Fallout Dev Tracker

Neon-Owl

Any chance we could also get Beer Steins fixed?

Multiple players have been reporting of the plans being unlearned with this update and the support has not been helpful in resolving this issue.

We're tracking these reports, a fix for these will not be in this hotfix, however. I imagine next patch!

xxNearlyCivilizedxx

I hope the fix The Most Sensational Game. My character keeps freezing when you teleport out at the end.

That is part of the hotfix!

xxNearlyCivilizedxx

I hope the fix The Most Sensational Game. My character keeps freezing when you teleport out at the end.

That is part of the hotfix!

PrincessKnightAmber

“address stability and crashing issues for the new Expeditions” I am really concerned about how this is worded. The game is crashing and freezing a lot OUTSIDE the expeditions too. Does the mean they intend only to address the issue in expeditions only? The entire game needs help not just the expeditions!

This addresses multiple crashes and instability coming out of the update, so it does address Expedition issues but the solution overall it will improve the stability of the outside of atlantic city.

PrincessKnightAmber

“address stability and crashing issues for the new Expeditions” I am really concerned about how this is worded. The game is crashing and freezing a lot OUTSIDE the expeditions too. Does the mean they intend only to address the issue in expeditions only? The entire game needs help not just the expeditions!

This addresses multiple crashes and instability coming out of the update, so it does address Expedition issues but the solution overall it will improve the stability of the outside of atlantic city.

Hello everyone!

We're so glad you're having a blast in Atlantic City! Thank you all for your posts, streams, and videos, we love watching you experience the new locations, Expeditions, and rewards!

Friday at 10 am ET we're going to temporarily bring Fallout 76 offline on all Platforms to apply a hotfix. This will address stability and crashing issues for the new Expeditions, naked NPC's and the inability to activate certain things in the casino. (Note: If your Country/Region has gambling disabled due to local laws and regulations, this will NOT enable those activators.)This also addresses a background issue impacting activators in the world and an issue that is causing some players to be unable to join Expeditions since the update on December 5th. Overall, this will improve how the game feels in general. We expect our average length of downtime for this fix.

Lastly, today we are disabling the Quest Objective to Loot Evidence from the Overgrown in the Tax Evasion Atlantic City E...

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Hello everyone!

We're so glad you're having a blast in Atlantic City! Thank you all for your posts, streams, and videos, we love watching you experience the new locations, Expeditions, and rewards!

Friday at 10 am ET we're going to temporarily bring Fallout 76 offline on all Platforms to apply a hotfix. This will address stability and crashing issues for the new Expeditions, naked NPC's and the inability to activate certain things in the casino. (Note: If your Country/Region has gambling disabled due to local laws and regulations, this will NOT enable those activators.)This also addresses a background issue impacting activators in the world and an issue that is causing some players to be unable to join Expeditions since the update on December 5th. Overall, this will improve how the game feels in general. We expect our average length of downtime for this fix.

Lastly, today we are disabling the Quest Objective to Loot Evidence from the Overgrown in the Tax Evasion Atlantic City E...

Read more

Are you using a VPN while you play? You should not be gated out of the gambling if you're in the USA so I'm wondering if your connection is showing as a blocked region.

Are you using a VPN while you play? You should not be gated out of the gambling if you're in the USA so I'm wondering if your connection is showing as a blocked region.

Shoddy_Ad_7853

uh, what about flame arrows?

Who cares about how many packs you can open when what we want is changing level ups directly to points?

...and can I get an extra character slot to try the new experience?

What info are you looking for RE: flame arrows?

Shoddy_Ad_7853

uh, what about flame arrows?

Who cares about how many packs you can open when what we want is changing level ups directly to points?

...and can I get an extra character slot to try the new experience?

What info are you looking for RE: flame arrows?

CharlotteTheSavage

I just moved here from California and I hated them at first, then I got those TimBits 💖 I am HOOKED

Everyone here is a DUNKIN lover and it kills me. It's very upsetting that there's no Timmy Hoho's this close to the border in maryland! I'm from ohio and even in columbus we had them :(

CharlotteTheSavage

I just moved here from California and I hated them at first, then I got those TimBits 💖 I am HOOKED

Everyone here is a DUNKIN lover and it kills me. It's very upsetting that there's no Timmy Hoho's this close to the border in maryland! I'm from ohio and even in columbus we had them :(

weesIo

I have so many Mr Gutsy’s to get revenge on

Maybe we should add a daily challenge to absolutely obliterate Mr. Gutsy's haha

weesIo

I have so many Mr Gutsy’s to get revenge on

Maybe we should add a daily challenge to absolutely obliterate Mr. Gutsy's haha

DemasiadoSwag

No worries, I think it is somewhat expected that weapon balance changes aren't substantially included in the F76 patch notes at this point from those who have been playing for awhile. Who knows, maybe I'm wrong and they haven't changed as much as the PTS led me believe.

Anyway, I don't blame you/Bethesda, agreed that it is probably pages long of "adjusted variable x by 2%" or something like that which barely anyone would read or understand. At least from my perspective, you/Bethesda included the important stuff. Hallelujah on that change to energy damage from enemies!

It is definitely a LOT of deep dev speak & engine jargon. Someday I would love to document every single itty bitty change like text fixes and art asset adjustments, typos, things dont impact players like getting stuck in a crack in a basement somewhere... floating objects, and z-fighting so people can see just how many different teams are involved.... but no one wants to scroll past all that to get to the "good" stuff. I think it was the last patch where we renamed HUNDREDS of camp items and that alone would have been a thousand words haha. So fun behind-the-scenes fact... when you see a note like "General localization fixes." or "fixed various areas where players could see out of world/get stuck" that's us summarizing at least 100 bugs into one haha. And then you have instances where we didn't change anything but some other seemingly unrelated bug will make it look or feel that way. If you ever get to chat with a game developer on ANY title for any game, ask them what was the wildest...

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DemasiadoSwag

No worries, I think it is somewhat expected that weapon balance changes aren't substantially included in the F76 patch notes at this point from those who have been playing for awhile. Who knows, maybe I'm wrong and they haven't changed as much as the PTS led me believe.

Anyway, I don't blame you/Bethesda, agreed that it is probably pages long of "adjusted variable x by 2%" or something like that which barely anyone would read or understand. At least from my perspective, you/Bethesda included the important stuff. Hallelujah on that change to energy damage from enemies!

It is definitely a LOT of deep dev speak & engine jargon. Someday I would love to document every single itty bitty change like text fixes and art asset adjustments, typos, things dont impact players like getting stuck in a crack in a basement somewhere... floating objects, and z-fighting so people can see just how many different teams are involved.... but no one wants to scroll past all that to get to the "good" stuff. I think it was the last patch where we renamed HUNDREDS of camp items and that alone would have been a thousand words haha. So fun behind-the-scenes fact... when you see a note like "General localization fixes." or "fixed various areas where players could see out of world/get stuck" that's us summarizing at least 100 bugs into one haha. And then you have instances where we didn't change anything but some other seemingly unrelated bug will make it look or feel that way. If you ever get to chat with a game developer on ANY title for any game, ask them what was the wildest...

Read more

If you misclicked send us a ticket at help.bethesda.net :)

If you misclicked send us a ticket at help.bethesda.net :)

PostmanSAMXBL

The cryolator (namely the explosive cryo effect the snowballs have with the crystallising barrel) gives off explosive damage. On the PTS the damage done by that explosive effect was reduced. I’m wondering if that change made it to the main game.

I'll check in on the specifics of this one and get back to you, but if it was a fix in the PTS then it did make it into the live game.