You will at least need to wait until the seablock mod pack is updated to 0.18
So does Steam Family Sharing work now with the new mini accounts?
Hmm, we will consider it as further improvements (low priority)
Could someone with a large base give an idea of the scale of the performance improvements that were made?
Looks like a nice set fixes and optimizations.
Its about 2x
I love that they implemented my suggestion of: "Continue"
You were right all along
Features
- Steam users can now log in automatically through Steam without needing their Factorio account password.
- Steam users without a Factorio account can create one by providing only a username.
- Reworked main menu structure.
- Added a "Continue" button which quickly loads the latest save game.
- Added a "New Game" GUI that shows all the ways to play the game
- Added a setting to the map editor to show/hide the extra entity settings.
- Added a map editor GUI to edit force data modifiers.
- Added a PvP team option to create a moat around the starting area.
Graphics
- Added animation to water.
- Added animation to trees.
- Added LUTs and color corrected the game sprites.
- Added sliders to the graphics settings to adjust brightness, contrast, and saturation.
- Added on damaged effects for most entities.
- Added specific dying explosions for most entities.
Sounds
- New or updated sound effects include:
- Nuclear reactor, chemical plant, furnace, fire, burner mining drill.
- Tank.
- Mining by hand, chopping...
You can redeem a website key from the GOG site and use that to upgrade your account
So I also need to disable half the mods on the server? Does the world breaks if a mod is missing?
It depends on the mod, some small QoL mod won't really matter, but if you're factory is 95% Johns_Janky_Junk then disabling the mod will remove all the entities the mod adds, and break it.
Try disabling half your mods, see if the problem persists. If not, then you know one of the mods you disabled was causing it. So then disable half of those mods... etc.
Basically its one of the mods
What is the pollution/min from these drones? I can see them in the pollution tab but the drone doesn’t display the exact number/min like miners’.
It depends on their speed, they make a certain amount of polluter per resource mined
For convenience on your behalf, and the lower price, Steam is the best option. You will need to link your Steam account to play online, and gain access to the DRM free downloads and mod portal, that is a simple process.
Buying from our website is best for us, we get 95% of the sale price (redeeming a Steam key does not affect this). We also offer a more generous refund policy on our website compared to Steam.
GOG has no benefit, and I wouldn't recommend it unless you have all your games through them. The updates through GOG directly are generally only stable (they package the updates manually), but you can use the in-game updater to get the updates directly from us.
Read moreThis doesn't quite change things to the degree you're discussing, but it sounds like you'd be interested in some of its adjustments- https://mods.factorio.com/mod/KS_Combat
The removal of lock-on is terrible for multiplayer, unfortunately.
Well this comment just convinced me to add aim-assist as a global mod setting.
Yea i didn't try it much in MP, i guess the latency really makes it a pickle
Hi Klonan, I've been playing with this a lot and I've only found one thing I would change. Not sure how difficult it would be. But I'd like the ability to insert directly into the storage of the depot. This way I could chain a few together so they could share outward belts. Really useful in the early game especially
unfortunately that isnt possible in the engine
When an object is destroyed how long will the final elements of the particle effects remain rendered on screen?
Not very long, most are defined to only last 15 seconds or so