Empyrion: Galactic Survival Dev Tracker

Hi Galactic Survivalists!
Today we release Alpha 11.1 as a 'stabilization update' for Alpha 11. As the name indicates, we primarily focused on bugfixing and a few more refining changes.
For 11.1 we temporarily have reverted the new galaxy map to the previous version, as the new map needs more refinement.
Please feel free to tell us, if you want to either stay with this known map or if you would prefer to go with the new one - with some fixes and adaptions, of course. In the latter case, please give us feedback what needs to be improved to finally replace the old one - thanks a lot :)
Please continue to use the feedback and info threads pinned over here[empyriononline.com] for any ideas and suggestions on those topics.
With regards to the CPU system, we also started to add new, CPU-compliant stock Blueprints and also retired some of the old ones from that category. Please not only check out the additions in your game's Blueprint Libary (F2) but also head over to the 'Vessel and Base BLUEPR... Read more
Hi Galactic Survivalists!
Those community members who followed the pre-info, live streams or even actively took part in the experimental phase will already have some insight on how the Alpha 11 gameplay mechanic changes and additions like CPU points, new Flight Mechanics and all the other features will affect the way how the game is played.
Said that, and instead of giving a lengthy explanation here, we would instead ask any new and recurring player to do the following: PLEASE read through the pinned INFO AND FEEDBACK[empyriononline.com] posts before starting into a new game or giving feedback.
Alpha 11 is again a “game changer” milestone and we are well aware that such changes might break playing habits which were ok and accepted for a lot of versions. But such changes also bring more depth and diversity to the game and, as you all know, we have and always will try to make transitions as fluid as possible (by avoiding savegame breaks, f.ex). On the other hand, changing an old or adding ... Read more
Hi Galactic Survivalists!
Most of you will have heard already about the features that are coming in Alpha 10.6, like the CPU, the new Flight Model, HV-to-SV docking and more.
Without further ado, some important general info on the CPU system and their use in the Experimental version.
The primary goal of adding the CPU system was to add a way to allow some basic specialization and an additional way to balance vessels in regards of thrust, RCS, weaponry and other parameters. Other features, added alongside CPU, will support that goal and open up alternative approaches. For example with 10.6 you do not necessarily need a (CPU costly) RCS anymore, because the position of thrusters will gain you a decent torque as well and the new aerodynamics lift/drag model will allow for SV designs, that can lift off on planets (with an atmosphere) by having only back-facing thrusters - without the need of any additional side, up or down thrusters!
In this context, there are a few important info you need t... Read more
Hi Galactic Survivalists!
We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in the feedback forum!
Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved the LCD panel creativity options, which now are offering a slew of sprites,... Read more
Hi Galactic Survivalists,
We are excited to release the first EXPERIMENTAL version of Alpha 10.5.
Alpha EXP 10.5 features massive optimizations and bug fixes, an improved outside view of planets, new LCD panels, Talon base attack and many other changes and improvements.
Please report any bug in our EXP Bug Forum: https://empyriononline.com/forums/bugs.34/
Please read the 'HOW TO REPORT A BUG 'ahead of adding a new thread: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/
Thanks a lot for your appreciated help and have fun playing Alpha 10.5 Experimental :)
Yours,
Emp Dev Team
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Update 2019-08-30 (Build 2625)
Fixes:
- Players cannot see other players in Local co-op
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CHANGELOG: Alpha EXPERIMENTAL 10.5
MAIN FEATURES:
1. Optimizations:
- Big internal change: dedi now calculates planets (instead of playfield server), planets are now calculated on demand (not all at startup)
- Significantly improved internal network communication > more fluid experience (less lags... Read more
Hi Galactic Survivalists,
we just released Alpha 10.4, using Unity 2019. Please check the changelog below.
Thanks again for your appreciated feedback and bug reports!
Yours,
Empyrion Dev Team
==========
Update 2019-08-13 (Build 2554)
Fixes:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign)
- CoQ triggered by O2 calculation
- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking
- [Edge case] Drilled out terrain returning after loading back into save game
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Update 2019-08-06 (Build 2550)
Fixes:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
- POI found to always be floating above terrain & is offset from center in BP preview
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Update 2019-08-02 Alpha 10.4 (Build 2549)
Changes:
- More relaxed times for 'UDP delay detection' to avoid "Connection lost" popups
Fixes:
- Returning to a structure that has lights setup to blink can result in some lights looking on when they... Read more
Hi Galactic Survivalists,
we just released Alpha 10.3, please check the changelog below.
Thanks again for your ongoing feedback and bug reports :)
Yours,
Empyrion Dev Team
==========
CHANGELOG: Alpha 10.3.0 (Build 2539)
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PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'.
Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for any inconvenience!
---
Changes:
- Added console cmd 'structure' to manage structure internals
Fixes:
- When some blueprints are spawned they lose their device list & signals setup
- Troop transports freeze above where they should land until reloading back into the save game
- Base attacks set to OFF in the difficulty setting is not worki... Read more
Update: July 7, 2019 (Build 2526)
Bug Fixes:

