Yes, use left click with your property tool while standing on the property.

Since a few weeks we have a permanent screenshot contest on our discord that our players can take part in. The winner for october is Dargeth with "Castle Lake". Congratulations! If you also want to take part in the contest, join our discord at: https://discord.gg/eco http://pbs.twimg.com/media/EJQRPtLXsAAOLuJ.jpg
Rasip

200x200 is the highest i have gotten to generate without getting bored and killing the program. 256x256 was still the absolute max last i heard, but Pam on the discord would be the one to ask.

You are going to need a pretty beefy CPU and plenty of ram for a max sized world. Especially when you are opening inventories that have lots of others in range.

Edit: Checked with Pam. 400x400 is the max the game will allow you to try but anything over 200x200 is not officially supported and will likely not work.

Thats correct. For 400x400 you need to lower the map height to a maximum of 130, though.

Darqsat

It will tax the sum of player currency and no mater how many accounts he has. Don't worry

That's right.

Regarding the study we lately conducted on one of our official servers a survey for everyone *currently* playing Eco and interested in participating is now available. You'll get a $ 15 Amazon voucher for participating. https://nettskjema.uio.no/a/129732#/page/1 http://pbs.twimg.com/media/EIzmtD1XsAEe6FH.jpg

You can find those in /Mods/AutoGen/Plants now.

stuntphish

Huh. Ok. Fair enough I guess. The solution I used on my current game is to basically give it all to a Mason and then sell the mortar and split the revenue. I guess it would make sense. I find that garbage never really appears in any of the games I play so trying to I guess encourage it would make sense

That's what we want you to do :) Of course, you also can just have it lie around ;P

(Plant Fibers should be compostable though)

Redalpha9

You can convert any stone to regular stone through the workbench. Just put any stone in your storage then craft it.

And Update 9.0 will just allow you to mix stone types in a recipe :)

You can't, as of my knowledge. This can usually happen when you set the growth time too low. We don't recommend using values below 1 day.

Maybe someone else has an idea, though.

@JohnSD1Gamer Hello John, that pretty much depends on the results of the internal testing, therefore i cannot give an ETA yet.
While we are working hard on the upcoming Update 9.0 that just made it into internal testing, Eco is on sale on Steam for the duration of the Halloween sale. Get 15% off until November 1: https://store.steampowered.com/app/382310/Eco/ (Image by courtesy of Reyman1989 from the GummibärenDE Eco Server) http://pbs.twimg.com/tweet_video_thumb/EH_enOPXUAETLA9.jpg
@Cocowwgtv At the current state that is required only if you want to have the wetlands biome in your world.
@eaeniko For streaming requests contact me via e-mail directly at [email protected]. As far as localisation goes, all translations are community made, you can help out here: https://crowdin.com/project/eco-by-strange-loop-games
Rasip

I don't think it is. Just about every map i have seen is 1-2 giant islands with maybe 3 tiny ones.

Which is also is the default configuration of the worldgenerator, where you can set how many continents and isles you want to have *g*

@Nazrat07 Great to hear :)
@eaeniko Hello Nikolai, you can disable the meteor completely and destroy it via game mechanics, too. 9.0 will also offer lots of new building tools, so Eco might be the game you search :)
@Nazrat07 Both good choices :)

You can edit this for each plant in files in steamapps/Eco/Eco_Data/Server/Mods/Plants. Find MaturityAgeDays and change it to the value in days you want. Don't forget the f on the end, or your server won't boot anymore.

@zoffix Hello there, we don't have an ETA for 9.0 yet. We'll announce the release on all our channels, including twitter :)