Empyrion: Galactic Survival Dev Tracker

Update: February 10, 2019 (Build 2274)
POI Update:
- Updated several POIs (Abandoned Mine, Orbital Spire, Weapon Bunker etc): thanks to Frigidman, Ramachandra, Pantera
- Complete rework of Ghyst POIs > thanks to Frigidman
> more to come (Talon POIs, etc)
Changes:
- Exporting "FoodDecayTime" to Config.ecf
- Exporting more blocks to Config.ecf (eg ElderberryBushDeco etc)
- Do not display HullTest in Creative Menu anymore (we will add these shapes to an own group after A9.4 release)
- Temporarily removed DoorFrame shapes from normal building blocks > will be added to special block group soon
Bug Fixes:
- Fixed: [MP] Plants spoiling after being picked when rejoining a server
- Fixed: Ship movement controller delay (restored ship movement from A9.3)
- Fixed: Ventilator Oxygen supply
- Fixed: Picking up Dropcontainer with SHIFT-F when inventory slots are full, excess items are destroyed
- Fixed: Debug radar fix
- Fixed: POI cutout area had a gap to the terrain and sometimes terrain was not removed if checkb... Read more
Originally posted by gpcstargate: They worked before A 9.0 and Now is is a ON and OFF ?? each day you start the game ... 3rd Planet and maybe they do and maybe they DON'T .. mostly don't.
12 Large Solar Panels
13.84 hrs of day light .. and ZERO "0" battery in 3 days and I'm not using anything .. but refrig and what you can not turn off .. Been away for 3 nights&days .. and .. come back 0 battery ..
Game Set to .. *weather Clear*
It seems each Update more is broken lately than is fixed .. On going issues of many.
Sorry but it's getting me down and Pis_ with the bugs that are in the game lately and the things we keep asking for .. Like more Shapes with blocks "the Ones that have been missing for years Now"

Can you please make a report here & attach the save game with as much info as possible, steps to reproduce,
https://empyriononline.com/forums/bugs.24/
https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/
SP saves are found her... Read more
this thread is as well outdated and will be closed, if there is any concern with backpacks in version 9.3 in 2019 please start a new thread instead necroing old ones. Ty
Die Blueprints werden nicht auf dem Server gespeichert sondern bei Dir lokal auf dem Computer, dazu muss Du wie TH3_W0R5T_0N3 beschrieben hat die ersten 3 Schritte seiner Anleitung ausführen um Deine eigenen Schiffe als Blueprint abzuspeichern.
Hi Galactic Survivalists,
We just released a small hotfix for Alpha 9.3.
Changelog: Alpha 9.3.1 (Build 2212)
Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.
Changes:
- Updated Prison POI with filler blocks Read more
:powerup:
Hallo, schade zu hören das Du Probleme hast. Check mal Deine Festplatte ob diese genug Platz frei hat. Der Flaschenhals dürfte aber bei Deiner bald 10 Jahre alten Grafikkarte zu suchen sein.
Die beiden Spiele die Du als Vergleich anführst sind leider keine Referenz. Das eine hat als empfohlene Anforderungen dual core und windows XP , das andere Spiel ist zwar neuer aber auch hier keine Referenz. Empyrion ist in Entwicklung (Im Gegensatz zu Deiner Referenz welche fertig releaste Spiele sind und somit auch schon optimiert.
Hast Du versucht die Grafikeinstellungen auf FAST zu stellen ?
Grüsse Read more
#indiedev @EmpyrionGame releases Alpha 9.3 https://empyriononline.com/threads/alpha-9-3-bug-fixes-and-improvements-part-iii.47408 #gamedev #gaming http://pbs.twimg.com/media/DyFHpnaWoAAcA2L.jpg
Update: January 30, 2019 (Build 2210) - Hotfix
Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device
Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics
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Update: January 29, 2019 (Build 2209) - Hotfix
- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf
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Hi Galactic Survivalists!
With Alpha 9.3, we finalized the stabilization phase for our last major Alpha 9 release. Besides fixing many bugs that you reported (thanks again!), we improved the AI behavior of several creatures and updated... Read more
Update: January 28, 2019 (Build 2206): RELEASE CANDIDATE
Changes:
- Door logic: now per default all existing doors are marked as "NPC does not open door"
- Motion sensor and light barrier can now be configured if they should trigger with NPC's (default: don't trigger)
- Falling SI part has now a return rate of 30% instead of 50%
- Added new golems to more playfields
- AI drone ship freighter : add a console command "aimanager addfreighter" or "aim af" that spawn in space an AI freighter ship
- Terrain shader: set blending back to 3 textures
Bug Fixes:
- Fixed: Trader Honored Bonus does not apply when buying
- Fixed: After the Personal drone exits a motion sensors detection area the sensor will stop responding
- Fixed: Neodymium & copper deposits on snow playfields issue with mesh
- Fixed: Ore scanner outline doesn't appear when HV drills or lasers are in any other slot that isn't the first one
- Fixed: ZiraxTrader standing as it is holding a weapon
- Fixed: Mechanoids killing own base core
- Fixed: R... Read more
Originally posted by Sandokhan: Seems a lot of people did adapt themself to the playerunfriendly logistics system that came with 9.0. Looks like a walking dead community. I know better: a lot don't like it but still tell others 'oh it isn't that bad'...'grin'....
I only play in creative mode and not getting affected by this stupid player unfriendly pick up - unload through wifi system - turn back to pick up side and repeat the same xxx times, wasting my precious playtime.