- Fixed: When spawning in some blueprints they lose their device list & signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
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Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)
Changes:

- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

Bug Fixes:

- Fixed: Constructor production can exceed the volume capacity of assigned containers
- Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
- Fixed: Resource Terrain as Bedrock logic
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Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)
Changes:
- Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
- Adjusted HP and Mass of new Cockpits (added with A10)
- Ad... Read more
Hi Galactic Survivalists,
We just released Alpha 10.1.0. Please check out the changelog below.
Thanks a lot for your ongoing feedback and bug reports.
Yours,
Empyrion Dev Team
=====
CHANGELOG: Alpha 10.1.0 (Build 2517)
Updated Base Attack:
- Increased spawning distance from 360m to 600m
- Now base attack is not immediately executed when returning to a base
Changes:
- Added 3 more variants of heavy doors


- Added CubeHalf version of ventilator

- Added all ventilators to block group

- Added inclination angle for Drill tools closer to lower right window
- Allow to make links in PDA clickable
- SSG: scrolling/panning moves sector camera after sector generation click
Bug Fixes:
- Fixed: POIs were not placed in Freedom mode
- Fixed: Not possible to start FREEDOM mode in COOP
- Fixed: CT Tool: Closing CONFIGURE with X breaks GUI / does not open tool on RMB afterwards.
- Fixed: [MP] Shields can recharge to 100% after playfield changes
- Fixed: Collider problem with boarding ramp when closed: before player needed to ... Read more
Update: June 21, 2019 - Alpha 10.0.2 (Build 2513)
Bug Fixes:

- Fixed: 'Glass railing' & 'Glass railing round' texture issue
- Fixed: Cube Quarter face goes missing when placed next to other blocks
- Fixed new chat:
- auto-jump to Private tab
- sometimes not showing sender name
Changes:
- Chat: added new smileys as command exceptions ":D" and ":p"
- Updated Localisation
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788
=======
Update: June 20, 2019 (1pm CEST) - Alpha 10.0.2 (Build 2511)
Hi Galactic Survivalists,
Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in)
CHANGELOG: Alpha 10.0.2 (Build 2511)
Changes:
- Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)"
- Updated models of regular windows
Bug Fixes:
- Fixed: MapDistance does not work other than 0
- Fixed: Names of devices mismatch between device list and detail in... Read more
Hi Galactic Survivalists!
After more than 4 weeks in Experimental phase, we are very excited to release Alpha 10 to the public branch today!
Thanks to all Experimental testers, who helped with tracking down bugs and who sent in their feedback over the past weeks, we managed to greatly improve the initial feature releases.
Here is a short overview of the main features of Alpha 10:
- Polarized hull shields
- More than 100 new building block shapes
- Increased mining speed and improved drill handling
- New base attack & AI improvements (including a standalone Base Attack Scenario)
- Combined color and texture tool
- New movement controller mode for vessels
- New multiplayer chat
- Increased texture resolution of our 3d models
Check out the update video that highlights the main features of Alpha 10:
https://youtu.be/ixaOycpvbCs
When looking at the overview and the full changelog below (with a LOT more changes, improvements and bug fixes), you will notice that we introduced several “first time” features ... Read more

Hi Galactic Survivalists!
After four major Experimental releases during the last four weeks, we are very excited to reveal the planned date for the upcoming public release of Alpha 10:
June 17, 2019
Thank you so much for all the valuable feedback and bug reports during this intense Experimental phase.
For the remaining days until June 17, we will continue to work on polishing features and squashing more bugs.
Empyrion Dev Team Read more
UPDATE: June 16, 2019 (Build 2504)
Changes:
- Implemented: In 'Salvage' mode MultiTool and SurvivalTool now return a random set of top-level items (instead of deconstructing fractions of a top-level item to lower level items)
- Added ability that an open door/hangar door will be used by AI and considered as "open space" to path through it
- Slightly increased base attack difficulty for low levels
- Reduced reload time of player sentry turrets
- Increased resolution of screens on O2 Station
- Bring back old Asteroid Ring blueprint (use "AsteroidFieldRingOld" in playfield.yaml)
- Better highlight of active toolbar slot
- Don't show reputation warning message when trying to open container or pickup plants from Alien or Admin factions
- Allowing to create a blueprint from any structure in survival if godmode invisible is enabled
Bug Fixes:
- Fixed Exploit: Logistic dupe outside of WiFi range
- Fixed: Zirax soldiers did not change targets correctly when attacking sentries in a base attack
- Fixed: Ne... Read more
Hi Galactic Survivalists,
Welcome to Part IV of Alpha 10 Experimental!
While we are constantly making progress towards the first release candidate in our weekly EXP updates, today’s patch will again add a few more toys and feature updates. Enjoy the new Texture-Color Tool that combines coloring & texturing in one tool and an entirely new movement controller mode for vessels. Please note: both are test candidates. So please have a closer look. As always, it will depend on your feedback, if those features make it into the Release Candidate and the public version!
For our creative minds and all builders: we increased the available shapes for the heavy windows by adding a few more of the requested connectors and variants. For those that might wonder if the “standard” and “armored” window groups will be worked on in this way as well, the short answer is: yes!
The Base Attack mode also got a few upgrades to the Zirax Troop behavior: they no longer ignore sentries but they will attack active sent... Read more

