think delaying your dmg spike with a maw is a play, even on lucian(if you would play lucian adc of course).
  3. That pick was needed to win the game. And he really didn't want kassa to get away, making taking baron risky.
  4. Lucian would build a maw, but only in 1 v 1 matchup on mid or top.
  5. Jhin snowballs extremely hard. I give you the point that teamfights were won by default. But c'mon this is challenger, enemy team didn't even try to teamfight, this was disengage after disengage.
  6. I don't think getting all the kills, being very ahead, is worth getting onshot. Imagine an actual teamfight with flanking kassadin, who has a proper build, RoA into Seraph's, and is only one item down instead of two. Challenger kassadin would flank the jhin, eliminate him, then eliminate the other dmg sources with help of his team. This was the play for the enemies.
  7. If adcs are such good balance, why do i see so many mages down bot? Because they are stronger than adcs at being adcs.
  1. OK.
  2. Yes, it's a reference to if you're going to build for the 1v1, there are items for that. As we see, Kassadin was building (slowly) toward anti-physical damage. Jhin was building toward tank-killing. For the price of that LDR, he could have had Hexdrinker (well, not with PD, but you know what I mean) and over 1k gold left over, which makes that fight easier.
  3. Then he can press W to stop recall from the brush and wait for Skarner. I don't want to get into nit-picking specific gameplay interactions because that's not what this is about. The point still stands that he face-checked an assassin with two completed offensive items and blue buff while Sneaky's only defensive item was two Ruby Crystals worth of shielding in a PD. The point remains that you're playing into Kassadin's combat pattern. A 13-0 Xerath face checking a Kassadin with Luden's, Deathcap, Void Staff, Mejai's, and Sorc Shoes would also have a hard time winning that fight. This isn't Jhin-specific. This isn't marksman-sp...
Read more