Fortnite: Save the World Dev Tracker

Binary_Trifecta

Thanks man!

Thanks for the tag. :) As I've mentioned a few times on posts like these, I'm keeping a close eye on this type of feedback. There's been some really great write ups like this one and I will present it to the Dev Team.

We had some goals in mind when toning back the level of Jail Builds.. and there are have been some fall backs for sure. We'll explore options as we continue to find these types of pain points.

GEBULAR

u/magyst you said you wanted some constructive feedback. Hope you read this and can agree on some of it

Definitely, thank you for the Tag. This is great. We're going to be taking a look at some of the fall out of this change and see if further edits can be made.

I've been compiling feedback since the launch and I agree, there are some tweaks that need to be made.

Hey, Commanders,

We've begun to deploy a maintenance patch on PC to address stability issues.

The patch will be available through the Epic Games launcher after closing or before launching the game. There will be no downtime for this patch.

This is great feedback, everyone. Please keep it coming! With all changes, we'll keep monitoring the suggestions / feedback provided here and revisit specific pain points if necessary.

Thank you to everyone who has, and continues to provide the feedback. You guys are the real Ghost Boss Material.

pofkeliukas

Very nice and informative review about current situation Biscuit.

Agreed, this is the type of feedback we're looking for. Thank you u/BiscuitBarrel179. I'll make sure this is highlighted for the team after today's changes.

T_manYT

Hey u/Magyst

The changes are great, but if I could ask one thing of you, could you forward the duplication glitch that's currently going on over to the team? Or are they already aware?

We're fully aware. I would advise against abusing it. Please and thank you!

Thanks for the feedback and the tags! I'm glad everyone is *mostly* enjoying the QOL changes from this update. I've definitely been advocating for changes like this and the feedback you guys give is helpful for sure. We can't always make the requested changes but it's always great when we can.

We're still keeping an eye on the feedback regarding the jail / stall changes. A lot of what I'm seeing is feedback from players who are just reading what's in the Status Report vs playing it in-game. I would really like to get a sense of how you guys feel after doing some in-game testing. Again, we'll keep a close watch on the feedback as more of you hop in and play.

Thanks again for the continued feedback and support. <3

Read more

Commanders!

We’ve returned from v15.40 downtime with some quality-of-life improvements. Check out the Homebase Status Report for the updates, adjustments to Jail/Stall builds, details on a new Questline, and more.

Thank you.

Commanders,

We've begun to disable services in preparation for v15.40. If you’re currently in a session, you can continue to play until downtime starts at approx. 4 AM ET (09:00 UTC).

We’ll post a new thread when downtime has ended and services are back up.

Riki4646

u/magyst please answer us

Noted, thank you.

Commanders,

The v15.40 update is scheduled to release on February 16. Downtime for the update will begin at approx. 4 AM ET (09:00 UTC).

Be on the look out for the Homebase Status report after downtime ends!

Thank you!

https://preview.redd.it/6jiknhlcaph61.jpg?width=680&format=pjpg&auto=webp&s=63daae97534f3de3cdf3e9941fedc22952433978

XylicSTW

u/Magyst

The Bowler, Blackbeard's Stash Cannonball Grenades (and probably the Jabberwocky too, but when was the last time you've seen anyone use that weapon?) are all broken.

Edit: Buccaneer Ramirez's cannonballs also do the same, apparently. Just appears to be all cannonball-related stuff

Thanks for the tag. We thought this would be resolved with the Broadside fix but it appears that's not the case. Sending this over.

meme_medication

yep

Thank you! I was hoping this fix would also correct that issue. I'll push this back and make sure it's looked into.

The team has a few QOL (Quality of Life) changes that we're looking into. This one is definitely on the radar for sure. I don't have any time frame to give at the moment.. but it's being discussed.

Nebula_Starry_

Indeed I just tested some broadside traps on a wargame and they are back working. Only weapons that uses canonballs are still bugged sadly.

Bowler and Cannonballs are still broken after this fix?

Apologies if this caused any confusion. There was an "UPDATE" label on the card for over a week with the following information (In case you missed it):

"The team will continue to investigate issues regarding Endurance and crashing. We've seen significant improvements in the data regarding this crash and out of memory related issues.

Please continue to send over client logs if this is an issue for you."

I haven't been receiving any logs on this particular issue so if you are still hitting this.. please send logs my way.

Commanders,

We're posting to let you know that we've just released a maintenance patch on PC. This patch is available to download upon opening or relaunching the game.

Thank you.

[deleted]

In the words of an overhyped kid winning a pub in BR, “Let’s fucking go!!!”

Definitely! It's important to raise awareness to this considering how much this trap is used. Apologies that it took a couple days to roll this message out. The issue is on our Trello Board.. but in-game messaging definitely gets more visibility :)

Hey, Commanders.

We're posting to let you know that we've recently released a maintenance patch. This patch is to address:

Thank you.

Read more