The powered cart is a legacy vehicle replaced by the Steam Truck. It's not meant to be crafted, we left it in for the diehard fans. (And because it takes no time to not remove it, obviously) In normal progession you would never use this vehicle and that's intended.
For Update 9.0 we rebalanced it a bit, so it can actually be useful at a specific point of the tech tree, but most people will still not want to use it due to its high turn radius - but it does have it's fans and we don't see the need to arbitrarily remove something.
I understand your opinion and i'll abstain from giving you a warning for all the not so nice talk in the posts you voluntarily deleted, but this is a very subjective matter. We balanced the game around a multiplayer community as that's what the game is made for. In regards to leveling we offer several balanced options for players to choose from. There is no way we could offer a fitting setting for everyone, simply because everyone has different preferences.
In Update 9.0 we introduce a resource cost and crafting time multiplicator which enables you to easily adjust the gameplay to your preferences, without having to modify files. Read more
Sorry, i don't really understand what the issue is. Editing the game save files is not possible and will lead to issues, we do not offer any support for that. In case changing the WorldGenerator.eco file does nothing at your host, please contact your hosting provider to get help.
The size of the world has nothing to do with the savegame. You change the size in the WorldGenerator.eco config file in the Configs folder before creating a world. Totally different topic from your first two posts.
Boreal Forest is another name for Taiga.
You cannot delete profiles without breaking the save, it's not meant to be edited. It can be opened with WinRAR for example, but when you do you do so on your own risk without any support.

The cause and effects explorer was removed in a recent version to be overhauled for a future Update, though not 9.0.

Hi everyone, my name is Milenko and I am the Art Director of ECO. Since I speak here rarely, before I start talking about UI, I would like to let you know where the art production is at and share a bit of an artist experience from our work so far.
Here's a list of our Eco Update 9.0 Blogs:
  1. New Government system: Constitution
  2. New Government system: Elections and Elected Titles
  3. New Government system: Demographics and Wages
  4. New Government system: Laws Part 1: Using the system
  5. New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
  6. New Government system: Laws Part 3: Tour of different actions, and Executive Actions
  7. New Government system: Districts
  8. New Crafting: Work Parties
  9. New Crafting: Labor System
  10. New Crafting: Modules and Efficiency Redesign
  11. New Crafting: New Tech Tree
  12. New Building System: Hammer and new Building Styles
  13. New Mining System: Mineral Dispersion and Drill Usage
  14. New Mining System: New Processing Path and Pollution Info
  15. New Animal System: Attacking Animals
  16. New Ecopedia Syst...
Read more
The wheelbarrow is a unfinished in development item that is supposed to replace the Small Woodcart later on, just use that until then :)
jailbreak

Yeah, definitely set it to No Collaboration. You can select multiple specializations - they are gained at a base rate every day, plus a multiplier (that you can upgrade through food and housing in the game) and that setting changes the base multiplier. If you're only 3 people, you'll need lots of specializations each to fill out the needs of the tech tree. Generally, the games' wiki, https://eco.gamepedia.com/ is a great resource since it explains a lot more than the ingame text.

Please no longer link to gamepedia, we stopped our cooperation with them and the wiki is no longer official nor endorsed by us or worked on by the former wiki admins. We use https://wiki.play.eco now, without ads and recent software. It also allows anyone to edit, without permanently required approval by Wiki-Admins nor with the requirement to register. Registered accounts get patrol rights automatically after a while, just like on Wikipedia.

That probably is caused by rounding errors, as the crafting cannot display point values. This should be fixed in Update 9.0.
Rasip

Not without cheating them in or finding them on another island. That problem is supposed to be fixed in alpha 9. If it ever releases.

Indeed, Update 9.0 allows you to use any seeds for the farming book. The spawn rate of seeds has only been slightly adapted, though, as it's intended for them to be taken care of by farmers with the respective specialty.

You might be able to delete it by using the /level command to level the area where you placed it into some material (up, probably) and then leveling it down again. In general, don't spawn in dev items ... They're dev items for reasons.
As i've mentioned before that is technically working as intended, as our layers are only capable of 2D. Changing that would be a feature that we surely want to get into the game at some point, but is of low priority currently.
We're not yet disclosing more information about the boat features. You'll need to have some patience :)

While the veins are indeed very big, them being on the surface is a bug that is fixed in newer versions.

Singleplayer or Multiplayer Game? This should only happen when the server was not terminated gracefully and hence not saved the last five minutes. Maybe it only glitched somewhere. You can type it's name in the chat to see it's coordinates or build a Real Estate Desk to see if it still exists and where it is.
Do this on your own risk. Fullscreen was disabled for the last version as there is a Unity bug that can cause Eco to be in a crashloop with Fullscreen mode on specific PC configurations - the only fix is reinstalling. (Or fiddling in the registry)