The updated Alien Planet
Update: May 29, 2019 (Build 2483)
- Fixed: Chat message exception
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Hi Galactic Survivalists!
Welcome to the third installment of Alpha 10 Experimental, where we added even more new stuff for your enjoyment! This time we introduced a highly requested balancing parameter for shields (recharge delay when the shield is hit) and a hotkey to activate / deactivate the shield. In addition, we added a first batch of new window shapes (Heavy Windows for testing), as well as more variants for doors and shutters.
Moreover, the new blockshapes menu can now be configured with less hassle: We renamed all the internal ‘key names’ that are used in the config file. Now, you simply need to skip the blank of the localized name. If you want to add ‘Ramp C Low’ to a slot, simply use ‘RampCLow’ - and so on. You do not need to dig through the Loca file or other configs anymore!
Please check the Experimental forum for our feedback threads where we are now asking about your ‘Basic Shapes’... Read more

The new volumetric lights on CV spotlights
Update: May 23, 2019 (Build 2470)
- Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam
- Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc)
- Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision
- Fixed: Auto Miners did not show their beam while mining anymore
====
Hi Galactic Survivalists!
We just released Part II of Alpha EXPERIMENTAL 10. Thanks to your dedicated feedback, we already improved a lot of the new features and added a heap of new bug fixes!
Said that, the update also includes a few new features and feature refinements, as you can see from the changelog below.
Among others, we improved the “fixed” drill mode of the Hover Vessel by adding a fine-grained directional steering to the previously fully-locked mode. You can now use W/A/S/D and the arrow keys to precisely navigate your vessel while drilling. In addition, w... Read more
Update: May 16, 2019 (Build 2450) - Client only
Bug Fixes:
- Fixed: Exception when drilling underwater rocks
==========
Update: May 16, 2019 (Build 2449)
Bug Fixes:
- Fixed: Dynamic HP calculation incorrect for some small armored steel blocks
- Fixed: No frames on windows on first game start
- Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed
- Fixed: Loading of mods in client and playfield server even if not specified
- Fixed: Multi-player choose planet window localizing planet class.
- Fixed: Sometimes exception triggered after killing a NPC
- Fixed: Filler function of T2 Drill is producing Iron Textured terrain
- Fixed: Templates - Drill T2 required Drill T1 as input
- Fixed: Terrain Shader - Relief not working (only a regression in A10)
- Fixed: Terrain Shader - Cluster scale not working (only a regression in A10)
- Fixed: Some half-size block shapes missing sides when placed next to other blocks
- Fixed: New Armored Door with missing 'part'
- Fixed: Ligh... Read more
Update: Mai 7, 2019 - Fixed local coop
Changelog: Alpha 9.7.1 (Build 2321)
- Fixed: Local Coop: Cannot connect via Friends tab in Server Browser
- Fixed: Large PDA window was shown when starting local coop
- Fixed: Logistics window exploit
- Fixed: Blueprint save data in MP (now BP spawns without any ammo)
=============
Hi Galactic Survivalists!
We just released a new update with Unity 2018.3 on the public branch. For this update, we switched the network protocol back to RakNet since UNET could not handle the network traffic on busy servers. We had to do some extensive internal refactoring to ensure that RakNet is working with Unity 2018.3.
Please let us know if you experience any problems.
Changelog: Alpha 9.7 (Build 2319)
Changes:
- Switched network protocol back to RakNet
- Internal refactoring to make sure RakNet is compatible with Unity 2018.3
- Optimized RakNet protocol (now sending packages with different priorities)
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper... Read more
Update: April 23, 2019
We are really sorry, but we had to temporarily revert back to Unity 2018.1 (Alpha 9.6 - Build 2307) since UNET causes some problems that we need to address first. Your save games should be fully compatible with Alpha 9.6.
Alpha 9.7 (Build 2316) will stay on the EXPERIMENTAL branch.
===========
Hi Galactic Survivalists!
Given that our Unity 2018.1 version finally seems to be stable, we released Alpha 9.7 where we upgraded the game engine to Unity 2018.3. For this upgrade, we had to switch the network protocol to Unity UNET.
Please let us know if you notice any problems in multiplayer.
==========
Changelog: Alpha 9.7 (Build 2316)
Changes:

- Upgraded game engine to Unity 2018.3
- Switched network protocol to Unity UNET
- Increased wait time for local coop server from 10 to 20 seconds
- Improved telnet connection
- Added PDA parameter ListVisibility to allow for previews of deactivated, invisible chapters. To help guide players to activation positions
- Mod: Player inventory modif... Read more
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Update: April 4, 2019 - 2.30pm CEST
Unity 2018 (Build 2307) is live again on the public branch!
Bug Fixes:
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: Cockpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base
----------------------
Hi Galactic Survivalists,
We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except pe... Read more