i ask my self what is stupid here ! Devs developed a new system how to manage loot and inventory wich is may a bit raw but delivers f.E that your able to use as a source of rawmaterial containers connected to a constructor, even the output of the constructor can go directly to a container now. This is a hughe step in direction f.E automation wich was one of the bigger request players had (same for containers be able to connect to constructors) The system may need some tweaks but calling it stupid and playerunf... Read more
can you reproduce this issue ? if yes please report it with savegame and how to reproduce in the official forums, it looks indeed like a bug with the offline protection.
First try to reset your keybindings ingame and try again
by any chance your using a net or notebook or a keyboard with a FN key ? If so check if FN is active or not and check again ingame if they still don't work try on desktop
ctrl+shift+num
if this isn't working try FN+numlock or only numlock on some devices also Numlock+F11 can help
There is a old issue with software from MSI Mainboards, may try the sollution from this (older) thread uninstall the software wich may cause the conflict.
https://steamcommunity.com/app/383120/discussions/2/353916184355628183/
For MSI this is Nahimic Audio Engine
for ASUS this is ASUS Sonic Suite/ASUS Sonic Studio
Possibly, i never tested something like that. You can test it, either kite some critters in range or spawn them inside the range of your turrets
from the screenshot i can see you have turrets. Some of them deal damage also to the environment when they attack/defend. If your sure they did not attack critters arround your BA you should send in a report (try find the cause for reproducabilty), but i'm quite sure the reason is given by your turrets or incoming enemys
umschalt+lmb = +10
ctrl+lmb = +100
viel Spass
This game is in develepment, such games are usualy far away from being optimized like the allready released titles you list above, at the other end your gpu is a low end card.
#indiedev @EmpyrionGame releases Alpha 9.2 https://empyriononline.com/threads/alpha-9-2-bug-fixes-and-improvements-part-ii.47085/ #gamedev #gaming http://pbs.twimg.com/media/Dw8eGCJXgAAQ5C1.jpg
Update: January 24, 2019 (Build 2173)
Bug Fixes:

- fixed the "entering a Moon playfield" problem
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Update: January 21, 2019 (Build 2172)
Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
(Deconstructors are working again)
- Player bike not getting hit by turrets
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Update: January 20, 2019 (Build 2171)
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!
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Update: January 19, 2019 (Build 2170)
Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits
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Update: January 16, 2019 - Alpha 9.2.1 (Build 2166)
Bug Fixes:

- Fixed: All Constructor-like devices are switched off when assigning another INPUT container (only deconstructor and furnace should do so)
- Fixed: Any construction device is set to OFF when game ... Read more